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At veriyim..
Son Düzenleme: 13-12-2017, Saat: 16:23, Düzenleyen: BraveMan.
PHP Kod:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#define PLUGIN "Bhop Abilities"
#define VERSION "0.5.2"
#define AUTHOR "ConnorMcLeod"
#define MAX_PLAYERS 32
#define OFFSET_CAN_LONGJUMP 356 // VEN
#define BUNNYJUMP_MAX_SPEED_FACTOR 1.7
#define PLAYER_JUMP 6
new g_iCdWaterJumpTime[MAX_PLAYERS+1]
new bool:g_bAlive[MAX_PLAYERS+1]
new bool:g_bAutoBhop[MAX_PLAYERS+1]
new g_pcvarBhopStyle, g_pcvarAutoBhop, g_pcvarFallDamage
new g_pcvarGravity
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_cvar("bhop_abilities", VERSION, FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_SPONLY)
g_pcvarBhopStyle = register_cvar("bhop_style", "0") // (1 : no slowdown, 2 : no speed limit)
g_pcvarAutoBhop = register_cvar("bhop_auto", "0")
g_pcvarFallDamage = register_cvar("mp_falldamage", "1.0")
RegisterHam(Ham_Player_Jump, "player", "Player_Jump")
register_forward(FM_UpdateClientData, "UpdateClientData")
register_forward(FM_CmdStart, "CmdStart")
RegisterHam(Ham_Spawn, "player", "Check_Alive", 1)
RegisterHam(Ham_Killed, "player", "Check_Alive", 1)
RegisterHam(Ham_TakeDamage, "player", "Ham_TakeDamage_player")
register_concmd("amx_autobhop", "AdminCmd_Bhop", ADMIN_LEVEL_A, "<nick|#userid> <0|1>")
g_pcvarGravity = get_cvar_pointer("sv_gravity")
}
public Check_Alive(id)
{
g_bAlive[id] = bool:is_user_alive(id)
}
public Ham_TakeDamage_player(id, ent, idattacker, Float:damage, damagebits)
{
if( damagebits != DMG_FALL )
return HAM_IGNORED
damage *= get_pcvar_float(g_pcvarFallDamage)
SetHamParamFloat(4, damage)
return HAM_HANDLED
}
public CmdStart(id, uc_handle, seed)
{
if( g_bAlive[id]
&& get_pcvar_num(g_pcvarBhopStyle)
&& get_uc(uc_handle, UC_Buttons) & IN_USE
&& pev(id, pev_flags) & FL_ONGROUND )
{
static Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[0] *= 0.3
fVelocity[1] *= 0.3
fVelocity[2] *= 0.3
set_pev(id, pev_velocity, fVelocity)
}
}
public Player_Jump(id)
{
if( !g_bAlive[id] )
{
return
}
static iBhopStyle ; iBhopStyle = get_pcvar_num(g_pcvarBhopStyle)
if(!iBhopStyle)
{
static iOldButtons ; iOldButtons = pev(id, pev_oldbuttons)
if( (get_pcvar_num(g_pcvarAutoBhop) || g_bAutoBhop[id]) && iOldButtons & IN_JUMP && pev(id, pev_flags) & FL_ONGROUND)
{
iOldButtons &= ~IN_JUMP
set_pev(id, pev_oldbuttons, iOldButtons)
set_pev(id, pev_gaitsequence, PLAYER_JUMP)
set_pev(id, pev_frame, 0.0)
return
}
return
}
if( g_iCdWaterJumpTime[id] )
{
//client_print(id, print_center, "Water Jump !!!")
return
}
if( pev(id, pev_waterlevel) >= 2 )
{
return
}
static iFlags ; iFlags = pev(id, pev_flags)
if( !(iFlags & FL_ONGROUND) )
{
return
}
static iOldButtons ; iOldButtons = pev(id, pev_oldbuttons)
if( !get_pcvar_num(g_pcvarAutoBhop) && !g_bAutoBhop[id] && iOldButtons & IN_JUMP )
{
return
}
// prevent the game from making the player jump
// as supercede this forward just fails
set_pev(id, pev_oldbuttons, iOldButtons | IN_JUMP)
static Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
if(iBhopStyle == 1)
{
static Float:fMaxScaledSpeed
pev(id, pev_maxspeed, fMaxScaledSpeed)
if(fMaxScaledSpeed > 0.0)
{
fMaxScaledSpeed *= BUNNYJUMP_MAX_SPEED_FACTOR
static Float:fSpeed
fSpeed = floatsqroot(fVelocity[0]*fVelocity[0] + fVelocity[1]*fVelocity[1] + fVelocity[2]*fVelocity[2])
if(fSpeed > fMaxScaledSpeed)
{
static Float:fFraction
fFraction = ( fMaxScaledSpeed / fSpeed ) * 0.65
fVelocity[0] *= fFraction
fVelocity[1] *= fFraction
fVelocity[2] *= fFraction
}
}
}
static Float:fFrameTime, Float:fPlayerGravity
global_get(glb_frametime, fFrameTime)
pev(id, pev_gravity, fPlayerGravity)
new iLJ
if( (pev(id, pev_bInDuck) || iFlags & FL_DUCKING)
&& get_pdata_int(id, OFFSET_CAN_LONGJUMP)
&& pev(id, pev_button) & IN_DUCK
&& pev(id, pev_flDuckTime) )
{
static Float:fPunchAngle[3], Float:fForward[3]
pev(id, pev_punchangle, fPunchAngle)
fPunchAngle[0] = -5.0
set_pev(id, pev_punchangle, fPunchAngle)
global_get(glb_v_forward, fForward)
fVelocity[0] = fForward[0] * 560
fVelocity[1] = fForward[1] * 560
fVelocity[2] = 299.33259094191531084669989858532
iLJ = 1
}
else
{
fVelocity[2] = 268.32815729997476356910084024775
}
fVelocity[2] -= fPlayerGravity * fFrameTime * 0.5 * get_pcvar_num(g_pcvarGravity)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, PLAYER_JUMP+iLJ)
set_pev(id, pev_frame, 0.0)
}
public UpdateClientData(id, sendweapons, cd_handle)
{
g_iCdWaterJumpTime[id] = get_cd(cd_handle, CD_WaterJumpTime)
}
public AdminCmd_Bhop(id, level, cid)
{
if(!cmd_access(id, level, cid, 2) )
{
return PLUGIN_HANDLED
}
new szPlayer[32]
read_argv(1, szPlayer, 31)
new iPlayer = cmd_target(id, szPlayer, CMDTARGET_OBEY_IMMUNITY | CMDTARGET_ALLOW_SELF | CMDTARGET_NO_BOTS)
if( !iPlayer )
{
return PLUGIN_HANDLED
}
if( read_argc() < 3 )
{
g_bAutoBhop[iPlayer] = !g_bAutoBhop[iPlayer]
}
else
{
new arg2[2]
read_argv(2, arg2, 1)
if(arg2[0] == '1' && !g_bAutoBhop[iPlayer])
{
g_bAutoBhop[iPlayer] = true
}
else if(arg2[0] == '0' && g_bAutoBhop[iPlayer])
{
g_bAutoBhop[iPlayer] = false
}
}
client_print(id, print_console, "Player %s autobhop is currently : %s", szPlayer, g_bAutoBhop[iPlayer] ? "On" : "Off")
return PLUGIN_HANDLED
}
-2 sınıf yetki olsun-
*1 kurucu en yüksek yetki olan
*2 adminler
ve adminleri devredışı bırakabileyim istediğim zaman
teşekkürler.
tesekkurler.
- pLayer4Army Global TeamSpeak3 Server
- IP: ts3.player4army.tk
- Kısa DNS: p4a
- Youtube: MustafaBaskan
- IP: ts3.player4army.tk
- Kısa DNS: p4a
- Youtube: MustafaBaskan
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