Kod:
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <engine>
#include <hamsandwich>
#include <zombieplague>
#define PLUGIN "ZP knife menu"
#define VERSION "1.0"
#define AUTHOR "DOPER"
#define VIP ADMIN_LEVEL_H
#define ADMIN_FLAG ADMIN_BAN
#define SVIP ADMIN_LEVEL_G
#define BOSS ADMIN_PASSWORD
#define MAXPLAYERS 32
#define ID_FBURN1 (taskid - 100)
#define ID_FBURN2 (taskid - 100)
#define ID_FBURN3 (taskid - 100)
#define ID_FBURN4 (taskid - 100)
#define ID_FBURN5 (taskid - 100)
#define ID_FBURN6 (taskid - 100)
#define ID_FBURN7 (taskid - 100)
new g_burning1[33],
g_burning2[33],
g_burning3[33],
g_burning4[33],
g_burning5[33],
g_burning6[33],
g_burning7[33],
g_sprite1,
g_sprite2,
g_sprite3,
g_sprite4,
g_sprite5,
g_sprite6,
g_sprite7
new combat_v_model[] = "models/zp_knife_menu/v_combat_knife.mdl"
new combat_p_model[] = "models/zp_knife_menu/p_combat_knife.mdl"
new strong_v_model[] = "models/zp_knife_menu/v_strong_knife.mdl"
new strong_p_model[] = "models/zp_knife_menu/p_strong_knife.mdl"
new axe_v_model[] = "models/zp_knife_menu/v_axe_knife.mdl"
new axe_p_model[] = "models/zp_knife_menu/p_axe_knife.mdl"
new katana_v_model[] = "models/zp_knife_menu/v_warhammer.mdl"
new katana_p_model[] = "models/zp_knife_menu/p_warhammer.mdl"
new hammer_v_model[] = "models/zp_knife_menu/v_warhammer_storm.mdl"
new hammer_p_model[] = "models/zp_knife_menu/p_warhammer_storm.mdl"
new thanatos_v_model[] = "models/zp_knife_menu/v_warhammer_ice.mdl"
new thanatos_p_model[] = "models/zp_knife_menu/p_warhammer_ice.mdl"
new boss_v_model[] = "models/zp_knife_menu/v_boss_hammer.mdl"
new boss_p_model[] = "models/zp_knife_menu/p_boss_hammer.mdl"
new sur_v_model[] = "models/zp_knife_menu/v_sur_hammer.mdl"
new sur_p_model[] = "models/zp_knife_menu/p_sur_hammer.mdl"
const m_pPlayer = 41
const m_flNextPrimaryAttack = 46
const m_flNextSecondaryAttack = 47
const m_flTimeWeaponIdle = 48
new SayText
new bool:g_WasShowed[MAXPLAYERS + 1]
new g_knife_combat[33], cvar_knife_combat_jump, cvar_knife_combat_spd, cvar_knife_combat_dmg, cvar_knife_combat_knock, cvar_knife_combat_spd_attack2
new g_knife_strong[33], cvar_knife_strong_jump, cvar_knife_strong_spd, cvar_knife_strong_dmg, cvar_knife_strong_knock, cvar_knife_strong_spd_attack2
new g_knife_axe[33], cvar_knife_axe_jump, cvar_knife_axe_spd, cvar_knife_axe_dmg, cvar_knife_axe_knock, cvar_knife_axe_spd_attack2
new g_knife_katana[33], cvar_knife_katana_jump, cvar_knife_katana_spd, cvar_knife_katana_dmg, cvar_knife_katana_knock, cvar_knife_katana_spd_attack2
new g_knife_hammer[33], cvar_knife_hammer_jump, cvar_knife_hammer_spd, cvar_knife_hammer_dmg, cvar_knife_hammer_knock, cvar_hammer_spd_attack2
new g_knife_thanatos[33], cvar_knife_thanatos_jump, cvar_knife_thanatos_spd, cvar_knife_thanatos_dmg, cvar_knife_thanatos_knock, cvar_thanatos_spd_attack2
new g_knife_boss[33], cvar_knife_boss_jump, cvar_knife_boss_spd, cvar_knife_boss_dmg, cvar_knife_boss_knock, cvar_boss_spd_attack2
new g_knife_sur[33], cvar_knife_sur_jump, cvar_knife_sur_spd, cvar_knife_sur_dmg, cvar_knife_sur_knock, cvar_sur_spd_attack2
new const g_sound_knife[] = { "items/gunpickup2.wav" }
new const combat_sounds[][] =
{
"zp_knife_menu/cabret_deploy.wav",
"zp_knife_menu/cabret_hit.wav" ,
"zp_knife_menu/cabret_hit.wav" ,
"zp_knife_menu/cabret_hitwall.wav",
"zp_knife_menu/cabret_slash.wav",
"zp_knife_menu/cabret_stab.wav"
}
new const strong_sounds[][] =
{
"zp_knife_menu/katana_deploy.wav",
"zp_knife_menu/katana_hit.wav",
"zp_knife_menu/katana_hit.wav",
"zp_knife_menu/katana_hitwall.wav",
"zp_knife_menu/katana_slash.wav",
"zp_knife_menu/katana_stab.wav"
}
new const axe_sounds[][] =
{
"zp_knife_menu/thanatos_deploy.wav",
"zp_knife_menu/thanatos_hit.wav",
"zp_knife_menu/thanatos_hit.wav",
"zp_knife_menu/thanatos_hitwall.wav",
"zp_knife_menu/thanatos_slash.wav",
"zp_knife_menu/thanatos_stab.wav"
}
new const katana_sounds[][] =
{
"zp_knife_menu/hammer_deploy.wav",
"zp_knife_menu/hammer_hit.wav",
"zp_knife_menu/hammer_hit.wav",
"zp_knife_menu/hammer_hitwall.wav",
"zp_knife_menu/hammer_slash.wav",
"zp_knife_menu/hammer_stab.wav"
}
new const hammer_sounds[][] =
{
"zp_knife_menu/warhammer_deploy.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hitwall.wav",
"zp_knife_menu/warhammer_slash.wav",
"zp_knife_menu/warhammer_stab.wav"
}
new const thanatos_sounds[][] =
{
"zp_knife_menu/warhammer_deploy.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hitwall.wav",
"zp_knife_menu/warhammer_slash.wav",
"zp_knife_menu/warhammer_stab.wav"
}
new const boss_sounds[][] =
{
"zp_knife_menu/warhammer_deploy.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hitwall.wav",
"zp_knife_menu/warhammer_slash.wav",
"zp_knife_menu/warhammer_stab.wav"
}
new const sur_sounds[][] =
{
"zp_knife_menu/warhammer_deploy.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hitwall.wav",
"zp_knife_menu/warhammer_slash.wav",
"zp_knife_menu/warhammer_stab.wav"
}
public plugin_init()
{
register_plugin(PLUGIN , VERSION , AUTHOR);
register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);
SayText = get_user_msgid("SayText")
register_clcmd("say /knife","knife_menu",ADMIN_ALL,"knife_menu")
register_clcmd("/knife","knife_menu",ADMIN_ALL,"knife_menu")
register_clcmd("combat", "give_combat")
register_clcmd("strong", "give_strong")
register_clcmd("axe", "give_axe")
register_clcmd("katana", "give_katana")
register_clcmd("hammer", "give_hammer")
register_clcmd("thanatos", "give_thanatos")
register_clcmd("boss", "give_boss")
register_clcmd("sur", "give_sur")
register_event("CurWeapon","checkWeapon","be","1=1");
register_event("Damage" , "event_Damage" , "b" , "2>0");
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
register_forward(FM_EmitSound, "CEntity__EmitSound");
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_Knife_SecondaryAttack_Post", 1)
cvar_knife_combat_jump= register_cvar("zp_knife_combat_jump", "270.0");
cvar_knife_combat_spd = register_cvar("zp_knife_combat_spd", "310.0");
cvar_knife_combat_dmg = register_cvar("zp_knife_combat_dmg" , "4.0");
cvar_knife_combat_knock = register_cvar("zp_knife_combat_knock" , "6.0");
cvar_knife_combat_spd_attack2 = register_cvar("zp_knife_combat_spd_attack2" , "1.2");
cvar_knife_strong_jump= register_cvar("zp_knife_strong_jump", "265.0");
cvar_knife_strong_spd = register_cvar("zp_knife_strong_spd", "255.0");
cvar_knife_strong_dmg = register_cvar("zp_knife_strong_dmg" , "12.0");
cvar_knife_strong_knock = register_cvar("zp_knife_strong_knock" , "7.0");
cvar_knife_strong_spd_attack2 = register_cvar("zp_knife_strong_spd_attack2" , "1.6");
cvar_knife_axe_jump= register_cvar("zp_knife_axe_jump", "335.0");
cvar_knife_axe_spd = register_cvar("zp_knife_axe_spd", "250.0");
cvar_knife_axe_dmg = register_cvar("zp_knife_axe_dmg" , "5.0");
cvar_knife_axe_knock = register_cvar("zp_knife_axe_knock" , "6.0");
cvar_knife_axe_spd_attack2 = register_cvar("zp_knife_axe_spd_attack2" , "1.4");
cvar_knife_katana_jump= register_cvar("zp_knife_katana_jump", "275.0");
cvar_knife_katana_spd = register_cvar("zp_knife_katana_spd", "265.0");
cvar_knife_katana_dmg = register_cvar("zp_knife_katana_dmg" , "5.0");
cvar_knife_katana_knock = register_cvar("zp_knife_katana_knock" , "15.0");
cvar_knife_katana_spd_attack2 = register_cvar("zp_knife_katana_spd_attack2" , "1.2");
cvar_knife_hammer_jump= register_cvar("zp_knife_hammer_jump", "335.0");
cvar_knife_hammer_spd= register_cvar("zp_knife_hammer_spd", "315.0");
cvar_knife_hammer_dmg = register_cvar("zp_knife_hammer_dmg" , "15.0");
cvar_knife_hammer_knock = register_cvar("zp_knife_hammer_knock" , "15.0");
cvar_hammer_spd_attack2 = register_cvar("zp_knife_hammer_spd_attack2" , "1.8");
cvar_knife_thanatos_jump= register_cvar("zp_knife_thanatos_jump", "385.0");
cvar_knife_thanatos_spd= register_cvar("zp_knife_thanatos_spd", "320.0");
cvar_knife_thanatos_dmg = register_cvar("zp_knife_thanatos_dmg" , "17.0");
cvar_knife_thanatos_knock = register_cvar("zp_knife_thanatos_knock" , "17.0");
cvar_thanatos_spd_attack2 = register_cvar("zp_knife_thanatos_spd_attack2" , "1.8");
cvar_knife_boss_jump= register_cvar("zp_knife_boss_jump", "400.0");
cvar_knife_boss_spd= register_cvar("zp_knife_boss_spd", "350.0");
cvar_knife_boss_dmg = register_cvar("zp_knife_boss_dmg" , "20.0");
cvar_knife_boss_knock = register_cvar("zp_knife_boss_knock" , "120.0");
cvar_boss_spd_attack2 = register_cvar("zp_knife_boss_spd_attack2" , "2.0");
cvar_knife_sur_jump= register_cvar("zp_knife_sur_jump", "380.0");
cvar_knife_sur_spd= register_cvar("zp_knife_sur_spd", "370.0");
cvar_knife_sur_dmg = register_cvar("zp_knife_sur_dmg" , "22.0");
cvar_knife_sur_knock = register_cvar("zp_knife_sur_knock" , "100.0");
cvar_sur_spd_attack2 = register_cvar("zp_knife_sur_spd_attack2" , "2.2");
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
}
public zp_round_started()
{
for(new id = 1; id <=get_maxplayers(); id++)
{
if(zp_get_user_survivor(id))
set_task(1.0, "task_give", id+45634)
}
}
public task_give(id)
{
id -= 45634
if(zp_get_user_survivor(id) && is_user_alive(id))
{
give_sur(id)
}
}
public zp_round_ended()
{
for(new id = 1; id <=get_maxplayers(); id++)
{
if(zp_get_user_survivor(id))
set_task(1.0, "task_remove", id-45634)
}
}
public task_remove(id)
{
id -= -45634
if(zp_get_user_survivor(id))
{
remove_sur(id)
}
}
public client_connect(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = false
}
public client_disconnect(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = false
}
public plugin_precache()
{
precache_model(combat_v_model)
precache_model(combat_p_model)
precache_model(strong_v_model)
precache_model(strong_p_model)
precache_model(axe_v_model)
precache_model(axe_p_model)
precache_model(katana_v_model)
precache_model(katana_p_model)
precache_model(hammer_v_model)
precache_model(hammer_p_model)
precache_model(thanatos_p_model)
precache_model(thanatos_v_model)
precache_model(boss_p_model)
precache_model(boss_v_model)
precache_model(sur_p_model)
precache_model(sur_v_model)
precache_sound(g_sound_knife)
for(new i = 0; i < sizeof combat_sounds; i++)
precache_sound(combat_sounds[i])
for(new i = 0; i < sizeof strong_sounds; i++)
precache_sound(strong_sounds[i])
for(new i = 0; i < sizeof axe_sounds; i++)
precache_sound(axe_sounds[i])
for(new i = 0; i < sizeof katana_sounds; i++)
precache_sound(katana_sounds[i])
for(new i = 0; i < sizeof hammer_sounds; i++)
precache_sound(hammer_sounds[i])
for(new i = 0; i < sizeof thanatos_sounds; i++)
precache_sound(thanatos_sounds[i])
for(new i = 0; i < sizeof boss_sounds; i++)
precache_sound(boss_sounds[i])
for(new i = 0; i < sizeof sur_sounds; i++)
precache_sound(sur_sounds[i])
g_sprite1 = precache_model("sprites/zp_knife_menu/1.spr")
g_sprite2 = precache_model("sprites/zp_knife_menu/2.spr")
g_sprite3 = precache_model("sprites/zp_knife_menu/3.spr")
g_sprite4 = precache_model("sprites/zp_knife_menu/4.spr")
g_sprite5 = precache_model("sprites/zp_knife_menu/5.spr")
g_sprite6 = precache_model("sprites/zp_knife_menu/6.spr")
g_sprite7 = precache_model("sprites/zp_knife_menu/7.spr")
}
public event_round_start(id)
{
for (new i; i < MAXPLAYERS + 1; i++)
g_WasShowed[i] = false
}
public knife_menu(id)
{
if(is_user_alive(id) && !zp_get_user_zombie(id) && !zp_get_user_survivor(id))
{
my_menu(id)
}
return PLUGIN_HANDLED
}
public my_menu(id)
{
new menu = menu_create("\w|\r**\w[ZP] \rNEW Knife \yMenu\r**\w|^n\w|\r**\wBy \yDoper :D\r**\w|^n", "menu_handler");
menu_additem(menu, "\r|\wCombat \dKnife\r| \w[\wSpeed]", "1", 0);
menu_additem(menu, "\r|\wStrong \dKnife\r| \w[\wDamage]", "2", 0);
menu_additem(menu, "\r|\wAxe \dKnife\r| \w[\wJump]^n", "3", 0);
if(get_user_flags(id) & VIP)
menu_additem(menu, "\r|\wWar \dHammer\r| \r[\wVip \yx2\r]", "4", 0);
else
menu_additem(menu, "\r|\wWar \dHammer\r| \r[\wVIP \yCost - 2 boost\r]", "4", 0);
if(get_user_flags(id) & SVIP)
menu_additem(menu, "\r|\wStorm \dHammer\r| \r[\wSvip \yx4\r]", "5", 0);
else
menu_additem(menu, "\r|\wStorm \dHammer\r| \r[\wSVIP \yCost - 4 boost\r]", "5", 0);
if(get_user_flags(id) & ADMIN_FLAG)
menu_additem(menu, "\r|\wIce \dHammer\r| \r[\wADMIN \yx6\r]^n", "6", 0);
else
menu_additem(menu, "\r|\wIce \dHammer\r| \r[\wAdmin \yCost - 6 boost\r]", "6", 0);
if(get_user_flags(id) & BOSS)
menu_additem(menu, "\r|\wBoss \dHammer\r| \r[\wOwner \yFull Skill xXx\r]", "7", 0);
else
menu_additem(menu, "\r|\wBoss \dHammer\r| \r[\wOWNER \yCost - 20 Euro\r]", "7", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
public menu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[7], iName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
new key = str_to_num(data);
switch(key)
{
case 1:
{
give_combat(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 2:
{
give_strong(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 3:
{
give_axe(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 4:
{
give_katana(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 5:
{
give_hammer(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 6:
{
give_thanatos(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 7:
{
give_boss(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
}
menu_destroy(menu);
return PLUGIN_HANDLED
}
public give_combat(id)
{
g_knife_combat[id] = true
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = false
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_strong(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = true
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = false
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_axe(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = true
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_sur[id] = false
g_knife_boss[id] = false
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_katana(id)
if (get_user_flags(id) & VIP)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = true
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = false
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_hammer(id)
if (get_user_flags(id) & SVIP)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = true
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = false
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_thanatos(id)
if (get_user_flags(id) & ADMIN_FLAG)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = true
g_knife_boss[id] = false
g_knife_sur[id] = false
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_boss(id)
if (get_user_flags(id) & BOSS)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = true
g_knife_sur[id] = false
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_sur(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = true
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public remove_sur(id)
{
g_knife_combat[id] = true
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = false
g_WasShowed[id] = false
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public checkWeapon(id)
{
new plrWeapId
plrWeapId = get_user_weapon(id)
if (plrWeapId == CSW_KNIFE && (g_knife_combat[id] || g_knife_strong[id] || g_knife_axe[id] || g_knife_katana[id] || g_knife_hammer[id]|| g_knife_thanatos[id] || g_knife_boss[id] || g_knife_sur[id]))
{
checkModel(id)
}
}
public checkModel(id)
{
if (zp_get_user_zombie(id))
return PLUGIN_HANDLED
if (g_knife_combat[id])
{
set_pev(id, pev_viewmodel2, combat_v_model)
set_pev(id, pev_weaponmodel2, combat_p_model)
}
if (g_knife_strong[id])
{
set_pev(id, pev_viewmodel2, strong_v_model)
set_pev(id, pev_weaponmodel2, strong_p_model)
}
if (g_knife_axe[id])
{
set_pev(id, pev_viewmodel2, axe_v_model)
set_pev(id, pev_weaponmodel2, axe_p_model)
}
if (g_knife_katana[id])
{
set_pev(id, pev_viewmodel2, katana_v_model)
set_pev(id, pev_weaponmodel2, katana_p_model)
}
if (g_knife_hammer[id])
{
set_pev(id, pev_viewmodel2, hammer_v_model)
set_pev(id, pev_weaponmodel2, hammer_p_model)
}
if (g_knife_thanatos[id])
{
set_pev(id, pev_viewmodel2, thanatos_v_model)
set_pev(id, pev_weaponmodel2, thanatos_p_model)
}
if (g_knife_boss[id])
{
set_pev(id, pev_viewmodel2, boss_v_model)
set_pev(id, pev_weaponmodel2, boss_p_model)
}
if (g_knife_sur[id])
{
set_pev(id, pev_viewmodel2, sur_v_model)
set_pev(id, pev_weaponmodel2, sur_p_model)
}
return PLUGIN_HANDLED
}
public CEntity__EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
if (!is_user_connected(id))
return HAM_IGNORED
if (zp_get_user_zombie(id))
return HAM_IGNORED
if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{
if (sample[14] == 'd')
{
if(g_knife_combat[id])
emit_sound(id, channel, combat_sounds[0], volume, attn, flags, pitch)
if(g_knife_strong[id])
emit_sound(id, channel, strong_sounds[0], volume, attn, flags, pitch)
if(g_knife_axe[id])
emit_sound(id, channel, axe_sounds[0], volume, attn, flags, pitch)
if(g_knife_katana[id])
emit_sound(id, channel, katana_sounds[0], volume, attn, flags, pitch)
if(g_knife_hammer[id])
emit_sound(id, channel, hammer_sounds[0], volume, attn, flags, pitch)
if(g_knife_thanatos[id])
emit_sound(id, channel, thanatos_sounds[0], volume, attn, flags, pitch)
if(g_knife_boss[id])
emit_sound(id, channel, boss_sounds[0], volume, attn, flags, pitch)
if(g_knife_sur[id])
emit_sound(id, channel, sur_sounds[0], volume, attn, flags, pitch)
}
else if (sample[14] == 'h')
{
if (sample[17] == 'w')
{
if(g_knife_combat[id])
emit_sound(id, channel, combat_sounds[3], volume, attn, flags, pitch)
if(g_knife_strong[id])
emit_sound(id, channel, strong_sounds[3], volume, attn, flags, pitch)
if(g_knife_axe[id])
emit_sound(id, channel, axe_sounds[3], volume, attn, flags, pitch)
if(g_knife_katana[id] )
emit_sound(id, channel, katana_sounds[3], volume, attn, flags, pitch)
if(g_knife_hammer[id])
emit_sound(id, channel, hammer_sounds[3], volume, attn, flags, pitch)
if(g_knife_thanatos[id])
emit_sound(id, channel, thanatos_sounds[3], volume, attn, flags, pitch)
if(g_knife_boss[id])
emit_sound(id, channel, boss_sounds[3], volume, attn, flags, pitch)
if(g_knife_sur[id])
emit_sound(id, channel, sur_sounds[3], volume, attn, flags, pitch)
}
else
{
if(g_knife_combat[id])
emit_sound(id, channel, combat_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_knife_strong[id])
emit_sound(id, channel, strong_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_knife_axe[id])
emit_sound(id, channel, axe_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_knife_katana[id])
emit_sound(id, channel, katana_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_knife_hammer[id])
emit_sound(id, channel, hammer_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_knife_thanatos[id])
emit_sound(id, channel, thanatos_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_knife_boss[id])
emit_sound(id, channel, boss_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_knife_sur[id])
emit_sound(id, channel, sur_sounds[random_num(1,2)], volume, attn, flags, pitch)
}
}
else
{
if (sample[15] == 'l')
{
if(g_knife_combat[id])
emit_sound(id, channel, combat_sounds[4], volume, attn, flags, pitch)
if(g_knife_strong[id])
emit_sound(id, channel, strong_sounds[4], volume, attn, flags, pitch)
if(g_knife_axe[id])
emit_sound(id, channel, axe_sounds[4], volume, attn, flags, pitch)
if(g_knife_katana[id])
emit_sound(id, channel, katana_sounds[4], volume, attn, flags, pitch)
if(g_knife_hammer[id])
emit_sound(id, channel, hammer_sounds[4], volume, attn, flags, pitch)
if(g_knife_thanatos[id])
emit_sound(id, channel, thanatos_sounds[4], volume, attn, flags, pitch)
if(g_knife_boss[id])
emit_sound(id, channel, boss_sounds[4], volume, attn, flags, pitch)
if(g_knife_sur[id])
emit_sound(id, channel, sur_sounds[4], volume, attn, flags, pitch)
}
else
{
if(g_knife_combat[id])
emit_sound(id, channel, combat_sounds[5], volume, attn, flags, pitch)
if(g_knife_strong[id] )
emit_sound(id, channel, strong_sounds[5], volume, attn, flags, pitch)
if(g_knife_axe[id] )
emit_sound(id, channel, axe_sounds[5], volume, attn, flags, pitch)
if(g_knife_katana[id])
emit_sound(id, channel, katana_sounds[5], volume, attn, flags, pitch)
if(g_knife_hammer[id])
emit_sound(id, channel, hammer_sounds[5], volume, attn, flags, pitch)
if(g_knife_thanatos[id])
emit_sound(id, channel, thanatos_sounds[5], volume, attn, flags, pitch)
if(g_knife_boss[id])
emit_sound(id, channel, boss_sounds[5], volume, attn, flags, pitch)
if(g_knife_sur[id])
emit_sound(id, channel, sur_sounds[5], volume, attn, flags, pitch)
}
}
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iattacker, ivictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iattacker = get_msg_arg_int(1)
ivictim = get_msg_arg_int(2)
if(!is_user_connected(iattacker) || iattacker == ivictim)
return PLUGIN_CONTINUE
if (!zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_combat[iattacker])
set_msg_arg_string(4, "Combat knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_strong[iattacker])
set_msg_arg_string(4, "Strong knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_axe[iattacker])
set_msg_arg_string(4, "Axe knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_katana[iattacker])
set_msg_arg_string(4, "Katana knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_hammer[iattacker])
set_msg_arg_string(4, "Ice knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_thanatos[iattacker])
set_msg_arg_string(4, "Scythe knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_boss[iattacker])
set_msg_arg_string(4, "Fire knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_sur[iattacker])
set_msg_arg_string(4, "Sur knife")
}
}
return PLUGIN_CONTINUE
}
stock print_col_chat(const id, const input[], any:...)
{
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!g", "^4"); // Green Color
replace_all(msg, 190, "!y", "^1"); // Default Color
replace_all(msg, 190, "!t", "^3"); // Team Color
if (id) players[0] = id; else get_players(players, count, "ch");
{
for ( new i = 0; i < count; i++ )
{
if ( is_user_connected(players[i]) )
{
message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
public fw_PlayerPreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return FMRES_IGNORED
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if (weapon == CSW_KNIFE && g_knife_combat[id])
{
set_pev(id, get_pcvar_float(cvar_knife_combat_spd))
}
if(weapon == CSW_KNIFE && g_knife_combat[id])
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_combat_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
if (weapon == CSW_KNIFE && g_knife_strong[id])
{
set_pev(id, get_pcvar_float(cvar_knife_strong_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_strong_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
}
if (weapon == CSW_KNIFE && g_knife_axe[id])
{
set_pev(id, get_pcvar_float(cvar_knife_axe_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_axe_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
}
if (weapon == CSW_KNIFE && g_knife_katana[id])
{
set_pev(id, get_pcvar_float(cvar_knife_katana_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_katana_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
}
if (weapon == CSW_KNIFE && g_knife_hammer[id])
{
set_pev(id, get_pcvar_float(cvar_knife_hammer_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_hammer_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
}
if (weapon == CSW_KNIFE && g_knife_thanatos[id])
{
set_pev(id, get_pcvar_float(cvar_knife_thanatos_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_thanatos_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
}
if (weapon == CSW_KNIFE && g_knife_boss[id])
{
set_pev(id, get_pcvar_float(cvar_knife_boss_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_boss_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
}
if (weapon == CSW_KNIFE && g_knife_sur[id])
{
set_pev(id, get_pcvar_float(cvar_knife_sur_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_sur_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
}
return FMRES_IGNORED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_connected(attacker))
return HAM_IGNORED
if(zp_get_user_zombie(attacker))
return HAM_IGNORED
new weapon = get_user_weapon(attacker)
if (weapon == CSW_KNIFE && g_knife_combat[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_combat_dmg))
}
if (weapon == CSW_KNIFE && g_knife_strong[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_strong_dmg))
}
if (weapon == CSW_KNIFE && g_knife_axe[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_axe_dmg))
}
if (weapon == CSW_KNIFE && g_knife_katana[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_katana_dmg))
}
if (weapon == CSW_KNIFE && g_knife_hammer[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_hammer_dmg))
}
if (weapon == CSW_KNIFE && g_knife_thanatos[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_thanatos_dmg))
}
if (weapon == CSW_KNIFE && g_knife_boss[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_boss_dmg))
}
if (weapon == CSW_KNIFE && g_knife_sur[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_sur_dmg))
}
if (weapon == CSW_KNIFE && g_knife_combat[attacker])
{
if(!task_exists(victim + 100))
{
g_burning1[victim] += 5
set_task(0.1, "Burning1", victim + 100, _, _, "b")
}
}
if (weapon == CSW_KNIFE && g_knife_strong[attacker])
{
if(!task_exists(victim + 100))
{
g_burning2[victim] += 6
set_task(0.1, "Burning2", victim + 100, _, _, "b")
}
}
if (weapon == CSW_KNIFE && g_knife_axe[attacker])
{
if(!task_exists(victim + 100))
{
g_burning3[victim] += 4
set_task(0.1, "Burning3", victim + 100, _, _, "b")
}
}
if (weapon == CSW_KNIFE && g_knife_katana[attacker])
{
if(!task_exists(victim + 100))
{
g_burning4[victim] += 7
set_task(0.1, "Burning4", victim + 100, _, _, "b")
}
}
if (weapon == CSW_KNIFE && g_knife_hammer[attacker])
{
if(!task_exists(victim + 100))
{
g_burning5[victim] += 8
set_task(0.1, "Burning5", victim + 100, _, _, "b")
}
}
if (weapon == CSW_KNIFE && g_knife_thanatos[attacker])
{
if(!task_exists(victim + 100))
{
g_burning6[victim] += 9
set_task(0.1, "Burning6", victim + 100, _, _, "b")
}
}
if (weapon == CSW_KNIFE && g_knife_boss[attacker])
{
if(!task_exists(victim + 100))
{
g_burning7[victim] += 11
set_task(0.1, "Burning7", victim + 100, _, _, "b")
}
}
return HAM_IGNORED
}
public fw_Knife_SecondaryAttack_Post(knife)
{
static id
id = get_pdata_cbase(knife, m_pPlayer, 4)
if(zp_get_user_zombie(id))
return HAM_IGNORED
if(is_user_connected(id) && g_knife_combat[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_knife_combat_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_strong[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_knife_strong_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_axe[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_knife_axe_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_katana[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_knife_katana_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_hammer[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_hammer_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_thanatos[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_thanatos_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_boss[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_boss_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_sur[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_sur_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
return HAM_IGNORED
}
public Burning1(taskid)
{
static origin[3], flags
get_user_origin(ID_FBURN1, origin)
flags = pev(ID_FBURN1, pev_flags)
if ((flags & FL_INWATER) || g_burning1[ID_FBURN1] < 1 || !is_user_alive(ID_FBURN1))
{
remove_task(taskid)
return
}
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE)
write_coord(origin[0]+random_num(-5, 5))
write_coord(origin[1]+random_num(-5, 5))
write_coord(origin[2]+random_num(-10, 10))
write_short(g_sprite1)
write_byte(2)
write_byte(200)
message_end()
g_burning1[ID_FBURN1]--
}
public Burning2(taskid)
{
static origin[3], flags
get_user_origin(ID_FBURN2, origin)
flags = pev(ID_FBURN2, pev_flags)
if ((flags & FL_INWATER) || g_burning2[ID_FBURN2] < 1 || !is_user_alive(ID_FBURN2))
{
remove_task(taskid)
return
}
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE)
write_coord(origin[0]+random_num(-5, 5))
write_coord(origin[1]+random_num(-5, 5))
write_coord(origin[2]+random_num(-10, 10))
write_short(g_sprite2)
write_byte(2)
write_byte(200)
message_end()
g_burning2[ID_FBURN2]--
}
public Burning3(taskid)
{
static origin[3], flags
get_user_origin(ID_FBURN3, origin)
flags = pev(ID_FBURN3, pev_flags)
if ((flags & FL_INWATER) || g_burning3[ID_FBURN3] < 1 || !is_user_alive(ID_FBURN3))
{
remove_task(taskid)
return
}
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE)
write_coord(origin[0]+random_num(-5, 5))
write_coord(origin[1]+random_num(-5, 5))
write_coord(origin[2]+random_num(-10, 10))
write_short(g_sprite3)
write_byte(2)
write_byte(200)
message_end()
g_burning3[ID_FBURN3]--
}
public Burning4(taskid)
{
static origin[3], flags
get_user_origin(ID_FBURN4, origin)
flags = pev(ID_FBURN1, pev_flags)
if ((flags & FL_INWATER) || g_burning4[ID_FBURN4] < 1 || !is_user_alive(ID_FBURN4))
{
remove_task(taskid)
return
}
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE)
write_coord(origin[0]+random_num(-5, 5))
write_coord(origin[1]+random_num(-5, 5))
write_coord(origin[2]+random_num(-10, 10))
write_short(g_sprite4)
write_byte(2)
write_byte(200)
message_end()
g_burning4[ID_FBURN1]--
}
public Burning5(taskid)
{
static origin[3], flags
get_user_origin(ID_FBURN5, origin)
flags = pev(ID_FBURN5, pev_flags)
if ((flags & FL_INWATER) || g_burning5[ID_FBURN5] < 1 || !is_user_alive(ID_FBURN5))
{
remove_task(taskid)
return
}
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE)
write_coord(origin[0]+random_num(-5, 5))
write_coord(origin[1]+random_num(-5, 5))
write_coord(origin[2]+random_num(-10, 10))
write_short(g_sprite5)
write_byte(2)
write_byte(200)
message_end()
g_burning5[ID_FBURN5]--
}
public Burning6(taskid)
{
static origin[3], flags
get_user_origin(ID_FBURN6, origin)
flags = pev(ID_FBURN6, pev_flags)
if ((flags & FL_INWATER) || g_burning6[ID_FBURN6] < 1 || !is_user_alive(ID_FBURN6))
{
remove_task(taskid)
return
}
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE)
write_coord(origin[0]+random_num(-5, 5))
write_coord(origin[1]+random_num(-5, 5))
write_coord(origin[2]+random_num(-10, 10))
write_short(g_sprite6)
write_byte(2)
write_byte(200)
message_end()
g_burning6[ID_FBURN6]--
}
public Burning7(taskid)
{
static origin[3], flags
get_user_origin(ID_FBURN7, origin)
flags = pev(ID_FBURN7, pev_flags)
if ((flags & FL_INWATER) || g_burning7[ID_FBURN7] < 1 || !is_user_alive(ID_FBURN7))
{
remove_task(taskid)
return
}
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE)
write_coord(origin[0]+random_num(-5, 5))
write_coord(origin[1]+random_num(-5, 5))
write_coord(origin[2]+random_num(-10, 10))
write_short(g_sprite7)
write_byte(2)
write_byte(200)
message_end()
g_burning7[ID_FBURN7]--
}
public event_Damage(id)
{
new weapon , attacker = get_user_attacker(id , weapon);
if(!is_user_alive(attacker))
return PLUGIN_CONTINUE;
if(weapon == CSW_KNIFE && g_knife_combat[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_strong[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_axe[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_katana[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_hammer[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_thanatos[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_boss[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_sur[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
return PLUGIN_CONTINUE;
}
stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
return 0;
new Float:vicorigin[3];
new Float:attorigin[3];
entity_get_vector(victim , EV_VEC_origin , vicorigin);
entity_get_vector(attacker , EV_VEC_origin , attorigin);
new Float:origin2[3]
origin2[0] = vicorigin[0] - attorigin[0];
origin2[1] = vicorigin[1] - attorigin[1];
new Float:largestnum = 0.0;
if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);
origin2[0] /= largestnum;
origin2[1] /= largestnum;
if (g_knife_combat[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_strong[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_axe[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_katana[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_hammer[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_thanatos[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_thanatos_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_thanatos_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_boss[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_boss_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_boss_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_sur[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_sur_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_sur_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
velocity[2] = random_float(200.0 , 275.0);
return 1;
}
public client_putinserver(id)
{
switch(random_num(0, 0))
{
case 0:
{
g_knife_combat[id] = true
}
}
}