Reklam gösterimini engelleyici yazılım kullandığınızı görüyoruz.
Sitemizin ayakta kalıp sizlere hizmet edebilmek için en büyük gelir kaynağı sayfamızda gösterilen reklamlardır.
Reklam gösterimde bizim sayfamıza ayrıcalık tanıyarak ayakta kalmamıza destek olmak ister misiniz ?

Konu

#1
user ların kullanabılecegı cthook plugını varmı full TÜRKÇE olucak

tag UnionClan


Union CSGO Mode
#2
Biraz daha açıklayabilir misin ?

Yani sunucuya giren herkes hook basabilecek doğru mu ?

Tag derken de neresine tag gelecek ?

Yoksa yani CT'ye özel mi olacak CT'ye geçen kişiler hook basabilecek ?

Ve godmode alınınca mı olacak yoksa normal sadee CT iken godmode olmasa bile basabilecek mi ?
Ayrıca grab ve rope de olacak mı ? Yoksa sadece hook mu istiyorsun ?


#3
@Kalipso22 Sadece Ct basabılecek ve kısı bulunamadı yazıyorya oranın basında tag oluyor grab ve hook olucak plugınde ve sadece jaıle ozel olucak.


Union CSGO Mode
#4
Kod:
//#define engine

#include <amxmodx>
#include <amxmisc>
#include <fun>
#if defined engine
#include <engine>
#else
#include <fakemeta>
#endif


#define ADMIN_LEVEL_Q    ADMIN_LEVEL_C


//Used for Grab
new maxplayers
new grab[33]
new Float:grab_totaldis[33]
new grab_speed_cvar
new grab_enabled_cvar
new bool:has_grab[33]


//Used for Hook
new bool:hook[33]
new hook_to[33][3]
new hook_speed_cvar
new hook_enabled_cvar
new bool:has_hook[33]


//Used for Rope
new bool:rope[33]
new rope_to[33][3]
new Float:rope_totaldis[33]
new rope_speed_cvar
new rope_enabled_cvar
new bool:has_rope[33]


//Used for All
new beamsprite

new Harita[33];


/****************************
Register Commands and CVARs
****************************/


public plugin_init()
{
    register_plugin("Grab + Hook + Rope","1.0","GHW_Chronic")
    register_concmd("+grab","grab_on",0," - Use: bid key +grab")
    register_concmd("-grab","grab_off")
    register_concmd("grab_toggle","grab_toggle",0,"Toggles your grab on and off")
    register_concmd("+hook","hook_on",0," - Use: bid key +hook")
    register_concmd("-hook","hook_off")
    register_concmd("hook_toggle","hook_toggle",0,"Toggles your hook on and off")
    register_concmd("+rope","rope_on",0," - Use: bid key +rope")
    register_concmd("-rope","rope_off")
    register_concmd("rope_toggle","rope_toggle",0,"Toggles your rope on and off")
    get_mapname(Harita,sizeof(Harita) - 1)
    if((containi(Harita,"jail") == -1) && (containi(Harita,"jb_") == -1)) return
    grab_speed_cvar = register_cvar("grab_speed","5")
    grab_enabled_cvar = register_cvar("grab_enabled","0")
    
    hook_speed_cvar = register_cvar("hook_speed","5")
    hook_enabled_cvar = register_cvar("hook_enabled","0")
    
    rope_speed_cvar = register_cvar("rope_speed","5")
    rope_enabled_cvar = register_cvar("rope_enabled","0")
    
    maxplayers = get_maxplayers()
    
    //CVAR that is only used for tracking servers that use this Plugin.
    register_cvar("GHW_GHW","1",FCVAR_SERVER)
}




/**********************************
Register beam sprite + Hook Sound
**********************************/


public plugin_precache()
{
    beamsprite = precache_model("sprites/dot.spr")
    precache_sound("weapons/xbow_hit2.wav")
    precache_sound("weapons/xbow_fire1.wav")
}




/*****************************
Reset VARs on client connect
*****************************/


public client_putinserver(id)
{
    has_grab[id]=false
    has_hook[id]=false
    has_rope[id]=false
}


/*****
Grab
*****/


public grab_toggle(id)
{
    if(grab[id]) grab_off(id)
    else grab_on(id)
    return PLUGIN_HANDLED
}


public grab_on(id)
{
    if(!has_grab[id] && !get_pcvar_num(grab_enabled_cvar) && get_user_team(id) != 2)
    {
        return PLUGIN_HANDLED
    }
    if(grab[id])
    {
        return PLUGIN_HANDLED
    }
    if(!get_godmode())
    {
        return PLUGIN_HANDLED
    }
    grab[id]=-1
    static target, trash
    target=0
    get_user_aiming(id,target,trash)
    if(target && is_valid_ent2(target) && target!=id)
    {
        if(target<=maxplayers)
        {
            if(is_user_alive(target))
            {
                client_print(id,print_chat,"UnionClan Hedef Bulundu")
                grabem(id,target)
            }
        }
        else if(get_solidity(target)!=4)
        {
            client_print(id,print_chat,"UnionClan Hedef Bulundu")
            grabem(id,target)
        }
    }
    else
    {
        client_print(id,print_chat,"UnionClan Hedef Araniyor")
        set_task(0.1,"grab_on2",id)
    }
    return PLUGIN_HANDLED
}


public grab_on2(id)
{
    if(is_user_connected(id))
    {
        static target, trash
        target=0
        get_user_aiming(id,target,trash)
        if(target && is_valid_ent2(target) && target!=id)
        {
            if(target<=maxplayers)
            {
                if(is_user_alive(target))
                {
                    client_print(id,print_chat,"UnionClan Hedef Bulundu")
                    grabem(id,target)
                }
            }
            else if(get_solidity(target)!=4)
            {
                client_print(id,print_chat,"UnionClan Hedef Bulundu")
                grabem(id,target)
            }
        }
        else
        {
            set_task(0.1,"grab_on2",id)
        }
    }
}


public grabem(id,target)
{
    grab[id]=target
    set_rendering2(target,kRenderFxGlowShell,255,0,0,kRenderTransAlpha,70)
    if(target<=maxplayers) set_user_gravity(target,0.0)
    grab_totaldis[id] = 0.0
    set_task(0.1,"grab_prethink",id+1000,"",0,"b")
    grab_prethink(id+1000)
    emit_sound(id,CHAN_VOICE,"weapons/xbow_fire1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}


public grab_off(id)
{
    if(is_user_connected(id))
    {
        if(grab[id]==-1)
        {
            client_print(id,print_chat,"UnionClan Hedef Bulunamadi")
            grab[id]=0
        }
        else if(grab[id])
        {
            client_print(id,print_chat,"UnionClan Hedef Birakildi")
            set_rendering2(grab[id])
            if(grab[id]<=maxplayers && is_user_alive(grab[id])) set_user_gravity(grab[id],1.0)
            grab[id]=0
        }
    }
    return PLUGIN_HANDLED
}


public grab_prethink(id)
{
    id -= 1000
    if(!is_user_connected(id) && grab[id]>0)
    {
        set_rendering2(grab[id])
        if(grab[id]<=maxplayers && is_user_alive(grab[id])) set_user_gravity(grab[id],1.0)
        grab[id]=0
    }
    if(!grab[id] || grab[id]==-1)
    {
        remove_task(id+1000)
        return PLUGIN_HANDLED
    }
    
    //Get Id's, target's, and Where Id is looking's origins
    static origin1[3]
    get_user_origin(id,origin1)
    static Float:origin2_F[3], origin2[3]
    get_origin(grab[id],origin2_F)
    origin2[0] = floatround(origin2_F[0])
    origin2[1] = floatround(origin2_F[1])
    origin2[2] = floatround(origin2_F[2])
    static origin3[3]
    get_user_origin(id,origin3,3)
    
    //Create red beam
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    write_byte(1)        //TE_BEAMENTPOINT
    write_short(id)        // start entity
    write_coord(origin2[0])
    write_coord(origin2[1])
    write_coord(origin2[2])
    write_short(beamsprite)
    write_byte(1)        // framestart
    write_byte(1)        // framerate
    write_byte(1)        // life in 0.1's
    write_byte(5)        // width
    write_byte(0)        // noise
    write_byte(255)        // red
    write_byte(0)        // green
    write_byte(0)        // blue
    write_byte(200)        // brightness
    write_byte(0)        // speed
    message_end()
    
    //Convert to floats for calculation
    static Float:origin1_F[3]
    static Float:origin3_F[3]
    origin1_F[0] = float(origin1[0])
    origin1_F[1] = float(origin1[1])
    origin1_F[2] = float(origin1[2])
    origin3_F[0] = float(origin3[0])
    origin3_F[1] = float(origin3[1])
    origin3_F[2] = float(origin3[2])
    
    //Calculate target's new velocity
    static Float:distance[3]
    
    if(!grab_totaldis[id])
    {
        distance[0] = floatabs(origin1_F[0] - origin2_F[0])
        distance[1] = floatabs(origin1_F[1] - origin2_F[1])
        distance[2] = floatabs(origin1_F[2] - origin2_F[2])
        grab_totaldis[id] = floatsqroot(distance[0]*distance[0] + distance[1]*distance[1] + distance[2]*distance[2])
    }
    distance[0] = origin3_F[0] - origin1_F[0]
    distance[1] = origin3_F[1] - origin1_F[1]
    distance[2] = origin3_F[2] - origin1_F[2]
    
    static Float:grab_totaldis2
    grab_totaldis2 = floatsqroot(distance[0]*distance[0] + distance[1]*distance[1] + distance[2]*distance[2])
    
    static Float:que
    que = grab_totaldis[id] / grab_totaldis2
    
    static Float:origin4[3]
    origin4[0] = ( distance[0] * que ) + origin1_F[0]
    origin4[1] = ( distance[1] * que ) + origin1_F[1]
    origin4[2] = ( distance[2] * que ) + origin1_F[2]
    
    static Float:velocity[3]
    velocity[0] = (origin4[0] - origin2_F[0]) * (get_pcvar_float(grab_speed_cvar) / 1.666667)
    velocity[1] = (origin4[1] - origin2_F[1]) * (get_pcvar_float(grab_speed_cvar) / 1.666667)
    velocity[2] = (origin4[2] - origin2_F[2]) * (get_pcvar_float(grab_speed_cvar) / 1.666667)
    
    set_velo(grab[id],velocity)
    
    return PLUGIN_CONTINUE
}




/*****
Hook
*****/


public hook_toggle(id)
{
    if(hook[id]) hook_off(id)
    else hook_on(id)
    return PLUGIN_HANDLED
}


public hook_on(id)
{
    if(!has_hook[id] && !get_pcvar_num(hook_enabled_cvar) && get_user_team(id) != 2 )
    {
        return PLUGIN_HANDLED
    }
    if(hook[id])
    {
        return PLUGIN_HANDLED
    }
    if(!get_godmode())
    {
        return PLUGIN_HANDLED
    }
    
    set_user_gravity(id,0.0)
    set_task(0.1,"hook_prethink",id+10000,"",0,"b")
    hook[id]=true
    hook_to[id][0]=999999
    hook_prethink(id+10000)
    emit_sound(id,CHAN_VOICE,"weapons/xbow_hit2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
    return PLUGIN_HANDLED
}


public hook_off(id)
{
    if(is_user_alive(id)) set_user_gravity(id)
    hook[id]=false
    return PLUGIN_HANDLED
}


public hook_prethink(id)
{
    id -= 10000
    if(!is_user_alive(id))
    {
        hook[id]=false
    }
    if(!hook[id])
    {
        remove_task(id+10000)
        return PLUGIN_HANDLED
    }
    
    //Get Id's origin
    static origin1[3]
    get_user_origin(id,origin1)
    
    if(hook_to[id][0]==999999)
    {
        static origin2[3]
        get_user_origin(id,origin2,3)
        hook_to[id][0]=origin2[0]
        hook_to[id][1]=origin2[1]
        hook_to[id][2]=origin2[2]
    }
    
    //Create blue beam
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    write_byte(1)        //TE_BEAMENTPOINT
    write_short(id)        // start entity
    write_coord(hook_to[id][0])
    write_coord(hook_to[id][1])
    write_coord(hook_to[id][2])
    write_short(beamsprite)
    write_byte(1)        // framestart
    write_byte(1)        // framerate
    write_byte(2)        // life in 0.1's
    write_byte(5)        // width
    write_byte(0)        // noise
    write_byte(0)        // red
    write_byte(0)        // green
    write_byte(255)        // blue
    write_byte(200)        // brightness
    write_byte(0)        // speed
    message_end()
    
    //Calculate Velocity
    static Float:velocity[3]
    velocity[0] = (float(hook_to[id][0]) - float(origin1[0])) * 3.0
    velocity[1] = (float(hook_to[id][1]) - float(origin1[1])) * 3.0
    velocity[2] = (float(hook_to[id][2]) - float(origin1[2])) * 3.0
    
    static Float:y
    y = velocity[0]*velocity[0] + velocity[1]*velocity[1] + velocity[2]*velocity[2]
    
    static Float:x
    x = (get_pcvar_float(hook_speed_cvar) * 120.0) / floatsqroot(y)
    
    velocity[0] *= x
    velocity[1] *= x
    velocity[2] *= x
    
    set_velo(id,velocity)
    
    return PLUGIN_CONTINUE
}




/*****
Rope
*****/


public rope_toggle(id)
{
    if(rope[id]) rope_off(id)
    else rope_on(id)
    return PLUGIN_HANDLED
}


public rope_on(id)
{
    if(!has_rope[id] && !get_pcvar_num(rope_enabled_cvar) && get_user_team(id) != 2)
    {
        return PLUGIN_HANDLED
    }
    if(rope[id])
    {
        return PLUGIN_HANDLED
    }
    if(!get_godmode())
    {
        return PLUGIN_HANDLED
    }
    set_task(0.1,"rope_prethink",id+100000,"",0,"b")
    rope[id]=true
    rope_to[id][0]=999999
    rope_prethink(id+100000)
    emit_sound(id,CHAN_VOICE,"weapons/xbow_hit2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
    return PLUGIN_HANDLED
}


public rope_off(id)
{
    rope[id]=false
    return PLUGIN_HANDLED
}


public rope_prethink(id)
{
    id -= 100000
    if(!is_user_alive(id))
    {
        rope[id]=false
    }
    if(!rope[id])
    {
        remove_task(id+100000)
        return PLUGIN_HANDLED
    }
    
    //Get Id's origin
    static origin1[3]
    get_user_origin(id,origin1)
    
    static Float:origin1_F[3]
    origin1_F[0] = float(origin1[0])
    origin1_F[1] = float(origin1[1])
    origin1_F[2] = float(origin1[2])
    
    //Check to see if this is the first time prethink is being run
    if(rope_to[id][0]==999999)
    {
        static origin2[3]
        get_user_origin(id,origin2,3)
        rope_to[id][0]=origin2[0]
        rope_to[id][1]=origin2[1]
        rope_to[id][2]=origin2[2]
        
        static Float:origin2_F[3]
        origin2_F[0] = float(origin2[0])
        origin2_F[1] = float(origin2[1])
        origin2_F[2] = float(origin2[2])
        
        static Float:distance[3]
        distance[0] = floatabs(origin1_F[0] - origin2_F[0])
        distance[1] = floatabs(origin1_F[1] - origin2_F[1])
        distance[2] = floatabs(origin1_F[2] - origin2_F[2])
        rope_totaldis[id] = floatsqroot(distance[0]*distance[0] + distance[1]*distance[1] + distance[2]*distance[2])
    }
    
    //Create green beam
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    write_byte(1)        //TE_BEAMENTPOINT
    write_short(id)        // start entity
    write_coord(rope_to[id][0])
    write_coord(rope_to[id][1])
    write_coord(rope_to[id][2])
    write_short(beamsprite)
    write_byte(1)        // framestart
    write_byte(1)        // framerate
    write_byte(1)        // life in 0.1's
    write_byte(5)        // width
    write_byte(0)        // noise
    write_byte(0)        // red
    write_byte(255)        // green
    write_byte(0)        // blue
    write_byte(200)        // brightness
    write_byte(0)        // speed
    message_end()
    
    //Calculate Velocity
    static Float:velocity[3]
    get_velo(id,velocity)
    
    static Float:velocity2[3]
    velocity2[0] = (rope_to[id][0] - origin1_F[0]) * 3.0
    velocity2[1] = (rope_to[id][1] - origin1_F[1]) * 3.0
    
    static Float:y
    y = velocity2[0]*velocity2[0] + velocity2[1]*velocity2[1]
    
    static Float:x
    x = (get_pcvar_float(rope_speed_cvar) * 20.0) / floatsqroot(y)
    
    velocity[0] += velocity2[0]*x
    velocity[1] += velocity2[1]*x
    
    if(rope_to[id][2] - origin1_F[2] >= rope_totaldis[id] && velocity[2]<0.0) velocity[2] *= -1
    
    set_velo(id,velocity)
    
    return PLUGIN_CONTINUE
}


public get_origin(ent,Float:origin[3])
{
    #if defined engine
    return entity_get_vector(id,EV_VEC_origin,origin)
    #else
    return pev(ent,pev_origin,origin)
    #endif
}


public set_velo(id,Float:velocity[3])
{
    #if defined engine
    return set_user_velocity(id,velocity)
    #else
    return set_pev(id,pev_velocity,velocity)
    #endif
}


public get_velo(id,Float:velocity[3])
{
    #if defined engine
    return get_user_velocity(id,velocity)
    #else
    return pev(id,pev_velocity,velocity)
    #endif
}


public is_valid_ent2(ent)
{
    #if defined engine
    return is_valid_ent(ent)
    #else
    return pev_valid(ent)
    #endif
}


public get_solidity(ent)
{
    #if defined engine
    return entity_get_int(ent,EV_INT_solid)
    #else
    return pev(ent,pev_solid)
    #endif
}
public get_godmode()  
{  
   new ctsayisi, godluct  
   for( new i = 1; i<(get_maxplayers() + 1); i++)  
   {  
       if(is_user_connected(i) && get_user_team(i) == 2 && is_user_alive(i))  
       {  
           ctsayisi++  
           if(!pev(i,pev_takedamage))  
           {  
               godluct++      
           }  
       }  
   }  
   if(godluct == ctsayisi && ctsayisi > 0)  
   {  
       return 1  
   }  
   else if(godluct != ctsayisi && godluct > 0)  
   {  
       return godluct  
   }  
   else if(godluct == 0 && ctsayisi > 0)  
   {  
       return 0  
   }  
   else  
   {  
       return 0      
   }  
     
   return PLUGIN_HANDLED  
}  
stock set_rendering2(index, fx=kRenderFxNone, r=255, g=255, b=255, render=kRenderNormal, amount=16)
{
    #if defined engine
    return set_rendering(index,fx,r,g,b,render,amount)
    #else
    set_pev(index, pev_renderfx, fx);
    new Float:RenderColor[3];
    RenderColor[0] = float(r);
    RenderColor[1] = float(g);
    RenderColor[2] = float(b);
    set_pev(index, pev_rendercolor, RenderColor);
    set_pev(index, pev_rendermode, render);
    set_pev(index, pev_renderamt, float(amount));
    return 1;
    #endif
}

Buyur ;



#5
@Kalipso22 eklentı kodları bozuk hatası veriyor


Union CSGO Mode
#6
Kod:
//#define engine

#include <amxmodx>
#include <amxmisc>
#include <fun>
#if defined engine
#include <engine>
#else
#include <fakemeta>
#endif


#define ADMIN_LEVEL_Q    ADMIN_LEVEL_C


//Used for Grab
new maxplayers
new grab[33]
new Float:grab_totaldis[33]
new grab_speed_cvar
new grab_enabled_cvar
new bool:has_grab[33]

new Harita[33]

//Used for Hook
new bool:hook[33]
new hook_to[33][3]
new hook_speed_cvar
new hook_enabled_cvar
new bool:has_hook[33]


//Used for Rope
new bool:rope[33]
new rope_to[33][3]
new Float:rope_totaldis[33]
new rope_speed_cvar
new rope_enabled_cvar
new bool:has_rope[33]


//Used for All
new beamsprite




/****************************
Register Commands and CVARs
****************************/


public plugin_init()
{
    register_plugin("Grab + Hook + Rope","1.0","GHW_Chronic")
    register_concmd("+grab","grab_on",0," - Use: bid key +grab")
    register_concmd("-grab","grab_off")
    register_concmd("grab_toggle","grab_toggle",0,"Toggles your grab on and off")
    register_concmd("+hook","hook_on",0," - Use: bid key +hook")
    register_concmd("-hook","hook_off")
    register_concmd("hook_toggle","hook_toggle",0,"Toggles your hook on and off")
    register_concmd("+rope","rope_on",0," - Use: bid key +rope")
    register_concmd("-rope","rope_off")
    register_concmd("rope_toggle","rope_toggle",0,"Toggles your rope on and off")
    get_mapname(Harita,sizeof(Harita) - 1)
    if((containi(Harita,"jail") == -1) && (containi(Harita,"jb_") == -1)) return
    grab_speed_cvar = register_cvar("grab_speed","5")
    grab_enabled_cvar = register_cvar("grab_enabled","0")
    
    hook_speed_cvar = register_cvar("hook_speed","5")
    hook_enabled_cvar = register_cvar("hook_enabled","0")
    
    rope_speed_cvar = register_cvar("rope_speed","5")
    rope_enabled_cvar = register_cvar("rope_enabled","0")
    
    maxplayers = get_maxplayers()
    
    //CVAR that is only used for tracking servers that use this Plugin.
    register_cvar("GHW_GHW","1",FCVAR_SERVER)
}




/**********************************
Register beam sprite + Hook Sound
**********************************/


public plugin_precache()
{
    beamsprite = precache_model("sprites/dot.spr")
    precache_sound("weapons/xbow_hit2.wav")
    precache_sound("weapons/xbow_fire1.wav")
}




/*****************************
Reset VARs on client connect
*****************************/


public client_putinserver(id)
{
    has_grab[id]=false
    has_hook[id]=false
    has_rope[id]=false
}


/*****
Grab
*****/


public grab_toggle(id)
{
    if(grab[id]) grab_off(id)
    else grab_on(id)
    return PLUGIN_HANDLED
}


public grab_on(id)
{
    if(!has_grab[id] && !get_pcvar_num(grab_enabled_cvar) && get_user_team(id) != 2)
    {
        return PLUGIN_HANDLED
    }
    if(grab[id])
    {
        return PLUGIN_HANDLED
    }
    if(!get_godmode())
    {
        return PLUGIN_HANDLED
    }
    grab[id]=-1
    static target, trash
    target=0
    get_user_aiming(id,target,trash)
    if(target && is_valid_ent2(target) && target!=id)
    {
        if(target<=maxplayers)
        {
            if(is_user_alive(target))
            {
                client_print(id,print_chat,"[AMXX] Hedef Bulundu")
                grabem(id,target)
            }
        }
        else if(get_solidity(target)!=4)
        {
            client_print(id,print_chat,"[AMXX] Hedef Bulundu")
            grabem(id,target)
        }
    }
    else
    {
        client_print(id,print_chat,"[AMXX] Hedef Araniyor")
        set_task(0.1,"grab_on2",id)
    }
    return PLUGIN_HANDLED
}


public grab_on2(id)
{
    if(is_user_connected(id))
    {
        static target, trash
        target=0
        get_user_aiming(id,target,trash)
        if(target && is_valid_ent2(target) && target!=id)
        {
            if(target<=maxplayers)
            {
                if(is_user_alive(target))
                {
                    client_print(id,print_chat,"[AMXX] Hedef Bulundu")
                    grabem(id,target)
                }
            }
            else if(get_solidity(target)!=4)
            {
                client_print(id,print_chat,"[AMXX] Hedef Bulundu")
                grabem(id,target)
            }
        }
        else
        {
            set_task(0.1,"grab_on2",id)
        }
    }
}


public grabem(id,target)
{
    grab[id]=target
    set_rendering2(target,kRenderFxGlowShell,255,0,0,kRenderTransAlpha,70)
    if(target<=maxplayers) set_user_gravity(target,0.0)
    grab_totaldis[id] = 0.0
    set_task(0.1,"grab_prethink",id+1000,"",0,"b")
    grab_prethink(id+1000)
    emit_sound(id,CHAN_VOICE,"weapons/xbow_fire1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}


public grab_off(id)
{
    if(is_user_connected(id))
    {
        if(grab[id]==-1)
        {
            client_print(id,print_chat,"[AMXX] Hedef Bulunamadi")
            grab[id]=0
        }
        else if(grab[id])
        {
            client_print(id,print_chat,"[AMXX] Hedef Birakildi")
            set_rendering2(grab[id])
            if(grab[id]<=maxplayers && is_user_alive(grab[id])) set_user_gravity(grab[id],1.0)
            grab[id]=0
        }
    }
    return PLUGIN_HANDLED
}


public grab_prethink(id)
{
    id -= 1000
    if(!is_user_connected(id) && grab[id]>0)
    {
        set_rendering2(grab[id])
        if(grab[id]<=maxplayers && is_user_alive(grab[id])) set_user_gravity(grab[id],1.0)
        grab[id]=0
    }
    if(!grab[id] || grab[id]==-1)
    {
        remove_task(id+1000)
        return PLUGIN_HANDLED
    }
    
    //Get Id's, target's, and Where Id is looking's origins
    static origin1[3]
    get_user_origin(id,origin1)
    static Float:origin2_F[3], origin2[3]
    get_origin(grab[id],origin2_F)
    origin2[0] = floatround(origin2_F[0])
    origin2[1] = floatround(origin2_F[1])
    origin2[2] = floatround(origin2_F[2])
    static origin3[3]
    get_user_origin(id,origin3,3)
    
    //Create red beam
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    write_byte(1)        //TE_BEAMENTPOINT
    write_short(id)        // start entity
    write_coord(origin2[0])
    write_coord(origin2[1])
    write_coord(origin2[2])
    write_short(beamsprite)
    write_byte(1)        // framestart
    write_byte(1)        // framerate
    write_byte(1)        // life in 0.1's
    write_byte(5)        // width
    write_byte(0)        // noise
    write_byte(255)        // red
    write_byte(0)        // green
    write_byte(0)        // blue
    write_byte(200)        // brightness
    write_byte(0)        // speed
    message_end()
    
    //Convert to floats for calculation
    static Float:origin1_F[3]
    static Float:origin3_F[3]
    origin1_F[0] = float(origin1[0])
    origin1_F[1] = float(origin1[1])
    origin1_F[2] = float(origin1[2])
    origin3_F[0] = float(origin3[0])
    origin3_F[1] = float(origin3[1])
    origin3_F[2] = float(origin3[2])
    
    //Calculate target's new velocity
    static Float:distance[3]
    
    if(!grab_totaldis[id])
    {
        distance[0] = floatabs(origin1_F[0] - origin2_F[0])
        distance[1] = floatabs(origin1_F[1] - origin2_F[1])
        distance[2] = floatabs(origin1_F[2] - origin2_F[2])
        grab_totaldis[id] = floatsqroot(distance[0]*distance[0] + distance[1]*distance[1] + distance[2]*distance[2])
    }
    distance[0] = origin3_F[0] - origin1_F[0]
    distance[1] = origin3_F[1] - origin1_F[1]
    distance[2] = origin3_F[2] - origin1_F[2]
    
    static Float:grab_totaldis2
    grab_totaldis2 = floatsqroot(distance[0]*distance[0] + distance[1]*distance[1] + distance[2]*distance[2])
    
    static Float:que
    que = grab_totaldis[id] / grab_totaldis2
    
    static Float:origin4[3]
    origin4[0] = ( distance[0] * que ) + origin1_F[0]
    origin4[1] = ( distance[1] * que ) + origin1_F[1]
    origin4[2] = ( distance[2] * que ) + origin1_F[2]
    
    static Float:velocity[3]
    velocity[0] = (origin4[0] - origin2_F[0]) * (get_pcvar_float(grab_speed_cvar) / 1.666667)
    velocity[1] = (origin4[1] - origin2_F[1]) * (get_pcvar_float(grab_speed_cvar) / 1.666667)
    velocity[2] = (origin4[2] - origin2_F[2]) * (get_pcvar_float(grab_speed_cvar) / 1.666667)
    
    set_velo(grab[id],velocity)
    
    return PLUGIN_CONTINUE
}




/*****
Hook
*****/


public hook_toggle(id)
{
    if(hook[id]) hook_off(id)
    else hook_on(id)
    return PLUGIN_HANDLED
}


public hook_on(id)
{
    if(!has_hook[id] && !get_pcvar_num(hook_enabled_cvar) && get_user_team(id) != 2 )
    {
        return PLUGIN_HANDLED
    }
    if(hook[id])
    {
        return PLUGIN_HANDLED
    }
    if(!get_godmode())
    {
        return PLUGIN_HANDLED
    }
    
    set_user_gravity(id,0.0)
    set_task(0.1,"hook_prethink",id+10000,"",0,"b")
    hook[id]=true
    hook_to[id][0]=999999
    hook_prethink(id+10000)
    emit_sound(id,CHAN_VOICE,"weapons/xbow_hit2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
    return PLUGIN_HANDLED
}


public hook_off(id)
{
    if(is_user_alive(id)) set_user_gravity(id)
    hook[id]=false
    return PLUGIN_HANDLED
}


public hook_prethink(id)
{
    id -= 10000
    if(!is_user_alive(id))
    {
        hook[id]=false
    }
    if(!hook[id])
    {
        remove_task(id+10000)
        return PLUGIN_HANDLED
    }
    
    //Get Id's origin
    static origin1[3]
    get_user_origin(id,origin1)
    
    if(hook_to[id][0]==999999)
    {
        static origin2[3]
        get_user_origin(id,origin2,3)
        hook_to[id][0]=origin2[0]
        hook_to[id][1]=origin2[1]
        hook_to[id][2]=origin2[2]
    }
    
    //Create blue beam
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    write_byte(1)        //TE_BEAMENTPOINT
    write_short(id)        // start entity
    write_coord(hook_to[id][0])
    write_coord(hook_to[id][1])
    write_coord(hook_to[id][2])
    write_short(beamsprite)
    write_byte(1)        // framestart
    write_byte(1)        // framerate
    write_byte(2)        // life in 0.1's
    write_byte(5)        // width
    write_byte(0)        // noise
    write_byte(0)        // red
    write_byte(0)        // green
    write_byte(255)        // blue
    write_byte(200)        // brightness
    write_byte(0)        // speed
    message_end()
    
    //Calculate Velocity
    static Float:velocity[3]
    velocity[0] = (float(hook_to[id][0]) - float(origin1[0])) * 3.0
    velocity[1] = (float(hook_to[id][1]) - float(origin1[1])) * 3.0
    velocity[2] = (float(hook_to[id][2]) - float(origin1[2])) * 3.0
    
    static Float:y
    y = velocity[0]*velocity[0] + velocity[1]*velocity[1] + velocity[2]*velocity[2]
    
    static Float:x
    x = (get_pcvar_float(hook_speed_cvar) * 120.0) / floatsqroot(y)
    
    velocity[0] *= x
    velocity[1] *= x
    velocity[2] *= x
    
    set_velo(id,velocity)
    
    return PLUGIN_CONTINUE
}




/*****
Rope
*****/


public rope_toggle(id)
{
    if(rope[id]) rope_off(id)
    else rope_on(id)
    return PLUGIN_HANDLED
}


public rope_on(id)
{
    if(!has_rope[id] && !get_pcvar_num(rope_enabled_cvar) && get_user_team(id) != 2)
    {
        return PLUGIN_HANDLED
    }
    if(rope[id])
    {
        return PLUGIN_HANDLED
    }
    if(!get_godmode())
    {
        return PLUGIN_HANDLED
    }
    set_task(0.1,"rope_prethink",id+100000,"",0,"b")
    rope[id]=true
    rope_to[id][0]=999999
    rope_prethink(id+100000)
    emit_sound(id,CHAN_VOICE,"weapons/xbow_hit2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
    return PLUGIN_HANDLED
}


public rope_off(id)
{
    rope[id]=false
    return PLUGIN_HANDLED
}


public rope_prethink(id)
{
    id -= 100000
    if(!is_user_alive(id))
    {
        rope[id]=false
    }
    if(!rope[id])
    {
        remove_task(id+100000)
        return PLUGIN_HANDLED
    }
    
    //Get Id's origin
    static origin1[3]
    get_user_origin(id,origin1)
    
    static Float:origin1_F[3]
    origin1_F[0] = float(origin1[0])
    origin1_F[1] = float(origin1[1])
    origin1_F[2] = float(origin1[2])
    
    //Check to see if this is the first time prethink is being run
    if(rope_to[id][0]==999999)
    {
        static origin2[3]
        get_user_origin(id,origin2,3)
        rope_to[id][0]=origin2[0]
        rope_to[id][1]=origin2[1]
        rope_to[id][2]=origin2[2]
        
        static Float:origin2_F[3]
        origin2_F[0] = float(origin2[0])
        origin2_F[1] = float(origin2[1])
        origin2_F[2] = float(origin2[2])
        
        static Float:distance[3]
        distance[0] = floatabs(origin1_F[0] - origin2_F[0])
        distance[1] = floatabs(origin1_F[1] - origin2_F[1])
        distance[2] = floatabs(origin1_F[2] - origin2_F[2])
        rope_totaldis[id] = floatsqroot(distance[0]*distance[0] + distance[1]*distance[1] + distance[2]*distance[2])
    }
    
    //Create green beam
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    write_byte(1)        //TE_BEAMENTPOINT
    write_short(id)        // start entity
    write_coord(rope_to[id][0])
    write_coord(rope_to[id][1])
    write_coord(rope_to[id][2])
    write_short(beamsprite)
    write_byte(1)        // framestart
    write_byte(1)        // framerate
    write_byte(1)        // life in 0.1's
    write_byte(5)        // width
    write_byte(0)        // noise
    write_byte(0)        // red
    write_byte(255)        // green
    write_byte(0)        // blue
    write_byte(200)        // brightness
    write_byte(0)        // speed
    message_end()
    
    //Calculate Velocity
    static Float:velocity[3]
    get_velo(id,velocity)
    
    static Float:velocity2[3]
    velocity2[0] = (rope_to[id][0] - origin1_F[0]) * 3.0
    velocity2[1] = (rope_to[id][1] - origin1_F[1]) * 3.0
    
    static Float:y
    y = velocity2[0]*velocity2[0] + velocity2[1]*velocity2[1]
    
    static Float:x
    x = (get_pcvar_float(rope_speed_cvar) * 20.0) / floatsqroot(y)
    
    velocity[0] += velocity2[0]*x
    velocity[1] += velocity2[1]*x
    
    if(rope_to[id][2] - origin1_F[2] >= rope_totaldis[id] && velocity[2]<0.0) velocity[2] *= -1
    
    set_velo(id,velocity)
    
    return PLUGIN_CONTINUE
}


public get_origin(ent,Float:origin[3])
{
    #if defined engine
    return entity_get_vector(id,EV_VEC_origin,origin)
    #else
    return pev(ent,pev_origin,origin)
    #endif
}


public set_velo(id,Float:velocity[3])
{
    #if defined engine
    return set_user_velocity(id,velocity)
    #else
    return set_pev(id,pev_velocity,velocity)
    #endif
}


public get_velo(id,Float:velocity[3])
{
    #if defined engine
    return get_user_velocity(id,velocity)
    #else
    return pev(id,pev_velocity,velocity)
    #endif
}


public is_valid_ent2(ent)
{
    #if defined engine
    return is_valid_ent(ent)
    #else
    return pev_valid(ent)
    #endif
}


public get_solidity(ent)
{
    #if defined engine
    return entity_get_int(ent,EV_INT_solid)
    #else
    return pev(ent,pev_solid)
    #endif
}
public get_godmode()  
{  
    new ctsayisi, godluct  
    for( new i = 1; i<(get_maxplayers() + 1); i++)  
    {  
        if(is_user_connected(i) && get_user_team(i) == 2 && is_user_alive(i))  
        {  
            ctsayisi++  
            if(!pev(i,pev_takedamage))  
            {  
                godluct++      
            }  
        }  
    }  
    if(godluct == ctsayisi && ctsayisi > 0)  
    {  
        return 1  
    }  
    else if(godluct != ctsayisi && godluct > 0)  
    {  
        return godluct  
    }  
    else if(godluct == 0 && ctsayisi > 0)  
    {  
        return 0  
    }  
    else  
    {  
        return 0      
    }  
    
    return PLUGIN_HANDLED  
}  
stock set_rendering2(index, fx=kRenderFxNone, r=255, g=255, b=255, render=kRenderNormal, amount=16)
{
    #if defined engine
    return set_rendering(index,fx,r,g,b,render,amount)
    #else
    set_pev(index, pev_renderfx, fx);
    new Float:RenderColor[3];
    RenderColor[0] = float(r);
    RenderColor[1] = float(g);
    RenderColor[2] = float(b);
    set_pev(index, pev_rendercolor, RenderColor);
    set_pev(index, pev_rendermode, render);
    set_pev(index, pev_renderamt, float(amount));
    return 1;
    #endif
}

Buyur ;



#7
@Kalipso22 Tekrar aynı hatayı alıyorum


Union CSGO Mode
#8
Buyur ;

Kod olarak paylaştığım zaman bir kod başka bir koda dönüşüyor ondan hata alıyorsundur . Kod olarak vermeden önce test ediyorum sorun yok . Kod attıktan sonra sorunlu oluyor . Sma olarak kullan sıkıntısı yok .


.sma hook.sma (Dosya Boyutu: 14.29 KB | İndirme Sayısı: 3)


#9
@Kalipso22 Duzeldı sagol


Union CSGO Mode
#10
Konunuz Çözülmüş İsteklere Taşınmıştır.





Bir hesap oluşturun veya yorum yapmak için giriş yapın

Yorum yapmak için üye olmanız gerekiyor

ya da

Konu ile Alakalı Benzer Konular
Konular Yazar Yorumlar Okunma Son Yorum
Jb Ct god alınca yetkili t ler hook basıyo dalyan 3 276 22-10-2019, Saat: 08:54
Son Yorum: By.KinG
CT Özel hook-rope plugini. Celebii 3 335 05-09-2019, Saat: 02:07
Son Yorum: Smash
T Özel Hook Plugini ! RasKoLn. ! 29 1,153 03-07-2019, Saat: 00:59
Son Yorum: Smash
Renkli Hook ve Sadece CT God Hook Basma resepect 2 512 15-06-2019, Saat: 11:57
Son Yorum: ITenGriTR
A Yetkisine Özel Hook YektaBey* 3 343 10-06-2019, Saat: 11:15
Son Yorum: ITenGriTR