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Silinmiş Konu   | Extra silah ( sarjor doldurmuyor )

3
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Konu

#1
Merhabalar
arkadaşlar zp extra pompalı silah sorun var
botlara karşı denedim hiç bir problem yoktu csd serverde kurdum sarjor doldurmuyor 8 mermi kullandıktan sonra mermi doldurmuyor bugta kaliyor sorunu çözebilirmisiniz 
şimdiden teşekkürler.

.....
PHP Kod:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

// Mofiying Plugin Info Will Violate CopyRight///
#define PLUGIN "[Z47] M3 Black Dragon"       /////
#define VERSION "1.1"                      /////
#define AUTHOR "ZinoZack47"                 /////
/////////////////////////////////////////////

#define MBD_WEAPONKEY                    2346647

#define WEAP_LINUX_XTRA_OFF                4
#define PLAYER_LINUX_XTRA_OFF            5

#define m_pPlayer                         41
#define m_flNextPrimaryAttack             46
#define m_flNextSecondaryAttack         47
#define m_flTimeWeaponIdle                48
#define m_iClip                            51
#define m_fInReload                        54
#define m_fInSpecialReload                 55
#define m_flNextReload                    75

#define m_flNextAttack                    83
#define m_pActiveItem                     373

#define OFFSET_M3_AMMO                   381

#define MBD_DRAW_TIME                     1.0

#define CSW_MBD                         CSW_M3
#define weapon_mbd                        "weapon_m3"

#define  MBD_FIRE_CLASSNAME             "mbd_fire"
#define  MBD_EGG_CLASSNAME                 "mbd_egg"
#define  MBD_DRAGON_CLASSNAME             "mbd_dragon"

const i_LastHitGroup 75
const pev_life pev_fuser1

enum
{
    
MODE_NORMAL,
    
MODE_NORMAL2,
    
MODE_FIRE
}

enum
{
    
MBD_IDLE 0,
    
MBD_SHOOT,
    
MBD_SHOOT2,
    
MBD_INSERT,
    
MBD_AFTER_RELOAD,
    
MBD_BEFORE_RELOAD,
    
MBD_DRAW,
    
MBD_SECONDARY_READY,
    
MBD_SECONDARY_SHOOT,
    
MBD_SECONDARY_INSERT,
    
MBD_SECONDARY_AFTER_RELOAD,
    
MBD_SECONDARY_BEFORE_RELOAD,
    
MBD_SECONDARY_DRAW
}

new 
MBD_V_MODEL[64] = "models/z47_m3dragon/v_m3dragon.mdl"
new MBD_P_MODEL[64] = "models/z47_m3dragon/p_m3dragon.mdl"
new MBD_W_MODEL[64] = "models/z47_m3dragon/w_m3dragon.mdl"

new const MBD_Sounds[][] = 
{
    
"weapons/z47_m3dragon/m3dragon-1_1.wav",
    
"weapons/z47_m3dragon/m3dragon-1_2.wav",
    
"weapons/z47_m3dragon/m3dragon-2.wav",
    
"weapons/z47_m3dragon/m3dragon_secondary_draw.wav",
    
"weapons/z47_m3dragon/m3dragon_reload_insert.wav",
    
"weapons/z47_m3dragon/m3dragon_after_reload.wav",
    
"weapons/z47_m3dragon/m3dragon_fire_loop.wav",
    
"weapons/z47_m3dragon/m3dragon_dragon_fx.wav",
    
"weapons/z47_m3dragon/m3dragon_exp.wav"
}

new const 
MBD_Effects[][] = 
{
    
"models/z47_m3dragon/ef_fireball2.mdl",
    
"models/z47_m3dragon/m3dragon_effect.mdl"
}

new const 
MBD_Sprites[][] = 
{
    
"sprites/weapon_m3dragon.txt",
    
"sprites/640hud18_47.spr",
    
"sprites/640hud19.spr",
    
"sprites/640hud43.spr",
    
"sprites/m3dragon_flame.spr",
    
"sprites/m3dragon_flame2.spr"
}

new const 
GUNSHOT_DECALS[] = { 4142434445 }

new 
cvar_dmg_mbdcvar_recoil_mbdg_itemidcvar_clip_mbdcvar_mbd_ammocvar_one_round
new g_maxplayersg_orig_event_mbdg_IsInPrimaryAttackg_iClipg_clip_counter[33]
new 
Float:cl_pushangle[33][3], m_iBlood[2]
new 
bool:g_has_mbd[33], g_clip_ammo[33], g_current_mode[33], g_MBDFire[33][2]
new 
g_MsgWeaponListg_MsgCurWeapon

const PRIMARY_WEAPONS_BIT_SUM =
(
1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|
(
1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)

public 
plugin_init()
{
    
register_plugin(PLUGINVERSIONAUTHOR)

    
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")

    
register_event("HLTV""Event_NewRound""a""1=0""2=0")
    
RegisterHam(Ham_Killed"player""fw_Killed")
    
RegisterHam(Ham_Item_Deployweapon_mbd"fw_Item_Deploy_Post"1)
    
RegisterHam(Ham_Weapon_PrimaryAttackweapon_mbd"fw_M3Dragon_PrimaryAttack")
    
RegisterHam(Ham_Weapon_PrimaryAttackweapon_mbd"fw_M3Dragon_PrimaryAttack_Post"1)
    
RegisterHam(Ham_Item_PostFrameweapon_mbd"fw_M3Dragon_ItemPostFrame")
    
RegisterHam(Ham_Weapon_Reloadweapon_mbd"fw_M3Dragon_Reload")
    
RegisterHam(Ham_Item_AddToPlayerweapon_mbd"fw_M3Dragon_AddToPlayer")
    
RegisterHam(Ham_Weapon_WeaponIdleweapon_mbd"fw_M3Dragon_WeaponIdle_Post"1)
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
    
RegisterHam(Ham_TraceAttack"worldspawn""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_breakable""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_wall""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_door""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_door_rotating""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_plat""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_rotating""fw_TraceAttack"1)

    
register_forward(FM_PlayerPreThink"fw_PlayerPreThink")
    
register_forward(FM_Think"fw_Think")
    
register_forward(FM_Touch"fw_Touch")
    
register_forward(FM_SetModel"fw_SetModel")
    
register_forward(FM_UpdateClientData"fw_UpdateClientData_Post"1)
    
register_forward(FM_PlaybackEvent"fw_PlaybackEvent")

    
cvar_clip_mbd register_cvar("zp_m3blackdragon_clip""8")
    
cvar_mbd_ammo register_cvar("zp_m3blackdragon_ammo""12")
    
cvar_dmg_mbd register_cvar("zp_m3blackdragon_dmg""500")
    
cvar_recoil_mbd register_cvar("zp_m3blackdragon_recoil""0.6")
    
cvar_one_round register_cvar("zp_m3blackdragon_one_round""0")

    
g_MsgWeaponList get_user_msgid("WeaponList")
    
g_MsgCurWeapon get_user_msgid("CurWeapon")

    
g_itemid zp_register_extra_item("M3 Black Dragon"10ZP_TEAM_HUMAN)

    
register_clcmd("weapon_m3dragon""select_m3dragon")
    
g_maxplayers get_maxplayers()
}

public 
plugin_precache()
{
    
precache_model(MBD_V_MODEL)
    
precache_model(MBD_P_MODEL)
    
precache_model(MBD_W_MODEL)

    for(new 
0sizeof(MBD_Sounds); i++)
        
precache_sound(MBD_Sounds[i])    
    
    for(new 
0sizeof(MBD_Sprites); i++)
        
<= <= precache_generic(MBD_Sprites[i]) : precache_model(MBD_Sprites[i])

    for(new 
0sizeof(MBD_Effects); i++)
        
precache_model(MBD_Effects[i])

    
m_iBlood[0] = precache_model("sprites/blood.spr")
    
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
    
    
register_forward(FM_PrecacheEvent"fw_PrecacheEvent_Post"1)

}

public 
plugin_natives ()
    
register_native("give_weapon_mbd""native_give_weapon_add"1)

public 
native_give_weapon_add(id)
    
give_m3dragon(id)

public 
select_m3dragon(id)
{
 
   engclient_cmd(idweapon_mbd)
 
   return PLUGIN_HANDLED
}

public 
fw_PrecacheEvent_Post(type, const name[])
{
    new 
weapon[32], event_mbd[64]
    
    
copy(weaponcharsmax(weapon), weapon_mbd)
    
replace(weaponcharsmax(weapon), "weapon_""")

    
formatex(event_mbdcharsmax(event_mbd), "events/%s.sc"weapon)

    if (
equal(event_mbdname))
    {
        
g_orig_event_mbd get_orig_retval()
        return 
FMRES_HANDLED
    
}

    return 
FMRES_IGNORED
}

public 
Event_NewRound()
{
    for(new 
id 0id <= g_maxplayersid++)
    {
        if(!
g_has_mbd[id])

        if(
get_pcvar_num(cvar_one_round))
            
remove_m3dragon(id)
    }
}

public 
fw_Killed(id)
    
remove_m3dragon(id)

public 
zp_user_humanized_post(id)
    
remove_m3dragon(id)

public 
client_disconnect(id)
    
remove_m3dragon(id)

public 
zp_user_infected_post(id)
    
remove_m3dragon(id)


public 
fw_SetModel(entitymodel[])
{
    if(!
pev_valid(entity))
        return 
FMRES_IGNORED

    
static weapon[32], old_mbd[64]

    if(!
fm_is_ent_classname(entity"weaponbox"))
        return 
FMRES_IGNORED

    copy
(weaponcharsmax(weapon), weapon_mbd)
    
replace(weaponcharsmax(weapon), "weapon_""")

    
formatex(old_mbdcharsmax(old_mbd), "models/w_%s.mdl"weapon)

    static 
owner
    owner 
pev(entitypev_owner)

    if(
equal(modelold_mbd))
    {
        static 
StoredWepID
        
        StoredWepID 
fm_find_ent_by_owner(-1weapon_mbdentity)
    
        if(!
pev_valid(StoredWepID))
            return 
FMRES_IGNORED
    
        
if(g_has_mbd[owner])
        {
            
set_pev(StoredWepIDpev_impulseMBD_WEAPONKEY)

            
remove_m3dragon(owner)

            
engfunc(EngFunc_SetModelentityMBD_W_MODEL)
                        
            return 
FMRES_SUPERCEDE
        
}
    }
    return 
FMRES_IGNORED
}

public 
give_m3dragon(id)
{
    
drop_weapons(id1)

    
g_has_mbd[id] = true
    g_current_mode
[id] = MODE_NORMAL

    fm_give_item
(idweapon_mbd)
    
    static 
weaponweapon fm_get_user_weapon_entity(idCSW_MBD)

    if(
pev_valid(weapon)) cs_set_weapon_ammo(weaponget_pcvar_num(cvar_clip_mbd))    

    
message_begin(MSG_ONE_UNRELIABLEg_MsgWeaponList, .player id)
    
write_string("weapon_m3dragon")
    
write_byte(5)
    
write_byte(32)
    
write_byte(-1)
    
write_byte(-1)
    
write_byte(0
    
write_byte(5)
    
write_byte(CSW_MBD)
    
write_byte(0)
    
message_end()
    
    
message_begin(MSG_ONE_UNRELIABLEg_MsgCurWeapon, .player id)
    
write_byte(1)
    
write_byte(CSW_MBD)
    
write_byte(get_pcvar_num(cvar_clip_mbd))
    
message_end()

    
cs_set_user_bpammo(idCSW_MBDget_pcvar_num(cvar_mbd_ammo))

    
make_fire(id)
}

public 
remove_m3dragon(id)
{
    
g_has_mbd[id] = false
    g_current_mode
[id] = MODE_NORMAL
    g_clip_counter
[id] = 0
    
    
if (pev_valid(g_MBDFire[id][0]) && pev_valid(g_MBDFire[id][1]))
    {
        
engfunc(EngFunc_RemoveEntityg_MBDFire[id][0])
        
g_MBDFire[id][0] = 0
        engfunc
(EngFunc_RemoveEntityg_MBDFire[id][1])
        
g_MBDFire[id][1] = 0
    
}

}

public 
fw_TraceAttack(iEntiAttackerFloat:flDamageFloat:fDir[3], ptriDamageType)
{
    if(!
is_user_alive(iAttacker))
        return 
HAM_IGNORED

    
new g_currentweapon get_user_weapon(iAttacker)

    if(
g_currentweapon != CSW_MBD || !g_has_mbd[iAttacker])
        return 
HAM_IGNORED

    
static Float:flEnd[3]
    
get_tr2(ptrTR_vecEndPosflEnd)

    if(
iEnt)
    {
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
        
write_byte(TE_DECAL)
        
engfunc(EngFunc_WriteCoordflEnd[0])
        
engfunc(EngFunc_WriteCoordflEnd[1])
        
engfunc(EngFunc_WriteCoordflEnd[2])
        
write_byte(GUNSHOT_DECALS[random_num (0sizeof GUNSHOT_DECALS -1)])
        
write_short(iEnt)
        
message_end()
    }
    else
    {
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
        
write_byte(TE_WORLDDECAL)
        
engfunc(EngFunc_WriteCoordflEnd[0])
        
engfunc(EngFunc_WriteCoordflEnd[1])
        
engfunc(EngFunc_WriteCoordflEnd[2])
        
write_byte(GUNSHOT_DECALS[random_num (0sizeof GUNSHOT_DECALS -1)])
        
message_end()
    }

    
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
    
write_byte(TE_GUNSHOTDECAL)
    
engfunc(EngFunc_WriteCoordflEnd[0])
    
engfunc(EngFunc_WriteCoordflEnd[1])
    
engfunc(EngFunc_WriteCoordflEnd[2])
    
write_short(iAttacker)
    
write_byte(GUNSHOT_DECALS[random_num (0sizeof GUNSHOT_DECALS -1)])
    
message_end()

    return 
HAM_IGNORED
}

public 
zp_extra_item_selected(iditemid)
{
    if(
itemid != g_itemid)
        return

    
give_m3dragon(id)
}

public 
fw_M3Dragon_AddToPlayer(itemid)
{
    if(!
pev_valid(item))
        return 
HAM_IGNORED

    
switch(pev(itempev_impulse))
    {
        case 
0:
        {
            
message_begin(MSG_ONEg_MsgWeaponList, .player id)
            
write_string(weapon_mbd)
            
write_byte(5)
            
write_byte(32)
            
write_byte(-1)
            
write_byte(-1)
            
write_byte(0
            
write_byte(5)
            
write_byte(CSW_MBD)
            
write_byte(0)
            
message_end()
            
            return 
HAM_IGNORED
        
}
        case 
MBD_WEAPONKEY:
        {
            
g_has_mbd[id] = true
            
            message_begin
(MSG_ONEg_MsgWeaponList, .player id)
            
write_string("weapon_m3dragon")
            
write_byte(5)
            
write_byte(32)
            
write_byte(-1)
            
write_byte(-1)
            
write_byte(0
            
write_byte(5)
            
write_byte(CSW_MBD)
            
write_byte(0)
            
message_end()

            
set_pev(itempev_impulse0)
            
            return 
HAM_HANDLED
        
}
    }

    return 
HAM_IGNORED
}

public 
fw_Item_Deploy_Post(weapon_ent)
{
    if(
pev_valid(weapon_ent) != 2)
        return

    static 
id
    id 
fm_cs_get_weapon_ent_owner(weapon_ent)
    
    if(
fm_cs_get_current_weapon_ent(id) != weapon_ent)
        return

    if(!
g_has_mbd[id])
        return

    
set_pev(idpev_viewmodel2MBD_V_MODEL)
    
set_pev(idpev_weaponmodel2MBD_P_MODEL)

    switch(
g_current_mode[id])
    {
        case 
MODE_NORMALMODE_NORMAL2fm_play_weapon_animation(idMBD_DRAW)
        case 
MODE_FIREfm_play_weapon_animation(idMBD_SECONDARY_DRAW)
    }

    
fm_set_weapon_idle_time(idweapon_mbdMBD_DRAW_TIME)
}

public 
fw_M3Dragon_WeaponIdle_Post(iEnt)
{
    if(
pev_valid(iEnt) != 2)
        return 
HAM_IGNORED

    
new id fm_cs_get_weapon_ent_owner(iEnt)

    if(
fm_cs_get_current_weapon_ent(id) != iEnt)
        return 
HAM_IGNORED

    
if (!g_has_mbd[id])
        return 
HAM_IGNORED;

    if(
get_pdata_float(iEntm_flTimeWeaponIdleWEAP_LINUX_XTRA_OFF) > 0.0 )
        return 
HAM_IGNORED
    
    
new iClip get_pdata_int(iEntm_iClipWEAP_LINUX_XTRA_OFF)
    new 
iMaxClip get_pcvar_num(cvar_clip_mbd)
    new 
fInSpecialReload get_pdata_int(iEntm_fInSpecialReloadWEAP_LINUX_XTRA_OFF)

    if(!
iClip && !fInSpecialReload)
        return 
HAM_IGNORED

    
if(fInSpecialReload)
    {
        static 
iBpAmmoiBpAmmo get_pdata_int(idOFFSET_M3_AMMOPLAYER_LINUX_XTRA_OFF)

        if(
iClip iMaxClip && iClip == && iBpAmmo)
            
Shotgun_Reload(iEntiMaxClipiClipiBpAmmoid)

        else if(
iClip == iMaxClip && iClip != 8)
        {
            
fm_play_weapon_animation(idg_current_mode[id] == MODE_FIRE MBD_SECONDARY_AFTER_RELOAD MBD_AFTER_RELOAD)
            
            
set_pdata_int(iEntm_fInSpecialReload0WEAP_LINUX_XTRA_OFF)
            
set_pdata_float(iEntm_flTimeWeaponIdle1.5WEAP_LINUX_XTRA_OFF)
        }

    }
    else
    {
        switch(
g_current_mode[id])
        {
            case 
MODE_NORMALMODE_NORMAL2fm_play_weapon_animation(idMBD_IDLE)
            case 
MODE_FIREfm_play_weapon_animation(idMBD_SECONDARY_READY)
        }
    }
    return 
HAM_IGNORED
}

public 
fw_UpdateClientData_Post(idSendWeaponsCD_Handle)
{
    if(!
is_user_alive(id) || get_user_weapon(id) != CSW_MBD || !g_has_mbd[id])
        return 
FMRES_IGNORED
    
    set_cd
(CD_HandleCD_flNextAttackget_gametime() + 0.001)
    return 
FMRES_HANDLED
}

public 
fw_M3Dragon_PrimaryAttack(Weapon)
{
    new 
id fm_cs_get_weapon_ent_owner(Weapon)
    
    if (!
g_has_mbd[id])
        return 
HAM_IGNORED

    g_IsInPrimaryAttack 
1
    pev
(idpev_punchanglecl_pushangle[id])

    
g_clip_ammo[id] = cs_get_weapon_ammo(Weapon)
    
g_iClip cs_get_weapon_ammo(Weapon)

    return 
HAM_IGNORED
}

public 
fw_PlaybackEvent(flagsinvokereventidFloat:delayFloat:origin[3], Float:angles[3], Float:fparam1Float:fparam2iParam1iParam2bParam1bParam2)
{
    if (
eventid != g_orig_event_mbd || !g_IsInPrimaryAttack)
        return 
FMRES_IGNORED
    
    
if (!(<= invoker <= g_maxplayers))
 
       return FMRES_IGNORED

    engfunc
(EngFunc_PlaybackEventflags FEV_HOSTONLYinvokereventiddelayoriginanglesfparam1fparam2iParam1iParam2bParam1bParam2)
    return 
FMRES_SUPERCEDE
}

public 
fw_M3Dragon_PrimaryAttack_Post(Weapon)
{
    
g_IsInPrimaryAttack 0
    
new id fm_cs_get_weapon_ent_owner(Weapon)
    
    if(!
is_user_alive(id))
        return 
HAM_IGNORED

    
new szClipszAmmo
    get_user_weapon
(idszClipszAmmo)

    if(
g_iClip <= cs_get_weapon_ammo(Weapon))
        return 
HAM_IGNORED

    
if(g_has_mbd[id])
    {
        if (!
g_clip_ammo[id])
            return 
HAM_IGNORED

        
new Float:push[3]

        
pev(id,pev_punchangle,push)
        
xs_vec_sub(push,cl_pushangle[id],push)

        
xs_vec_mul_scalar(pushget_pcvar_float(cvar_recoil_mbd), push)
        
xs_vec_add(pushcl_pushangle[id], push)
        
set_pev(id,pev_punchanglepush)

        switch(
g_current_mode[id])
        {
            case 
MODE_NORMAL:
            {
                
fm_play_weapon_animation(idMBD_SHOOT)
                
emit_sound(idCHAN_WEAPONMBD_Sounds[MODE_NORMAL], VOL_NORMATTN_NORM0PITCH_NORM)
            }
            case 
MODE_NORMAL2:
            {
                
fm_play_weapon_animation(idMBD_SHOOT2)
                
emit_sound(idCHAN_WEAPONMBD_Sounds[MODE_NORMAL2], VOL_NORMATTN_NORM0PITCH_NORM)
            }
            case 
MODE_FIRE
            {
                
fm_play_weapon_animation(idMBD_SECONDARY_SHOOT)
                
emit_sound(idCHAN_WEAPONMBD_Sounds[MODE_FIRE], VOL_NORMATTN_NORM0PITCH_NORM)
            }
        }
        
    }

    return 
HAM_IGNORED
}

public 
fw_TakeDamage(victiminflictorattackerFloat:damagedamagetype)
{
    if (
victim != attacker && is_user_connected(attacker))
    {
        if(
get_user_weapon(attacker) == CSW_MBD)
        {
            if(
g_has_mbd[attacker])
            {
                new 
g_HitGroup get_pdata_int(victimi_LastHitGroup)
                switch(
g_HitGroup)
                {
                    case 
HIT_HEADdamage get_pcvar_num(cvar_dmg_mbd) * 2.0
                    
case HIT_LEFTARM .. HIT_RIGHTLEGdamage get_pcvar_num(cvar_dmg_mbd) * 0.75
                    
case HIT_CHESTHIT_STOMACHdamage float(get_pcvar_num(cvar_dmg_mbd))
                }
                if(~
damagetype DMG_SLASH)
                    
Check_Counter(attacker)
                
                
SetHamParamFloat(4damage)        
            }
        }
    }
}

public 
message_DeathMsg(msg_idmsg_destid)
{
    static 
TruncatedWeapon[33], iAttackeriVictimweapon[32]
    
    
copy(weaponcharsmax(weapon), weapon_mbd)
    
replace(weaponcharsmax(weapon), "weapon_""")

    
get_msg_arg_string(4TruncatedWeaponcharsmax(TruncatedWeapon))

    
iAttacker get_msg_arg_int(1)
    
iVictim get_msg_arg_int(2)

    if(!
is_user_connected(iAttacker) || iAttacker == iVictim)
        return 
PLUGIN_CONTINUE

    
if(equal(TruncatedWeaponweapon) && get_user_weapon(iAttacker) == CSW_MBD && g_has_mbd[iAttacker])
            
set_msg_arg_string(4"m3dragon")

    return 
PLUGIN_CONTINUE
}

public 
fw_M3Dragon_ItemPostFrame(weapon_entity
{
    if(!
pev_valid(weapon_entity))
        return 
HAM_IGNORED
        
    
new id fm_cs_get_weapon_ent_owner(weapon_entity)

    if (!
is_user_connected(id))
        return 
HAM_IGNORED

    
if (!g_has_mbd[id])
        return 
HAM_IGNORED

    
new iClipExtra get_pcvar_num(cvar_clip_mbd)
    new 
Float:flNextAttack get_pdata_float(idm_flNextAttackPLAYER_LINUX_XTRA_OFF)

    new 
iBpAmmo cs_get_user_bpammo(idCSW_MBD)
    new 
iClip get_pdata_int(weapon_entitym_iClipWEAP_LINUX_XTRA_OFF)
    new 
iButton pev(idpev_button)
    new 
fInReload get_pdata_int(weapon_entitym_fInReloadWEAP_LINUX_XTRA_OFF

    if(
fInReload && flNextAttack <= 0.0)
    {
        new 
min(iClipExtra iClipiBpAmmo)
        
set_pdata_int(weapon_entitym_iClipiClip jWEAP_LINUX_XTRA_OFF)
        
set_pdata_int(idOFFSET_M3_AMMOiBpAmmo-jPLAYER_LINUX_XTRA_OFF)
        
set_pdata_int(weapon_entitym_fInReload0WEAP_LINUX_XTRA_OFF)

        
cs_set_weapon_ammo(weapon_entityget_pcvar_num(cvar_clip_mbd))
    }

    
M3Dragon_Dance(idweapon_entityiButton)

    return 
HAM_IGNORED
}

public 
fw_PlayerPreThink(id)
{
    if(
get_user_weapon(id) != CSW_MBD || !g_has_mbd[id])
        return 
FMRES_IGNORED

    
if(g_current_mode[id] == MODE_FIRE)
    {
        if (
pev_valid(g_MBDFire[id][0]) && pev_valid(g_MBDFire[id][1]))
        {
            
fm_set_entity_visibility(g_MBDFire[id][0])
            
fm_set_entity_visibility(g_MBDFire[id][1])
        }
    }
    else
    {
        if (
pev_valid(g_MBDFire[id][0]) && pev_valid(g_MBDFire[id][1]))
        {
            
fm_set_entity_visibility(g_MBDFire[id][0], false)
            
fm_set_entity_visibility(g_MBDFire[id][1], false)
        }
    }

    return 
FMRES_IGNORED
}

public 
M3Dragon_Dance(idweapon_entityiButton)
{
    if(
get_pdata_float(idm_flNextAttack) > 0.0)
        return

    if(
get_pdata_float(weapon_entitym_flNextSecondaryAttackWEAP_LINUX_XTRA_OFF) <= 0.0 && iButton IN_ATTACK2 && iButton & ~IN_ATTACK)
    {
        switch(
g_current_mode[id])
        {
            case 
MODE_NORMAL:
            {
                if(
g_clip_ammo[id])
                {
                    
g_current_mode[id] = MODE_NORMAL2
                    ExecuteHamB
(Ham_Weapon_PrimaryAttackweapon_entity)
                    if(
g_current_mode[id] != MODE_FIREg_current_mode[id] = MODE_NORMAL
                
}
            }
            case 
MODE_FIRE:
            {
                
shoot_ball(id)
                
g_current_mode[id] = MODE_NORMAL
            
}
        }
    }
}

public 
shoot_ball(id)
{
    new 
mbd_egg engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"))
    
    if(!
pev_valid(mbd_egg))
        return
    
    
set_pev(mbd_eggpev_classnameMBD_EGG_CLASSNAME)
    
engfunc(EngFunc_SetModelmbd_eggMBD_Effects[0])

    
set_pev(mbd_eggpev_movetypeMOVETYPE_PUSHSTEP)
    
set_pev(mbd_eggpev_solidSOLID_BBOX)

    static 
Float:Origin[3], Float:Angles[3]
    
    
engfunc(EngFunc_GetAttachmentid2OriginAngles)
    
pev(idpev_anglesAngles)
    
    
set_pev(mbd_eggpev_originOrigin)
    
set_pev(mbd_eggpev_anglesAngles)
    
set_pev(mbd_eggpev_ownerid)

    static 
Float:Velocity[3], Float:TargetOrigin[3]
    
    
fm_get_aim_origin(idTargetOrigin)
    
get_speed_vector(OriginTargetOrigin1800.0Velocity)
    
    
set_pev(mbd_eggpev_velocityVelocity)
}

public 
make_fire(id)
{
    
g_MBDFire[id][0] = engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"env_sprite"))
    
    if(
pev_valid(g_MBDFire[id][0]))
    {
        
engfunc(EngFunc_SetModelg_MBDFire[id][0], MBD_Sprites[4])
        
set_pev(g_MBDFire[id][0], pev_classnameMBD_FIRE_CLASSNAME)
        
set_pev(g_MBDFire[id][0], pev_bodyMODE_FIRE 1)
        
set_pev(g_MBDFire[id][0], pev_aimentid)
        
set_pev(g_MBDFire[id][0], pev_movetypeMOVETYPE_FOLLOW)
        
set_pev(g_MBDFire[id][0], pev_rendermodekRenderTransAdd)
        
set_pev(g_MBDFire[id][0], pev_renderamt200.00)
        
set_pev(g_MBDFire[id][0], pev_scale0.1)
        
set_pev(g_MBDFire[id][0], pev_framerandom_num(02))
        
set_pev(g_MBDFire[id][0], pev_framerate30.00)
        
set_pev(g_MBDFire[id][0], pev_nextthinkget_gametime() + 0.05)
        
dllfunc(DLLFunc_Spawng_MBDFire[id][0])
    }

    
g_MBDFire[id][1] = engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"env_sprite"))
    
    if(
pev_valid(g_MBDFire[id][1]))
    {
        
engfunc(EngFunc_SetModelg_MBDFire[id][1], MBD_Sprites[5])
        
set_pev(g_MBDFire[id][1], pev_classnameMBD_FIRE_CLASSNAME)
        
set_pev(g_MBDFire[id][1], pev_bodyMODE_FIRE 2)
        
set_pev(g_MBDFire[id][1], pev_aimentid)
        
set_pev(g_MBDFire[id][1], pev_movetypeMOVETYPE_FOLLOW)
        
set_pev(g_MBDFire[id][1], pev_rendermodekRenderTransAdd)
        
set_pev(g_MBDFire[id][1], pev_renderamt200.00)
        
set_pev(g_MBDFire[id][1], pev_scale0.1)
        
set_pev(g_MBDFire[id][1], pev_framerandom_num(02))
        
set_pev(g_MBDFire[id][1], pev_framerate30.00)
        
set_pev(g_MBDFire[id][1], pev_nextthinkget_gametime() + 0.05)
        
dllfunc(DLLFunc_Spawng_MBDFire[id][1])
    }
}

public 
fw_Touch(iEntiTouchedEnt)
{
    if (!
pev_valid(iEnt))
        return 
FMRES_IGNORED

    
if(fm_is_ent_classname(iEntMBD_EGG_CLASSNAME))
    {
        
summon_dragon(iEnt)
        
engfunc(EngFunc_RemoveEntityiEnt)
    }

    return 
FMRES_IGNORED
}

public 
summon_dragon(mbd_egg)
{
    if(!
pev_valid(mbd_egg))
        return

    new 
id pev(mbd_eggpev_owner)

    static 
Float:flOrigin[3]
    
pev(mbd_eggpev_originflOrigin)

    new 
mbd_dragon engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target")) 

    if(!
pev_valid(mbd_dragon))
        return

    
set_pev(mbd_dragonpev_classnameMBD_DRAGON_CLASSNAME)
    
    
engfunc(EngFunc_SetModelmbd_dragonMBD_Effects[1])

    
set_pev(mbd_dragonpev_rendermodekRenderTransAdd)

    
set_pev(mbd_dragonpev_renderamt255.0)

    
engfunc(EngFunc_SetOriginmbd_dragonflOrigin)

    
engfunc(EngFunc_DropToFloormbd_dragon)
    
    
set_pev(mbd_dragonpev_solidSOLID_NOT)

    
set_pev(mbd_dragonpev_scale0.1)

    
set_pev(mbd_dragonpev_animtimeget_gametime())

    
set_pev(mbd_dragonpev_framerate1.0)
    
    
set_pev(mbd_dragonpev_sequence1)

    
set_pev(mbd_dragonpev_ownerid)

    
set_pev(mbd_dragonpev_lifeget_gametime() + 4.5)

    
set_pev(mbd_dragonpev_nextthinkget_gametime() + 0.1)

    
emit_sound(idCHAN_STATICMBD_Sounds[7], VOL_NORMATTN_NORM0PITCH_NORM)

    
set_task(0.2"dragon_vortex"mbd_dragon MBD_WEAPONKEY, .flags "b")
}

public 
dragon_vortex(mbd_dragon)
{
    
mbd_dragon -= MBD_WEAPONKEY

    
new id pev(mbd_dragonpev_owner)
    static 
Float:flOrigin[3]
    
pev(mbd_dragonpev_originflOrigin)

    for(new 
victim 0victim <= g_maxplayersvictim++)
    {
        if(!
is_user_connected(victim))
            continue

        if(!
is_user_alive(victim) || !zp_get_user_zombie(victim))
            continue

        if(
fm_entity_range(mbd_dragonvictim) >= 400.0)
            continue

        
Make_Vortex(victimflOrigin300)
        
        new 
Float:damage float(get_pcvar_num(cvar_dmg_mbd)) / 2

        ExecuteHamB
(Ham_TakeDamagevictim ididdamageDMG_SLASH)        
        
make_blood(victimdamage)
    }
}

public 
fw_Think(iEnt)
{
    if(!
pev_valid(iEnt))
        return 
FMRES_HANDLED

    
if(fm_is_ent_classname(iEntMBD_FIRE_CLASSNAME))
    {
        new 
id pev(iEntpev_aiment)
        
        if(
get_user_weapon(id) != CSW_MBD || g_current_mode[id] != MODE_FIRE)
        {
            if (
pev_valid(g_MBDFire[id][0]) && pev_valid(g_MBDFire[id][1]))
            {
                
fm_set_entity_visibility(g_MBDFire[id][0], 0)
                
fm_set_entity_visibility(g_MBDFire[id][1], 0)
            }
        }

        static 
Float:flRenderAmt
        pev
(iEntpev_renderamtflRenderAmt)
        
flRenderAmt flRenderAmt 20.00
        
        
if(flRenderAmt 200.00)
            
flRenderAmt 200.00

        set_pev
(iEntpev_renderamtflRenderAmt)
    }
    else if(
fm_is_ent_classname(iEntMBD_DRAGON_CLASSNAME))
    {
        if(
pev(iEntpev_life) - get_gametime() <= 0)
        {
            new 
id pev(iEntpev_owner)
            
set_pev(iEntpev_flagsFL_KILLME)
            
g_clip_counter[id] = 0
            remove_task
(iEnt+MBD_WEAPONKEY)
            
engfunc(EngFunc_RemoveEntityiEnt)
            return 
FMRES_IGNORED
        
}
    }

    
set_pev(iEntpev_nextthinkget_gametime() + 0.05)

    return 
FMRES_IGNORED
}

public 
fw_M3Dragon_Reload(mbd)
{
    if(
pev_valid(mbd) != 2)
        return 
HAM_IGNORED

    
new id fm_cs_get_weapon_ent_owner(mbd)

    if(
fm_cs_get_current_weapon_ent(id) != mbd)
        return 
HAM_IGNORED

    
if(!g_has_mbd[id])
        return 
HAM_IGNORED

    
new iBpAmmo get_pdata_int(idOFFSET_M3_AMMOPLAYER_LINUX_XTRA_OFF
    new 
iClip get_pdata_int(mbdm_iClipWEAP_LINUX_XTRA_OFF
    new 
iMaxClip get_pcvar_num(cvar_clip_mbd)

    
Shotgun_Reload(mbdiMaxClipiClipiBpAmmoid)

    return 
HAM_SUPERCEDE 
}

stock Shotgun_Reload(iEntiMaxClipiClipiBpAmmoid

    if(
iBpAmmo <= || iClip == iMaxClip
        return 

    if(
get_pdata_int(iEntm_flNextPrimaryAttackWEAP_LINUX_XTRA_OFF) > 0.0
        return

    switch(
get_pdata_int(iEntm_fInSpecialReloadWEAP_LINUX_XTRA_OFF)) 
    { 
        case 
0
        { 
            
fm_play_weapon_animation(idg_current_mode[id] == MODE_FIRE MBD_SECONDARY_BEFORE_RELOAD MBD_BEFORE_RELOAD
            
set_pdata_int(iEntm_fInSpecialReload1
            
set_pdata_float(idm_flNextAttack0.2)
            
fm_set_weapon_idle_time(idweapon_mbd0.2)
        } 
        case 
1:
        {    
            if(
get_pdata_float(iEntm_flTimeWeaponIdle) > 0.0
                return 

            
fm_play_weapon_animation(idg_current_mode[id] == MODE_FIRE MBD_SECONDARY_INSERT MBD_INSERT)
            
set_pdata_int(iEntm_fInSpecialReload2)
            
set_pdata_float(iEntm_flNextReload0.2)
            
set_pdata_float(iEntm_flTimeWeaponIdle0.5
        } 
        case 
2
        {
            
set_pdata_int(iEntm_iClipiClip+1
            
set_pdata_int(idOFFSET_M3_AMMOiBpAmmo-1
            
set_pdata_int(iEntm_fInSpecialReload1
        } 
    }
 

stock Make_Vortex
(idFloat:flOrigin[3], offset)
{
    new 
Float:flPlayer[3], Float:flTarget[3], Float:flVelocity[3], Float:flDistance
    
    pev
(idpev_originflPlayer)
    
    
flPlayer[2] = 0.0
    
    flTarget
[0] = flOrigin[0]
    
flTarget[1] = flOrigin[1]
    
flTarget[2] = 0.0

    flDistance 
vector_distance(flPlayerflTarget)
    
    
flVelocity[0] = (flTarget[0] -  flPlayer[0]) / flDistance    
    flVelocity
[1] = (flTarget[1] -  flPlayer[1]) / flDistance

    flTarget
[0] += flVelocity[1] * offset
    flTarget
[1] -= flVelocity[0] * offset
    
    flDistance 
vector_distance(flPlayerflTarget)
    
    
flVelocity[0] = (flTarget[0] -  flPlayer[0]) / flDistance    
    flVelocity
[1] = (flTarget[1] -  flPlayer[1]) / flDistance
    
    flVelocity
[0] = flVelocity[0] * 1500
    flVelocity
[1] = flVelocity[1] * 1500
    flVelocity
[2] = 0.4 1500
    
    set_pev
(idpev_velocityflVelocity)
}

stock make_blood(idFloat:Damage)
{
    new 
bloodColor ExecuteHam(Ham_BloodColorid)
    new 
Float:origin[3]
    
pev(idpev_originorigin)

    if (
bloodColor == -1)
        return

    
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
    
write_byte(TE_BLOODSPRITE)
    
write_coord(floatround(origin[0]))
    
write_coord(floatround(origin[1]))
    
write_coord(floatround(origin[2]))
    
write_short(m_iBlood[1])
    
write_short(m_iBlood[0])
    
write_byte(bloodColor)
    
write_byte(min(max(3floatround(Damage)/5), 16))
    
message_end()
}

stock fm_get_aim_origin(indexFloat:origin[3])
{
    new 
Float:start[3], Float:view_ofs[3];
    
pev(indexpev_originstart);
    
pev(indexpev_view_ofsview_ofs);
    
xs_vec_add(startview_ofsstart);

    new 
Float:dest[3];
    
pev(indexpev_v_angledest);
    
engfunc(EngFunc_MakeVectorsdest);
    
global_get(glb_v_forwarddest);
    
xs_vec_mul_scalar(dest9999.0dest);
    
xs_vec_add(startdestdest);

    
engfunc(EngFunc_TraceLinestartdest0index0);
    
get_tr2(0TR_vecEndPosorigin);

    return 
1;
}

stock fm_cs_get_current_weapon_ent(id)
    return 
get_pdata_cbase(idm_pActiveItemPLAYER_LINUX_XTRA_OFF)

stock fm_cs_get_weapon_ent_owner(ent)
    return 
get_pdata_cbase(entm_pPlayerWEAP_LINUX_XTRA_OFF)

stock fm_set_weapon_idle_time(id, const class[], Float:IdleTime)
{
    static 
weapon_ent
    weapon_ent 
fm_find_ent_by_owner(-1, class, id)

    if(!
pev_valid(weapon_ent))
        return

    
set_pdata_float(weapon_entm_flNextPrimaryAttackIdleTimeWEAP_LINUX_XTRA_OFF)
    
set_pdata_float(weapon_entm_flNextSecondaryAttackIdleTimeWEAP_LINUX_XTRA_OFF)
    
set_pdata_float(weapon_entm_flTimeWeaponIdleIdleTime 0.50WEAP_LINUX_XTRA_OFF)
}

stock fm_play_weapon_animation(const id, const Sequence)
{
    
set_pev(idpev_weaponanimSequence)
    
    
message_begin(MSG_ONE_UNRELIABLESVC_WEAPONANIM, .player id)
    
write_byte(Sequence)
    
write_byte(pev(idpev_body))
    
message_end()
}

stock fm_find_ent_by_owner(index, const classname[], ownerjghgtype 0)
{
    new 
strtype[11] = "classname"ent index;

    switch (
jghgtype)
    {
        case 
1strtype "target";
        case 
2strtype "targetname";
    }

    while ((
ent engfunc(EngFunc_FindEntityByStringentstrtypeclassname)) && pev(entpev_owner) != owner) {}

    return 
ent;
}

stock fm_give_item(index, const item[])
{
    if (!
equal(item"weapon_"7) && !equal(item"ammo_"5) && !equal(item"item_"5) && !equal(item"tf_weapon_"10))
        return 
0;

    new 
ent engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocStringitem));
    
    if (!
pev_valid(ent))
        return 
0;

    new 
Float:origin[3];
    
pev(indexpev_originorigin);
    
set_pev(entpev_originorigin);
    
set_pev(entpev_spawnflagspev(entpev_spawnflags) | SF_NORESPAWN);
    
dllfunc(DLLFunc_Spawnent);

    new 
save pev(entpev_solid);
    
dllfunc(DLLFunc_Touchentindex);
    if (
pev(entpev_solid) != save)
        return 
ent;

    
engfunc(EngFunc_RemoveEntityent);

    return -
1;
}

stock Check_Counter(id)
{
    if(
get_user_weapon(id) != CSW_MBD || !g_has_mbd[id])
        return

    if(
g_current_mode[id] == MODE_FIRE)
        return

    if(
g_clip_counter[id] >= 7)
    {
        
g_current_mode[id] = MODE_FIRE
        g_clip_counter
[id] = 0
        make_fire
(id)
        return
    }

    
g_clip_counter[id]++
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speedFloat:new_velocity[3])
{
    
new_velocity[0] = origin2[0] - origin1[0]
    
new_velocity[1] = origin2[1] - origin1[1]
    
new_velocity[2] = origin2[2] - origin1[2]

    new 
Float:num floatsqroot(speed speed / (new_velocity[0] * new_velocity[0] + new_velocity[1] * new_velocity[1] + new_velocity[2] * new_velocity[2]))
    
    
new_velocity[0] *= num
    new_velocity
[1] *= num
    new_velocity
[2] *= num
    
    
return 1;
}

stock fm_get_user_weapon_entity(idwid 0)
{
    new 
weap widclipammo;
    if (!
weap && !(weap get_user_weapon(idclipammo)))
        return 
0;

    if(!
pev_valid(weap))
        return 
0

    
new class[32];
    
get_weaponname(weap, class, sizeof class - 1);

    return 
fm_find_ent_by_owner(-1, class, id);
}

stock Float:fm_entity_range(ent1ent2)
{
    new 
Float:origin1[3], Float:origin2[3]
    
    
pev(ent1pev_originorigin1)
    
pev(ent2pev_originorigin2)

    return 
get_distance_f(origin1origin2)
}

stock bool:fm_is_ent_classname(index, const classname[])
{
    if (!
pev_valid(index))
        return 
false;

    new class[
32];
    
pev(indexpev_classname, class, sizeof class - 1);

    if (
equal(class, classname))
        return 
true;

    return 
false;
}

stock fm_set_entity_visibility(indexvisible true)
{
    
set_pev(indexpev_effectsvisible pev(indexpev_effects) & ~EF_NODRAW pev(indexpev_effects) | EF_NODRAW);
    return 
1;
}

stock drop_weapons(iddropwhat)
{
 
    static weapons[32], numiweaponid
     num 
0
     get_user_weapons
(idweaponsnum)
 
    
     
for (0numi++)
 
    {
 
         weaponid weapons[i]
 
         
          if 
(dropwhat == && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
 
         {
 
              static wname[32]
 
              get_weaponname(weaponidwnamesizeof wname 1)
 
              engclient_cmd(id"drop"wname)
 
         }
 
    }




.sma z47_m3blackdragon.sma (Dosya Boyutu: 31.65 KB | İndirme Sayısı: 1)
#2
Botlara karşı sorun yoksa online'da niye sorun yaratsın ?
Birde eklentilerinizi kontrol edebilirmisiniz



#3
bilmiyorum hocam csduragi bir cok hatalarla karşılaşıyoruz normal
sadece bende sorun olan birşey değil diğer plague serveri olan arkadaşımızda kurdu aynı hata ile karşılaştık


#4
Son Düzenleme: 20-09-2018, Saat: 18:29, Düzenleyen: Centilmen.
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