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Silinmiş Konu   | Mapper Girerken Hata

Konu

#1
[Resim: DDMyby.png]


Kod:
** Executing...
** Command: Change Directory
** Parameters: "E:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike"


** Executing...
** Command: C:\Users\ORAK\Desktop\YENIKL~4\tools\VLUZAC~1\hlcsg.exe
** Parameters: "c:\users\orak\desktop\yeni klasör (4)\maps\jail_alsanaisyan_v1"

hlcsg v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\Users\ORAK\Desktop\YENIKL~4\tools\VLUZAC~1\hlcsg.exe "c:\users\orak\desktop\yeni klasör (4)\maps\jail_alsanaisyan_v1"
Arguments: "c:\users\orak\desktop\yeni klasör (4)\maps\jail_alsanaisyan_v1" -low -wadautodetect
Entering c:\users\orak\desktop\yeni klasör (4)\maps\jail_alsanaisyan_v1.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
reset logfile         [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 33554432 ] [ 33554432 ]
max lighting memory   [ 33554432 ] [ 33554432 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [     off ] [     off ]
clip hull type        [  simple ] [  simple ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
wadcfg by file        [    None ] [    None ]
wadcfg by name        [    None ] [    None ]
nullfile              [    None ] [    None ]
nullify trigger       [      on ] [      on ]
min surface area      [   0.000 ] [   0.000 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]
light name optimize   [      on ] [      on ]
UTF8 game_text        [      on ] [      on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.01 seconds)
CSGBrush:
(0.03 seconds)

Using Wadfile: \oyunlar\cs16v2017_oyunyoneticisi\valve\halflife.wad
- Contains 2 used textures, 14.29 percent of map (3116 textures in wad)
Using Wadfile: \users\orak\desktop\nayif\wad\sinoplu.wad
- Warning: Larger than expected texture (359852 bytes): 'ISYAN'
- Contains 12 used textures, 85.71 percent of map (3599 textures in wad)

Wad files required to run the map: "halflife.wad;sinoplu.wad;"

Texture usage is at 0.87 mb (of 32.00 mb MAX)
0.11 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:\Users\ORAK\Desktop\YENIKL~4\tools\VLUZAC~1\hlbsp.exe
** Parameters: "c:\users\orak\desktop\yeni klasör (4)\maps\jail_alsanaisyan_v1"

hlbsp v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\Users\ORAK\Desktop\YENIKL~4\tools\VLUZAC~1\hlbsp.exe "c:\users\orak\desktop\yeni klasör (4)\maps\jail_alsanaisyan_v1"
Arguments: "c:\users\orak\desktop\yeni klasör (4)\maps\jail_alsanaisyan_v1" -low -chart

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noinsidefill        [     off ] [     off ]
noopt               [     off ] [     off ]
no clipnode merging [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
nobrink             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 65536)
remove hull 2       [     off ] [     off ]


SolidBSP [hull 0] 180 (0.02 seconds)
Warning: === LEAK in hull 0 ===
Entity armoury_entity @ (-233,3774, 188)
Error:
 A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 145 (0.01 seconds)
Warning: === LEAK in hull 1 ===
Entity armoury_entity @ (-233,3774, 188)
SolidBSP [hull 2] 131 (0.01 seconds)
Warning: === LEAK in hull 2 ===
Entity armoury_entity @ (-233,3774, 188)
SolidBSP [hull 3] 138 (0.01 seconds)
Warning: === LEAK in hull 3 ===
Entity armoury_entity @ (-233,3774, 188)
Reduced 501 clipnodes to 482
Reduced 54 texinfos to 53
Reduced 14 texdatas to 14 (620 bytes to 620)
Reduced 798 planes to 315
FixBrinks:
Increased 482 clipnodes to 482.
Warning: Bad surface extents 48/696176 at position (128,3111,116)
Warning: Bad surface extents 48/695952 at position (176,3110,116)
Warning: Bad surface extents 32/696176 at position (176,3110,-63)
Warning: Bad surface extents 32/695952 at position (173,3110,-63)
Warning: Bad surface extents 208/696176 at position (-170,3110,116)
Warning: Bad surface extents 208/695952 at position (-170,3110,116)
Warning: Bad surface extents 32/614000 at position (173,2790,64)
Warning: Bad surface extents 32/613776 at position (175,2789,64)
Warning: Bad surface extents 224/614000 at position (-171,2789,64)
Warning: Bad surface extents 224/613776 at position (-171,2789,64)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models              6/512          384/32768    ( 1.2%)
planes            315/32768       6300/655360   ( 1.0%)
vertexes         1076/65535      12912/786420   ( 1.6%)
nodes             209/32767       5016/786408   ( 0.6%)
texinfos           53/32767       2120/1310680  ( 0.2%)
faces             776/65535      15520/1310700  ( 1.2%)
* worldfaces      714/32768          0/0        ( 2.2%)
clipnodes         482/32767       3856/262136   ( 1.5%)
leaves            146/32760       4088/917280   ( 0.4%)
* visleafs        115/8192           0/0        ( 1.4%)
marksurfaces      902/65535       1804/131070   ( 1.4%)
surfedges        3718/512000     14872/2048000  ( 0.7%)
edges            1860/256000      7440/1024000  ( 0.7%)
texdata          [variable]        620/33554432  ( 0.0%)
lightdata        [variable]          0/33554432  ( 0.0%)
visdata          [variable]          0/8388608  ( 0.0%)
entdata          [variable]        888/2097152  ( 0.0%)
* AllocBlock        6/64             0/0        ( 9.4%)
14 textures referenced
=== Total BSP file data space used: 75820 bytes ===
Wad files required to run the map: "halflife.wad;sinoplu.wad;"
0.97 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:\Users\ORAK\Desktop\YENIKL~4\tools\VLUZAC~1\hlvis.exe
** Parameters: "c:\users\orak\desktop\yeni klasör (4)\maps\jail_alsanaisyan_v1"

hlvis v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\Users\ORAK\Desktop\YENIKL~4\tools\VLUZAC~1\hlvis.exe "c:\users\orak\desktop\yeni klasör (4)\maps\jail_alsanaisyan_v1"
Arguments: "c:\users\orak\desktop\yeni klasör (4)\maps\jail_alsanaisyan_v1" -low
>> There was a problem compiling the map.
>> Check the file c:\users\orak\desktop\yeni klasör (4)\maps\jail_alsanaisyan_v1.log for the cause.

-----   END   hlvis -----




** Executing...
** Command: C:\Users\ORAK\Desktop\YENIKL~4\tools\VLUZAC~1\hlrad.exe
** Parameters: "c:\users\orak\desktop\yeni klasör (4)\maps\jail_alsanaisyan_v1"

hlrad v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\Users\ORAK\Desktop\YENIKL~4\tools\VLUZAC~1\hlrad.exe "c:\users\orak\desktop\yeni klasör (4)\maps\jail_alsanaisyan_v1"
Arguments: "c:\users\orak\desktop\yeni klasör (4)\maps\jail_alsanaisyan_v1" -low
>> There was a problem compiling the map.
>> Check the file c:\users\orak\desktop\yeni klasör (4)\maps\jail_alsanaisyan_v1.log for the cause.

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\users\orak\desktop\yeni klasör (4)\maps\jail_alsanaisyan_v1.bsp" "E:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_alsanaisyan_v1.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\users\orak\desktop\yeni klasör (4)\maps\jail_alsanaisyan_v1.pts" "E:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_alsanaisyan_v1.pts"


hata bu arkadaşlar çözümü varmı ? 


`J0keR`~ Gaming [-250-] Kaliteli Ortam.
Sen Yoksan 1 Kişi Eksiyiz
#2
Son Düzenleme: 12-06-2018, Saat: 19:00, Düzenleyen: .CrosS*.
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