#include < amxmodx >
#include < engine >
#if AMXX_VERSION_NUM < 183
#include < dhudmessage >
#endif
#define VERSION "2.0"
#define DIRECTOR_HUD_MESSAGE 1
#define NORMAL_HUD_MESSAGE 0
#if defined _bulletdamage_included
#endinput
#endif
#define _bulletdamage_included
/*
* style :
* 0 = Show Director HudMessage
* 1 = Show HudMessage
* Attacker :
* 0 = Index isn't the attacker ( Default = Show red color at the left )
* 1 = Index is the attacker ( Default = Show green color at the right )
*/
native bd_show_damage( index, damage, style, Attacker )
/*
* Attacker :
* 0 = Index isn't the attacker ( Default = Show red color at the left )
* 1 = Index is the attacker ( Default = Show green color at the right )
* Size :
* 0 = DIRECTOR HUD MESSAGE SIZE
* 1 = HUD MESSAGE SIZE
*/
native bd_show_text( index, Attacker, text[], Size )
new pCvar_VictimC, pCvar_OurselfC, pCvar_AttackerC, pCvar_BulletMode, pCvar_Bullet_Distance, pCvar_Bullet_Walls,
pCvar_Bullet_ShowSpec, pCvar_Bullet_Hs_Mode, pCvar_Bullet_Text_Mode, pCvar_Bullet_Show_Mode, pCvar_Accumulated_Damage
new dhud_color, dhud_x, dhud_y, dhud_effect, dhud_fxtime, dhud_holdtime, dhud_fadeintime, dhud_fadeouttime, dhud_reliable
new Float: Yv[ 33 ], Float: Xv[ 33 ] /* Victim*/, Float: Ya[ 33 ], Float: Xa[ 33 ] // Attacker
new bool: ShowMeThisHud[ 33 ], MyCurrentDamages[ 33 ], iSyncObj
public plugin_init( )
{
register_plugin( "Bullet Damage", VERSION, "Bboy Grun" )
register_cvar( "Director_bullet_dmg", VERSION, FCVAR_SERVER | FCVAR_SPONLY )
set_cvar_string( "Director_bullet_dmg", VERSION )
register_event( "Damage", "Event_Damage", "b", "2!0", "3=0", "4!0" )
register_clcmd( "say /showbd", "Say_showbd" )
register_clcmd( "say showbd", "Say_showbd" )
iSyncObj = CreateHudSyncObj( )
pCvar_BulletMode = register_cvar( "Bullet_Damage_Mode", "0" )
pCvar_Bullet_Distance = register_cvar( "Bullet_Damage_Distance", "600" )
pCvar_Bullet_Walls = register_cvar( "Bullet_Damage_NoShowWalls", "0" )
pCvar_Bullet_ShowSpec = register_cvar( "Bullet_Show_Spec", "1" )
pCvar_Bullet_Hs_Mode = register_cvar( "Bullet_Hs_Mode", "0" )
pCvar_Bullet_Text_Mode = register_cvar( "Bullet_Text_Mode", "0" )
pCvar_Bullet_Show_Mode = register_cvar( "Bullet_Show_Mode", "0" )
pCvar_Accumulated_Damage = register_cvar( "Show_Accumulated_Damage", "0" )
pCvar_VictimC = register_cvar( "Color_RGB_Victim", "255000000" )
pCvar_AttackerC = register_cvar( "Color_RGB_Attacker", "000255000" )
pCvar_OurselfC = register_cvar( "Color_RGB_Ourself_Teammate", "255102021" )
}
public plugin_natives( )
{
register_native( "bd_show_damage", "native_bd_show_damage", 0 )
register_native( "bd_show_text", "native_bd_show_text", 0 )
}
// HELP : http://forums.alliedmods.net/showthread.php?p=1436434#post1436434 Thanks to schmurgel1983
public native_bd_show_text( iPlugin, iParams )
{
new id = get_param( 1 )
if( !is_user_connected( id ) ) // user disconnected .. return 0
{
return 0
}
new Text[ 128 ], Attacker, Size
Attacker = get_param( 2 )
Size = get_param( 3 )
get_string( 3, Text, charsmax( Text ) )
show_client_text( id, Text, Attacker, Size )
if( Attacker ) // Is the player attacker ? Yes = 1 -- No = 0
{
CheckPosition( id, Attacker )
return 1
}
CheckPosition( id, 0 )
return 1
}
public native_bd_show_damage( iPlugin, iParams )
{
new id = get_param( 1 )
if( !is_user_connected( id ) )
{
return 0
}
new damage, style, Attacker
damage = get_param( 2 ); style = get_param( 3 ); Attacker = get_param( 4 )
show_client_value( id, damage, Attacker, style )
if( Attacker ) // Is the player attacker ? Yes = 1 -- No = 0
{
CheckPosition( id, Attacker )
return 1
}
CheckPosition( id, 0 )
return 1
}
// Director Hud Message, go to : http://forums.alliedmods.net/showthread.php?t=149210 by : ARKSHINE
public Event_Damage( Victim )
{
static Attacker, AttackerWpn, VictimBodyPart
Attacker = get_user_attacker( Victim, AttackerWpn, VictimBodyPart )
if( !is_user_alive( Attacker ) || ( get_pcvar_num( pCvar_Bullet_Walls ) && !is_visible( Attacker, Victim ) ) )
{
return;
}
static damage, R, G, B, pCvar_H, pCvar_TMODE
damage = read_data( 2 )
pCvar_H = get_pcvar_num( pCvar_Bullet_Hs_Mode )
pCvar_TMODE = get_pcvar_num( pCvar_Bullet_Text_Mode )
static AttackerOrigin[ 3 ], VictimOrigin[ 3 ]
if( Attacker != Victim && get_user_team( Attacker ) != get_user_team( Victim ) )
{
if( pCvar_H > 0 && VictimBodyPart == HIT_HEAD )
{
if( pCvar_H == 1 )
{
show_client_value( Victim, damage, 0, DIRECTOR_HUD_MESSAGE )
show_client_value( Attacker, damage, 1, DIRECTOR_HUD_MESSAGE )
}
else
{
show_client_text( Victim, "HEADSHOT", 0, pCvar_TMODE )
show_client_text( Attacker, "HEADSHOT", 1, pCvar_TMODE )
}
}
else
{
if( !get_pcvar_num( pCvar_BulletMode ) )
{
show_client_value( Victim, damage, 0, DIRECTOR_HUD_MESSAGE )
show_client_value( Attacker, damage, 1, DIRECTOR_HUD_MESSAGE )
}
else
{
get_user_origin( Attacker, AttackerOrigin )
get_user_origin( Victim, VictimOrigin )
if( get_distance( AttackerOrigin, VictimOrigin ) > get_pcvar_num( pCvar_Bullet_Distance ) )
{
show_client_value( Victim, damage, 0, NORMAL_HUD_MESSAGE )
show_client_value( Attacker, damage, 1, NORMAL_HUD_MESSAGE )
}
else
{
show_client_value( Victim, damage, 0, DIRECTOR_HUD_MESSAGE )
show_client_value( Attacker, damage, 1, DIRECTOR_HUD_MESSAGE )
}
}
}
CheckPosition( Victim, 0 )
CheckPosition( Attacker, 1 )
if( MyCurrentDamages[ Attacker ] == -1 || !get_pcvar_num( pCvar_Accumulated_Damage ) )
{
// MyCurrentDamages[ Attacker ] == -1 : The player is a BOT
return;
}
MyCurrentDamages[ Attacker ] += damage
UpdateDamages( Attacker )
}
else
{
// http://forums.alliedmods.net/showthread.php?t=62224
static iColor; iColor = get_pcvar_num( pCvar_OurselfC )
R = iColor / 1000000
iColor %= 1000000
G = iColor / 1000
B = iColor % 1000
set_dhudmessage( R, G, B, -1.0, -1.0, 2, 0.0, 2.0, 0.1, 0.1 )
show_dhudmessage( Victim, "%i", damage ) // Show the damages to the player
}
}
public Say_showbd( id )
{
if( ShowMeThisHud[ id ] )
{
ShowMeThisHud[ id ] = false
client_print( id, print_chat, "[ BULLET DAMAGE %s ] STATUS : OFF", VERSION )
return;
}
client_print( id, print_chat, "[ BULLET DAMAGE %s ] STATUS : ON", VERSION )
ShowMeThisHud[ id ] = true
}
public client_putinserver( id )
{
iRefreshHudPosition( id )
ShowMeThisHud[ id ] = true
MyCurrentDamages[ id ] = is_user_bot( id ) ? -1 : 0
// Don't show Current Accumulated Damages to bots
}
// Director Hud Message, go to : http://forums.alliedmods.net/showthread.php?t=149210 by : ARKSHINE
stock set_dhudmessage( red = 0, green = 160, blue = 0, Float:x = -1.0, Float:y = 0.65, effects = 2, Float:fxtime = 6.0, Float:holdtime = 3.0, Float:fadeintime = 0.1, Float:fadeouttime = 1.5, bool:reliable = false )
{
#define clamp_byte(%1) ( clamp( %1, 0, 255 ) )
#define pack_color(%1,%2,%3) ( %3 + ( %2 << 8 ) + ( %1 << 16 ) )
dhud_color = pack_color( clamp_byte( red ), clamp_byte( green ), clamp_byte( blue ) )
dhud_x = _: x
dhud_y = _: y
dhud_effect = effects
dhud_fxtime = _: fxtime
dhud_holdtime = _: holdtime
dhud_fadeintime = _: fadeintime
dhud_fadeouttime = _: fadeouttime
dhud_reliable = _: reliable
return 1;
}
stock show_dhudmessage( index, const message[ ], any:... )
{
new buffer[ 128 ]
new numArguments = numargs( )
if( numArguments == 2 )
{
send_dhudMessage( index, message )
}
else if( index || numArguments == 3 )
{
vformat( buffer, charsmax( buffer ), message, 3 )
send_dhudMessage( index, buffer )
}
else
{
new playersList[ 32 ], numPlayers;
get_players( playersList, numPlayers, "ch" )
if( !numPlayers )
{
return 0;
}
new Array:handleArrayML = ArrayCreate()
for( new i = 2, j; i < numArguments; i++ )
{
if( getarg( i ) == LANG_PLAYER )
{
while( ( buffer[ j ] = getarg( i + 1, j++ ) ) ) {}
j = 0
if( GetLangTransKey( buffer ) != TransKey_Bad )
{
ArrayPushCell( handleArrayML, i++ )
}
}
}
new size = ArraySize( handleArrayML )
if( !size )
{
vformat( buffer, charsmax( buffer ), message, 3 )
send_dhudMessage( index, buffer )
}
else
{
for( new i = 0, j; i < numPlayers; i++ )
{
index = playersList[ i ]
for( j = 0; j < size; j++ )
{
setarg( ArrayGetCell( handleArrayML, j ), 0, index )
}
vformat( buffer, charsmax( buffer ), message, 3 )
send_dhudMessage( index, buffer )
}
}
ArrayDestroy( handleArrayML )
}
return 1;
}
stock send_dhudMessage( const index, const message[ ] )
{
message_begin( dhud_reliable ? ( index ? MSG_ONE : MSG_ALL ) : ( index ? MSG_ONE_UNRELIABLE : MSG_BROADCAST ), SVC_DIRECTOR, _, index )
{
write_byte( strlen( message ) + 31 )
write_byte( DRC_CMD_MESSAGE )
write_byte( dhud_effect )
write_long( dhud_color )
write_long( dhud_x )
write_long( dhud_y )
write_long( dhud_fadeintime )
write_long( dhud_fadeouttime )
write_long( dhud_holdtime )
write_long( dhud_fxtime )
write_string( message )
}
message_end()
}
UpdateDamages( id )
{
if( !ShowMeThisHud[ id ] )
{
return;
}
set_hudmessage( 0, 255, 0, -1.0, -0.50, 0, 0.0, 4.0, 0.0, 1.0, -1 )
ShowSyncHudMsg( id, iSyncObj, "%d", MyCurrentDamages[ id ] )
if( task_exists( 999_666_999 + id ) )
{
remove_task( 999_666_999 + id )
}
set_task( 5.0, "ResetCurrentDamages", 999_666_999 + id )
}
public ResetCurrentDamages( TaskID )
{
MyCurrentDamages[ TaskID - 999_666_999 ] = 0
}
show_client_value( id, damage, Attacker, iSize )
{
if( !ShowMeThisHud[ id ] )
{
return;
}
static iColor, R, G, B, Float: Y_Pos, Float: X_Pos
if( Attacker ) // The user is the Attacker ( Attacker value = 1 )
{
// Attacker
iColor = get_pcvar_num( pCvar_AttackerC )
Y_Pos = Ya[ id ]
X_Pos = Xa[ id ]
}
else
{
// Victim
iColor = get_pcvar_num( pCvar_VictimC )
Y_Pos = Yv[ id ]
X_Pos = Xv[ id ]
}
R = iColor / 1000000
iColor %= 1000000
G = iColor / 1000
B = iColor % 1000
if( iSize )
{
set_hudmessage( R, G, B, X_Pos, Y_Pos, 2, 0.0, 1.0, 0.02, 0.02 )
show_hudmessage( id, "%i", damage )
}
else
{
set_dhudmessage( R, G, B, X_Pos, Y_Pos, 2, 0.0, 1.0, 0.02, 0.02 )
show_dhudmessage( id, "%i", damage )
}
if( !get_pcvar_num( pCvar_Bullet_ShowSpec ) )
{
return;
}
SpectatorHud( id, damage, _, 0, iSize, Float: X_Pos, Float: Y_Pos, R, G, B )
}
show_client_text( id, iText[ ], Attacker, iSize )
{
if( !ShowMeThisHud[ id ] )
{
return;
}
static iColor, R, G, B, Float: Y_Pos, Float: X_Pos
if( Attacker ) // The user is the Attacker ( Attacker value = 1 )
{
// Attacker
iColor = get_pcvar_num( pCvar_AttackerC )
Y_Pos = Ya[ id ]
X_Pos = Xa[ id ]
}
else
{
// Victim
iColor = get_pcvar_num( pCvar_VictimC )
Y_Pos = Yv[ id ]
X_Pos = Xv[ id ]
}
R = iColor / 1000000
iColor %= 1000000
G = iColor / 1000
B = iColor % 1000
if( !iSize )
{
set_dhudmessage( R, G, B, X_Pos, Y_Pos, 2, 0.0, 1.0, 0.02, 0.02 )
show_dhudmessage( id, "%s", iText )
}
else
{
set_hudmessage( R, G, B, X_Pos, Y_Pos, 2, 0.0, 1.0, 0.02, 0.02, -1 )
show_hudmessage( id, "%s", iText )
}
if( !get_pcvar_num( pCvar_Bullet_ShowSpec ) )
{
return;
}
SpectatorHud( id, _, iText, 1, iSize, Float: X_Pos, Float: Y_Pos, R, G, B )
}
SpectatorHud( id, iDamage = 0, iText[ ] = "", TextMode, Size, Float: X_Pos, Float: Y_Pos, R, G, B )
{
static iPlayers[ 32 ], iNum
get_players( iPlayers, iNum, "bch" )
for( new i = 0, Spectator = iPlayers[ 0 ]; i < iNum; Spectator = iPlayers[ i++ ] )
{
if( ShowMeThisHud[ Spectator ] && entity_get_int( Spectator, EV_INT_iuser2 ) == id )
{
if( !Size )
{
set_dhudmessage( R, G, B, X_Pos, Y_Pos, 2, 0.0, 1.0, 0.02, 0.02 )
TextMode ? show_dhudmessage( Spectator, "%s", iText ) : show_dhudmessage( Spectator, "%d", iDamage )
}
else
{
set_hudmessage( R, G, B, X_Pos, Y_Pos, 2, 0.0, 1.0, 0.02, 0.02, -1 )
TextMode ? show_hudmessage( Spectator, "%s", iText ) : show_hudmessage( Spectator, "%d", iDamage )
}
}
}
}
iRefreshHudPosition( id )
{
switch( get_pcvar_num( pCvar_Bullet_Show_Mode ) )
{
case 0:
{
Ya[ id ] = -0.50
Xa[ id ] = -0.70
Yv[ id ] = -0.45
Xv[ id ] = -0.30
}
case 1:
{
Ya[ id ] = 0.55
Xa[ id ] = 0.53
Xv[ id ] = 0.45
Yv[ id ] = 0.50
}
case 2:
{
Ya[ id ] = -0.35
Xa[ id ] = -0.70
Yv[ id ] = -0.20
Xv[ id ] = -0.70
}
case 3:
{
Xv[ id ] = -0.80
Yv[ id ] = -0.90
Xa[ id ] = -0.20
Ya[ id ] = -0.90
}
}
}
CheckPosition( id, Attacker )
{
switch( get_pcvar_num( pCvar_Bullet_Show_Mode ) )
// [ 0 = CIRCLE ] [ 1 = VERTICAL ] [ 2 = HORIZONTAL ] [ 3 = ARCH OF CIRCLE ]
{
case 0:
{
if( Attacker )
{
switch( Xa[ id ] )
{
case -0.70: // First attack
{
Xa[ id ] = -0.575
Ya[ id ] = -0.60
}
case -0.575: // Second
{
Xa[ id ] = -0.50
Ya[ id ] = -0.625
}
case -0.50: // Third
{
Xa[ id ] = -0.425
Ya[ id ] = -0.60
}
case -0.425: // Fourth
{
Xa[ id ] = -0.30
Ya[ id ] = -0.50
}
case -0.30: // Last
{
Xa[ id ] = -0.70
}
default: iRefreshHudPosition( id )
}
}
else
{
switch( Xv[ id ] )
{
case -0.30: // First attack
{
Xv[ id ] = -0.425
Yv[ id ] = -0.35
}
case -0.425: // Second
{
Xv[ id ] = -0.50
Yv[ id ] = -0.30
}
case -0.50: // Third
{
Xv[ id ] = -0.575
Yv[ id ] = -0.35
}
case -0.575: // fourth
{
Xv[ id ] = -0.70
Yv[ id ] = -0.45
}
case -0.70: // Last
{
Xv[ id ] = -0.30
}
default: iRefreshHudPosition( id )
}
}
}
case 1:
{
if( Attacker )
{
Ya[ id ] += 0.05
if( Ya[ id ] >= 0.90 )
{
Ya[ id ] = 0.55
}
}
else
{
Yv[ id ] += 0.05
if( Yv[ id ] >= 0.85 )
{
Yv[ id ] = 0.50
}
}
}
case 2:
{
if( Attacker )
{
Xa[ id ] += 0.05
if( Xa[ id ] >= -0.35 )
{
Xa[ id ] = -0.70
}
}
else
{
Xa[ id ] += 0.05
if( Xv[ id ] >= -0.35 )
{
Xv[ id ] = -0.70
}
}
}
case 3:
{
if( Attacker )
{
switch( Xa[ id ] )
{
case -0.20: // First attack
{
if( Ya[ id ] == -0.20 )
{
Xa[ id ] = -0.20
Ya[ id ] = -0.90
}
else
{
Xa[ id ] = -0.15
Ya[ id ] = -0.80
}
}
case -0.15:
{
switch( Ya[ id ] )
{
case -0.80: Ya[ id ] = -0.70
case -0.70: Ya[ id ] = -0.60
case -0.60: Ya[ id ] = -0.50
case -0.50: Ya[ id ] = -0.40
case -0.40: Ya[ id ] = -0.30
case -0.30:
{
Xa[ id ] = -0.20
Ya[ id ] = -0.20
}
}
}
default: iRefreshHudPosition( id )
}
}
else
{
switch( Xv[ id ] )
{
case -0.80: // First attack
{
if( Yv[ id ] == -0.20 )
{
Xv[ id ] = -0.80
Yv[ id ] = -0.90
}
else
{
Xv[ id ] = -0.85
Yv[ id ] = -0.80
}
}
case -0.85:
{
switch( Yv[ id ] )
{
case -0.80: Yv[ id ] = -0.70
case -0.70: Yv[ id ] = -0.60
case -0.60: Yv[ id ] = -0.50
case -0.50: Yv[ id ] = -0.40
case -0.40: Yv[ id ] = -0.30
case -0.30:
{
Xv[ id ] = -0.80
Yv[ id ] = -0.20
}
}
}
default: iRefreshHudPosition( id )
}
}
}
default: iRefreshHudPosition( id )
}
}