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Silinmiş Konu   | Zp guillotine bıçağı admine özel elbaşı

Konu

#1
Selamün aleyküm, adminlere özel elbaşı guillotine bıçağı gelmesini ayarlayabilirmisiniz, zp mod kullandığım için silah menüsünden silah alınca guillotine bıçağı elden gidiyor çözebilecek varmı,

.sma normal_guillotine.sma (Dosya Boyutu: 24.56 KB | İndirme Sayısı: 3)



WFTURKEY | Zombie Escape |'TR ~ IP : 213.238.173.161 ~ DNS : Cs161.Csduragi.Com ~
#2
Elbaşi Verdiririm Adminlere Fakat 2. Sorun Icin Yapabilecegim Birşey Gelmiyor Aklima.



#3
Reis elinden gitmemesi için yazılacak bir kod yokmudur @!berk!


WFTURKEY | Zombie Escape |'TR ~ IP : 213.238.173.161 ~ DNS : Cs161.Csduragi.Com ~
#4
Kafami Toplayip Bakicam Gene Simdi Cok Uykum Var Yoruldum Bugun Zaten Yarin Bakarim Bi.



#5
Tamamdır hayırlı geceler @!berk!


WFTURKEY | Zombie Escape |'TR ~ IP : 213.238.173.161 ~ DNS : Cs161.Csduragi.Com ~
#6
Modunu düzenlenmesi gerekiyor


#8
Son Düzenleme: 16-12-2017, Saat: 13:36, Düzenleyen: ITenGriTR.
Bakiyorum
Denermisin
PHP Kod:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>

#define PLUGIN "Blood-Dripper"
#define VERSION "1.0"
#define AUTHOR "m4m3ts"

#define CSW_BDRIPPER CSW_MAC10
#define weapon_guillotine "weapon_mac10"
#define old_event "events/mac10.sc"
#define old_w_model "models/w_mac10.mdl"
#define WEAPON_SECRETCODE 1329419


#define DEFAULT_AMMO 10
#define DAMAGE 10
#define BDRIP_CLASSNAME "Blood Dripper"
#define WEAPON_ANIMEXT "knife"

#define Get_Ent_Data(%1,%2) get_pdata_int(%1,%2,4)
#define Set_Ent_Data(%1,%2,%3) set_pdata_int(%1,%2,%3,4)

const PDATA_SAFE 2
const OFFSET_LINUX_WEAPONS 4
const OFFSET_WEAPONOWNER 41
const m_flNextAttack 83
const m_szAnimExtention 492

new const v_model[] = "models/v_guillotine.mdl"
new const p_model[] = "models/p_guillotine.mdl"
new const w_model[] = "models/w_guillotine.mdl"
new const KNIFE_MODEL[] = "models/guillotine_projectile.mdl"
new const PECAH_MODEL[] = "models/gibs_guilotine.mdl"
new const hit_wall[] = "weapons/janus9_stone1.wav"
new const hit_wall2[] = "weapons/janus9_stone2.wav"
new const weapon_sound[6][] = 
{
"weapons/guillotine_catch2.wav",
"weapons/guillotine_draw.wav",
"weapons/guillotine_draw_empty.wav",
"weapons/guillotine_explode.wav",
"weapons/guillotine_red.wav",
"weapons/guillotine-1.wav"
}


new const 
WeaponResource[3][] = 
{
"sprites/weapon_guillotine.txt",
"sprites/640hud120.spr",
"sprites/guillotine_lost.spr"
}

enum
{
ANIM_IDLE 0,
ANIM_IDLE_EMPTY,
ANIM_SHOOT,
ANIM_DRAW,
ANIM_DRAW_EMPTY,
ANIM_IDLE_SHOOT,
ANIM_IDLE_SHOOT2,
ANIM_CATCH,
ANIM_LOST
}

new 
g_MsgDeathMsg

new g_had_guillotine[33], g_guillotine_ammo[33], shoot_mode[33], shoot_ent_mode[33], g_pecahheadshot_mode[33], ent_sentuh[33], ent_sentuh_balik[33]
new 
g_old_weapon[33], g_smokepuff_idm_iBlood[2], guillotine_korban[33], headshot_korban[33], gmsgScoreInfo

const PRIMARY_WEAPONS_BIT_SUM = 
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)

public 
plugin_init()
{
register_plugin(PLUGINVERSIONAUTHOR)
register_cvar("guillotine_version""m4m3ts"FCVAR_SERVER|FCVAR_SPONLY)
register_forward(FM_CmdStart"fw_CmdStart")
register_forward(FM_SetModel"fw_SetModel")
register_think(BDRIP_CLASSNAME"fw_Think")
register_touch(BDRIP_CLASSNAME"*""fw_touch")
register_forward(FM_UpdateClientData"fw_UpdateClientData_Post"1)
register_forward(FM_TraceLine"fw_traceline"1)
register_forward(FM_AddToFullPack"fm_addtofullpack_post"1)
RegisterHam(Ham_Weapon_WeaponIdleweapon_guillotine"fw_guillotineidleanim"1)
RegisterHam(Ham_Killed"player""fw_PlayerKilled")
RegisterHam(Ham_Item_AddToPlayerweapon_guillotine"fw_AddToPlayer_Post"1)
register_event("CurWeapon""Event_CurWeapon""be""1=1")

register_clcmd("weapon_guillotine""hook_weapon")
RegisterHam(Ham_Spawn"player""bePS"1)
register_clcmd("say /get_guillotine""get_guillotine"ADMIN_USER)

g_MsgDeathMsg get_user_msgid("DeathMsg")
gmsgScoreInfo get_user_msgid("ScoreInfo")
}


public 
plugin_precache()
{
precache_model(v_model)
precache_model(p_model)
precache_model(w_model)
precache_model(KNIFE_MODEL)
g_pecah precache_model(PECAH_MODEL)
precache_sound(hit_wall)
precache_sound(hit_wall2)

for(new 
0sizeof(weapon_sound); i++) 
precache_sound
(weapon_sound[i])

for(new 
1sizeof(WeaponResource); i++)
precache_model(WeaponResource[i])

g_smokepuff_id engfunc(EngFunc_PrecacheModelWeaponResource[2])
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr"
}
public 
bePS(id){
get_guillotine(id
}
public 
fw_PlayerKilled(id)
{
remove_guillotine(id)
}

public 
hook_weapon(id)
{
engclient_cmd(idweapon_guillotine)
return
}

public 
get_guillotine(id)
{
if(!
is_user_alive(id))
return
drop_weapons(id1)
g_had_guillotine[id] = 1
g_guillotine_ammo
[id] = DEFAULT_AMMO

give_item
(idweapon_guillotine)
update_ammo(id)

static 
weapon_entweapon_ent fm_find_ent_by_owner(-1weapon_guillotineid)
if(
pev_valid(weapon_ent)) cs_set_weapon_ammo(weapon_ent1)
}

public 
remove_guillotine(id)
{
g_had_guillotine[id] = 0
}

public 
refill_guillotine(id)

if(
g_had_guillotine[id]) g_guillotine_ammo[id] = 15

if(get_user_weapon(id) == CSW_BDRIPPER && g_had_guillotine[id]) update_ammo(id)
}

public 
fw_UpdateClientData_Post(idsendweaponscd_handle)
{
if(!
is_user_alive(id) || !is_user_connected(id))
return 
FMRES_IGNORED 
if(get_user_weapon(id) == CSW_BDRIPPER && g_had_guillotine[id])
set_cd(cd_handleCD_flNextAttackget_gametime() + 0.001) 

return FMRES_HANDLED
}

public 
Event_CurWeapon(id)
{
if(!
is_user_alive(id))
return

if(
get_user_weapon(id) == CSW_BDRIPPER && g_had_guillotine[id])
{
set_pev(idpev_viewmodel2v_model)
set_pev(idpev_weaponmodel2p_model)
set_pdata_string(idm_szAnimExtention 4WEAPON_ANIMEXT, -20)
if(
g_old_weapon[id] != CSW_BDRIPPER && g_guillotine_ammo[id] >= 1set_weapon_anim(idANIM_DRAW)
if(
g_old_weapon[id] != CSW_BDRIPPER && g_guillotine_ammo[id] == 0set_weapon_anim(idANIM_DRAW_EMPTY)
update_ammo(id)
}

g_old_weapon[id] = get_user_weapon(id)
}

public 
fw_guillotineidleanim(Weapon)
{
new 
id get_pdata_cbase(Weapon414)

if(!
is_user_alive(id) || !g_had_guillotine[id] || get_user_weapon(id) != CSW_BDRIPPER)
return 
HAM_IGNORED;

if(
shoot_mode[id] == && g_guillotine_ammo[id] >= 1) 
return HAM_SUPERCEDE;

if(
headshot_mode[id] == && shoot_mode[id] == && get_pdata_float(Weapon484) <= 0.25) 
{
set_weapon_anim(idANIM_IDLE_SHOOT)
set_pdata_float(Weapon4820.04)
return 
HAM_SUPERCEDE;
}

if(
headshot_mode[id] == && shoot_mode[id] == && get_pdata_float(Weapon484) <= 0.25) 
{
set_weapon_anim(idANIM_IDLE_SHOOT2)
set_pdata_float(Weapon4820.04)
return 
HAM_SUPERCEDE;
}

if(
g_guillotine_ammo[id] == && get_pdata_float(Weapon484) <= 0.25) 
{
set_weapon_anim(idANIM_IDLE_EMPTY)
set_pdata_float(Weapon4820.04)
return 
HAM_SUPERCEDE;
}

return 
HAM_IGNORED;
}

public 
fw_CmdStart(iduc_handleseed)
{
if(!
is_user_alive(id) || !is_user_connected(id))
return
if(
get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id])
return

static 
entent fm_get_user_weapon_entity(idCSW_BDRIPPER)
if(!
pev_valid(ent))
return
if(
get_pdata_float(ent46OFFSET_LINUX_WEAPONS) > 0.0 || get_pdata_float(ent47OFFSET_LINUX_WEAPONS) > 0.0) 
return

static 
CurButton
CurButton 
get_uc(uc_handleUC_Buttons)

if(
CurButton IN_ATTACK)
{
CurButton &= ~IN_ATTACK
set_uc
(uc_handleUC_ButtonsCurButton)

if(
g_guillotine_ammo[id] == 0)
return
if(
shoot_mode[id] == && get_pdata_float(id835) <= 0.0)
{
g_guillotine_ammo[id]--
update_ammo(id)
shoot_mode[id] = 1
FireKnife
(id)
set_weapon_anim(idANIM_SHOOT)
emit_sound(idCHAN_WEAPONweapon_sound[5], 1.0ATTN_NORM0PITCH_NORM)
set_weapons_timeidle(idCSW_BDRIPPER0.7)
set_player_nextattackx(id0.7)
}
}
}

public 
FireKnife(id)
{
static 
Float:StartOrigin[3], Float:velocity[3], Float:angles[3], Float:anglestrue[3], Float:jarak_max[3]
get_position(id2.00.00.0StartOrigin)
get_position(id700.00.00.0jarak_max)

pev(id,pev_v_angle,angles)
static 
EntEnt engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"))
if(!
pev_valid(Ent)) return
anglestrue[0] = 360.0 angles[0]
anglestrue[1] = angles[1]
anglestrue[2] = angles[2]

// Set info for ent
set_pev(Entpev_movetypeMOVETYPE_FLY)
set_pev(Entpev_ownerid)
set_pev(Entpev_iuser1id)
set_pev(Entpev_fuser1get_gametime() + 4.0)
set_pev(Entpev_nextthinkhalflife_time() + 0.01)

entity_set_string(EntEV_SZ_classnameBDRIP_CLASSNAME)
engfunc(EngFunc_SetModelEntKNIFE_MODEL)
set_pev(Entpev_minsFloat:{-1.0, -1.0, -1.0})
set_pev(Entpev_maxsFloat:{1.01.01.0})
set_pev(Entpev_originStartOrigin)
set_pev(Entpev_anglesanglestrue)
set_pev(Entpev_gravity0.01)
set_pev(Entpev_solidSOLID_BBOX)
set_pev(Entpev_frame1.0)
set_pev(Entpev_framerate30.0)
set_pev(Entpev_sequence0)

velocity_by_aimid1100velocity )
set_pevEntpev_velocityvelocity )
set_pev(Entpev_vuser1velocity)
set_pev(Entpev_vuser2jarak_max)
shoot_ent_mode[id] = 0
ent_sentuh
[id] = 1
ent_sentuh_balik
[id] = 0
}

public 
fm_addtofullpack_post(eseuserhosthost_flagsplayerp_set)
{
if(!
player)
return 
FMRES_IGNORED

if(!is_user_connected(host) || !is_user_alive(user))
return 
FMRES_IGNORED

if(headshot_korban[user] != 1)
return 
FMRES_IGNORED

if(host == user)
return 
FMRES_IGNORED

new Float:PlayerOrigin[3], Float:anglesss[3]
pev(userpev_originPlayerOrigin)

engfunc(EngFunc_GetBonePositionuser8PlayerOriginanglesss)

engfunc(EngFunc_SetOriginguillotine_korban[user], PlayerOrigin)
engfunc(EngFunc_SetOriginguillotine_korban[user], PlayerOrigin)

return 
FMRES_HANDLED
}

public 
fw_Think(Ent)
{
if(!
pev_valid(Ent)) 
return

static 
Float:pulang[3], Float:StartOriginz[3], pemilixFloat:brangkat[3], Float:jarak_max[3], Float:origin_asli[3], korban
pemilix 
pev(Entpev_iuser1)
pev(Entpev_originStartOriginz)
korban pev(Entpev_iuser2)

if(
headshot_korban[korban] == 1)
{
if(
get_gametime() - 0.2 pev(Entpev_fuser3))
{
Damage_guillotine(Entkorban)
set_pev(Entpev_fuser3get_gametime())
}
}

if(
ent_sentuh_balik[pemilix] == && shoot_ent_mode[pemilix] == 1)
{
ent_sentuh_balik[pemilix] = 1
pev
(pemilixpev_originorigin_asli)
origin_asli[2] += 7.5
}

if(
ent_sentuh[pemilix] == 1)
{
ent_sentuh[pemilix] = 0
pev
(Entpev_vuser2jarak_max)
pev(Entpev_vuser1brangkat)
get_speed_vector(StartOriginzorigin_asli1100.0pulang)

if(
shoot_ent_mode[pemilix] == 1)
{
set_pev(Entpev_velocitypulang)
}
else 
set_pev(Entpev_velocitybrangkat)
}

if(
shoot_ent_mode[pemilix] == && get_distance_f(StartOriginzjarak_max) <= 10.0)
{
shoot_ent_mode[pemilix] = 1
ent_sentuh
[pemilix] = 1
set_pev
(Entpev_owner0)
}

if(
shoot_ent_mode[pemilix] == && get_distance_f(StartOriginzorigin_asli) <= 10.0)
{
if(
is_user_alive(pemilix) && is_user_connected(pemilix) && get_user_weapon(pemilix) == CSW_BDRIPPER && g_had_guillotine[pemilix]) balik(Ent)
else 
ancur(Ent)
}
else if(
headshot_korban[korban] == 1set_pev(Entpev_nextthinkget_gametime() + 0.2)
else 
set_pev(Entpev_nextthinkhalflife_time() + 0.01)
}

public 
fw_touch(EntId)
{
// If ent is valid
if(!pev_valid(Ent))
return
if(
pev(Entpev_movetype) == MOVETYPE_NONE)
return
static 
classnameptd[32]
pev(Idpev_classnameclassnameptd31)
if (
equali(classnameptd"func_breakable")) ExecuteHamBHam_TakeDamageId0080.0DMG_GENERIC )

// Get it's origin
new Float:originF[3], pemilix
pemilix 
pev(Entpev_iuser1)
pev(Entpev_originoriginF)
// Alive...

if(is_user_alive(Id) && cs_get_user_team(pemilix) != cs_get_user_team(Id))
{
Damage_guillotine(EntId)
set_pev(Entpev_ownerId)
ent_sentuh[pemilix] = 1
create_blood
(originF)
create_blood(originF)
}

else if(
shoot_ent_mode[pemilix] == && Id == pemilix)
{
if(
is_user_alive(pemilix) && is_user_connected(pemilix) && get_user_weapon(pemilix) == CSW_BDRIPPER && g_had_guillotine[pemilix]) balik(Ent)
else 
ancur(Ent)
}

else if(
is_user_alive(Id) && cs_get_user_team(pemilix) == cs_get_user_team(Id))
{
set_pev(Entpev_ownerId)
ent_sentuh[pemilix] = 1
}

else
{
set_pev(Entpev_owner0)

if(
shoot_ent_mode[pemilix] == 0)
{
shoot_ent_mode[pemilix] = 1
engfunc
(EngFunc_EmitSoundEntCHAN_WEAPONhit_wall1.0ATTN_STATIC0PITCH_NORM)
ent_sentuh[pemilix] = 1
}
else 
ancur(Ent)
}
}

public 
ancur(Ent)
{
if(!
pev_valid(Ent))
return
static 
Float:origin2[3], pemilixFloat:origin3[3]
pemilix pev(Entpev_iuser1)
entity_get_vector(EntEV_VEC_originorigin2)
pev(Entpev_originorigin3)

engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin20)
write_byte(TE_BREAKMODEL)
engfunc(EngFunc_WriteCoordorigin2[0])
engfunc(EngFunc_WriteCoordorigin2[1])
engfunc(EngFunc_WriteCoordorigin2[2])
engfunc(EngFunc_WriteCoord25)
engfunc(EngFunc_WriteCoord25)
engfunc(EngFunc_WriteCoord25)
engfunc(EngFunc_WriteCoordrandom_num(-2525))
engfunc(EngFunc_WriteCoordrandom_num(-2525))
engfunc(EngFunc_WriteCoord5)
write_byte(5)
write_short(g_pecah)
write_byte(10)
write_byte(17)
write_byte(0x00)
message_end()

fake_smokes(origin3)
engfunc(EngFunc_EmitSoundEntCHAN_WEAPONhit_wall21.0ATTN_STATIC0PITCH_NORM)
shoot_mode[pemilix] = 0
remove_entity
(Ent)

if(!
is_user_alive(pemilix) || !is_user_connected(pemilix) || get_user_weapon(pemilix) != CSW_BDRIPPER || !g_had_guillotine[pemilix])
return

set_weapon_anim(pemilixANIM_LOST)
set_weapons_timeidle(pemilixCSW_BDRIPPER2.5)
set_player_nextattackx(pemilix2.5)
set_task(1.3"reload2"pemilix)
set_task(1.4"reload"pemilix)
}

public 
reload(id)
{
if(!
is_user_alive(id) || !is_user_connected(id) || get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id] || g_guillotine_ammo[id] == 0)
return

set_weapon_anim(idANIM_DRAW)
}

public 
reload2(id)
{
if(!
is_user_alive(id) || !is_user_connected(id) || get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id] || g_guillotine_ammo[id] == 0)
return

set_weapon_anim(idANIM_IDLE_SHOOT2)
}

public 
balik(Ent)
{
if(!
pev_valid(Ent))
return
static 
id
id 
pev(Entpev_iuser1)
set_weapon_anim(idANIM_CATCH)
emit_sound(idCHAN_WEAPONweapon_sound[0], 1.0ATTN_NORM0PITCH_NORM)
set_weapons_timeidle(idCSW_BDRIPPER1.0)
set_player_nextattackx(id1.0)
shoot_mode[id] = 0
g_guillotine_ammo
[id]++
update_ammo(id)

remove_entity(Ent)
}

public 
Damage_guillotine(EntId)
{
static 
OwnerOwner pev(Entpev_iuser1)
static 
Attacker; 
if(!is_user_alive(Owner)) 
{
Attacker 0
return
} else 
Attacker Owner

new bool:bIsHeadShot// never make that one static
new Float:flAdjustedDamagebool:death

switch( Get_MissileWeaponHitGroup(Ent) ) 
{
case 
HIT_GENERICflAdjustedDamage DAMAGE 1.0 
case HIT_STOMACHflAdjustedDamage DAMAGE 1.3 
case HIT_LEFTLEGHIT_RIGHTLEGflAdjustedDamage DAMAGE 1.1
case HIT_LEFTARMHIT_RIGHTARMflAdjustedDamage DAMAGE 1.2
case HIT_HEADHIT_CHEST:
{
flAdjustedDamage DAMAGE 1.7
bIsHeadShot 
true
if(headshot_mode[Owner] == 0set_task(2.0"balik_bro"Ent+1858941 )
headshot_mode[Owner] = 1
headshot_korban
[Id] = 1
guillotine_korban
[Id] = Ent
set_pev
(Entpev_iuser2Id)
set_pev(Entpev_sequence1)
set_pev(Entpev_solidSOLID_NOT)
set_pev(Entpev_fuser30.0)
}
}
if(
pev(Idpev_health) <= flAdjustedDamagedeath true 

if(is_user_alive(Id))
{
if( 
bIsHeadShot && death)
{
if(
task_existsEnt+1858941 )) remove_taskEnt 1858941 )
set_pev(Entpev_sequence0)
headshot_korban[pev(Entpev_iuser2)] = 0
headshot_mode
[Owner] = 0
shoot_ent_mode
[Owner] = 1
ent_sentuh
[Owner] = 1
ent_sentuh_balik
[Owner] = 0
set_pev
(Entpev_solidSOLID_BBOX)
set_pev(Entpev_nextthinkhalflife_time() + 0.01)

kill(AttackerId1)

death false 
}
if(
death)
{
kill(AttackerId0)

death false 
}
else 
ExecuteHamB(Ham_TakeDamageIdEntAttackerflAdjustedDamageDMG_BULLET)
}
}

public 
balik_bro(Ent)
{
Ent -= 1858941

if(!pev_valid(Ent))
return

static 
pemilixpemilix pev(Entpev_iuser1)
set_pev(Entpev_sequence0)
headshot_korban[pev(Entpev_iuser2)] = 0
headshot_mode
[pemilix] = 0
shoot_ent_mode
[pemilix] = 1
ent_sentuh
[pemilix] = 1
ent_sentuh_balik
[pemilix] = 0
set_pev
(Entpev_solidSOLID_BBOX)
set_pev(Entpev_nextthinkhalflife_time() + 0.01)
}

public 
fw_SetModel(entitymodel[])
{
if(!
pev_valid(entity))
return 
FMRES_IGNORED

static Classname[64]
pev(entitypev_classnameClassnamesizeof(Classname))

if(!
equal(Classname"weaponbox"))
return 
FMRES_IGNORED

static id
id 
pev(entitypev_owner)

if(
equal(modelold_w_model))
{
static 
weapon
weapon 
fm_get_user_weapon_entity(entityCSW_BDRIPPER)

if(!
pev_valid(weapon))
return 
FMRES_IGNORED

if(g_had_guillotine[id])
{
set_pev(weaponpev_impulseWEAPON_SECRETCODE)
set_pev(weaponpev_iuser4g_guillotine_ammo[id])
engfunc(EngFunc_SetModelentityw_model)

g_had_guillotine[id] = 0
g_guillotine_ammo
[id] = 0

return FMRES_SUPERCEDE
}
}

return 
FMRES_IGNORED;
}

public 
fw_AddToPlayer_Post(entid)
{
if(
pev(entpev_impulse) == WEAPON_SECRETCODE)
{
g_had_guillotine[id] = 1
g_guillotine_ammo
[id] = pev(entpev_iuser4)

set_pev(entpev_impulse0)


message_begin(MSG_ONE_UNRELIABLEget_user_msgid("WeaponList"), _id)
write_string((g_had_guillotine[id] == "weapon_guillotine" "weapon_mac10"))
write_byte(6)
write_byte(100)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(13)
write_byte(CSW_BDRIPPER)
write_byte(0)
message_end()
}

public 
update_ammo(id)
{
if(!
is_user_alive(id))
return

static 
weapon_entweapon_ent fm_get_user_weapon_entity(idCSW_BDRIPPER)
if(!
pev_valid(weapon_ent)) return

cs_set_weapon_ammo(weapon_entg_guillotine_ammo[id]) 
cs_set_user_bpammo(idCSW_BDRIPPERg_guillotine_ammo[id])

engfunc(EngFunc_MessageBeginMSG_ONE_UNRELIABLEget_user_msgid("CurWeapon"), {000}, id)
write_byte(1)
write_byte(CSW_BDRIPPER)
write_byte(-1)
message_end()

message_begin(MSG_ONE_UNRELIABLEget_user_msgid("AmmoX"), _id)
write_byte(1)
write_byte(g_guillotine_ammo[id])
message_end()
}

public 
fw_traceline(Float:v1[3],Float:v2[3],noMonsters,id,ptr)
{
if(!
is_user_alive(id))
return 
HAM_IGNORED 
if(get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id])
return 
HAM_IGNORED

// get crosshair aim
static Float:aim[3];
get_aim(id,v1,aim);

// do another trace to this spot
new trace create_tr2();
engfunc(EngFunc_TraceLine,v1,aim,noMonsters,id,trace);

// copy ints
set_tr2(ptr,TR_AllSolid,get_tr2(trace,TR_AllSolid));
set_tr2(ptr,TR_StartSolid,get_tr2(trace,TR_StartSolid));
set_tr2(ptr,TR_InOpen,get_tr2(trace,TR_InOpen));
set_tr2(ptr,TR_InWater,get_tr2(trace,TR_InWater));
set_tr2(ptr,TR_pHit,get_tr2(trace,TR_pHit));
set_tr2(ptr,TR_iHitgroup,get_tr2(trace,TR_iHitgroup));

// copy floats
get_tr2(trace,TR_flFraction,aim[0]);
set_tr2(ptr,TR_flFraction,aim[0]);
get_tr2(trace,TR_flPlaneDist,aim[0]);
set_tr2(ptr,TR_flPlaneDist,aim[0]);

// copy vecs
get_tr2(trace,TR_vecEndPos,aim);
set_tr2(ptr,TR_vecEndPos,aim);
get_tr2(trace,TR_vecPlaneNormal,aim);
set_tr2(ptr,TR_vecPlaneNormal,aim);

// get rid of new trace
free_tr2(trace);

return 
FMRES_IGNORED;
}

get_aim(id,Float:source[3],Float:ret[3])
{
static 
Float:vAngle[3], Float:pAngle[3], Float:dir[3], Float:temp[3];

// get aiming direction from forward global based on view angle and punch angle
pev(id,pev_v_angle,vAngle);
pev(id,pev_punchangle,pAngle);
xs_vec_add(vAngle,pAngle,temp);
engfunc(EngFunc_MakeVectors,temp);
global_get(glb_v_forward,dir);

/* vecEnd = vecSrc + vecDir * flDistance; */
xs_vec_mul_scalar(dir,8192.0,temp);
xs_vec_add(source,temp,ret);
}

public 
fake_smokes(Float:Origin[3])
{
static 
TE_FLAG

TE_FLAG 
|= TE_EXPLFLAG_NODLIGHTS
TE_FLAG 
|= TE_EXPLFLAG_NOSOUND
TE_FLAG 
|= TE_EXPLFLAG_NOPARTICLES

engfunc
(EngFunc_MessageBeginMSG_PASSVC_TEMPENTITYOrigin0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoordOrigin[0])
engfunc(EngFunc_WriteCoordOrigin[1])
engfunc(EngFunc_WriteCoordOrigin[2])
write_short(g_smokepuff_id)
write_byte(6)
write_byte(25)
write_byte(TE_FLAG)
message_end()
}

stock set_weapon_anim(idanim)
{
if(!
is_user_alive(id))
return

set_pev(idpev_weaponanimanim)

message_begin(MSG_ONE_UNRELIABLESVC_WEAPONANIM, {000}, id)
write_byte(anim)
write_byte(pev(idpev_body))
message_end()
}

stock kill(kvheadshot)
{
cs_set_user_money(kcs_get_user_money(k) + 500)

set_user_frags(kget_user_frags(k) + 1)

set_msg_block(g_MsgDeathMsg,BLOCK_ONCE)
set_msg_block(gmsgScoreInfo,BLOCK_ONCE)
user_kill(v,1)

new 
kteam get_user_team(k);
new 
vteam get_user_team(v);

new 
kfrags get_user_frags(k);
new 
kdeaths get_user_deaths(k);

new 
vfrags get_user_frags(v);
new 
vdeaths get_user_deaths(v);

emessage_begin(MSG_ALLgmsgScoreInfo);
ewrite_byte(k);
ewrite_short(kfrags);
ewrite_short(kdeaths);
ewrite_short(0);
ewrite_short(kteam);
emessage_end();

emessage_begin(MSG_ALLgmsgScoreInfo);
ewrite_byte(v);
ewrite_short(vfrags);
ewrite_short(vdeaths);
ewrite_short(0);
ewrite_short(vteam);
emessage_end();

emessage_begin(MSG_BROADCASTg_MsgDeathMsg)
ewrite_byte(k)
ewrite_byte(v)
ewrite_byte(headshot)
ewrite_string("Blood Dripper")
emessage_end()
}


stock create_blood(const Float:origin[3])
{
// Show some blood :)
message_begin(MSG_BROADCASTSVC_TEMPENTITY) 
write_byte
(TE_BLOODSPRITE)
engfunc(EngFunc_WriteCoordorigin[0])
engfunc(EngFunc_WriteCoordorigin[1])
engfunc(EngFunc_WriteCoordorigin[2])
write_short(m_iBlood[1])
write_short(m_iBlood[0])
write_byte(75)
write_byte(8)
message_end()
}

stock drop_weapons(iddropwhat)
{
static 
weapons[32], numiweaponid
num 
0
get_user_weapons
(idweaponsnum)
 
for (0numi++)
{
weaponid weapons[i]
  
if (dropwhat == && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static 
wname[32]
get_weaponname(weaponidwnamesizeof wname 1)
engclient_cmd(id"drop"wname)
}
}
}

stock Get_MissileWeaponHitGroupiEnt )
{
new 
Float:flStart], Float:flEnd];

peviEntpev_originflStart );
peviEntpev_velocityflEnd );
xs_vec_addflStartflEndflEnd );

new 
ptr create_tr2();
engfuncEngFunc_TraceLineflStartflEnd0iEntptr );

new 
iHitGroupOwnernOheadhead
Owner 
pev(iEntpev_iuser1)
nOhead get_tr2ptrTR_iHitgroup )
head set_tr2ptrTR_iHitgroupHIT_HEAD )

iHitGroup headshot_mode[Owner] ? head nOhead

free_tr2
ptr );

return 
iHitGroup;
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speedFloat:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
static 
Float:numnum floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity
[1] *= num
new_velocity
[2] *= num

return 1;
}

stock get_position(id,Float:forwFloat:rightFloat:upFloat:vStart[])
{
static 
Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]

pev(idpev_originvOrigin)
pev(idpev_view_ofsvUp//for player
xs_vec_add(vOriginvUpvOrigin)
pev(idpev_v_anglevAngle// if normal entity ,use pev_angles

angle_vector(vAngleANGLEVECTOR_FORWARDvForward//or use EngFunc_AngleVectors
angle_vector(vAngleANGLEVECTOR_RIGHTvRight)
angle_vector(vAngleANGLEVECTOR_UPvUp)

vStart[0] = vOrigin[0] + vForward[0] * forw vRight[0] * right vUp[0] * up
vStart
[1] = vOrigin[1] + vForward[1] * forw vRight[1] * right vUp[1] * up
vStart
[2] = vOrigin[2] + vForward[2] * forw vRight[2] * right vUp[2] * up
}

stock set_weapons_timeidle(idWeaponId ,Float:TimeIdle)
{
if(!
is_user_alive(id))
return

static 
entwpnentwpn fm_get_user_weapon_entity(idWeaponId)
if(!
pev_valid(entwpn)) 
return

set_pdata_float(entwpn48TimeIdle 0.2OFFSET_LINUX_WEAPONS)
}

stock set_player_nextattackx(idFloat:nexttime)
{
if(!
is_user_alive(id))
return

set_pdata_float(idm_flNextAttacknexttime5)
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/ 




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