Beyler Bana Sadece build Timeda CT için hook lazım yapana teşekürler
Temamızın yeni versiyonuna geçilmiştir.
Görüş & Önerileriniz için [email protected] adresine mail atabilirsiniz.
Reklam gösterimini engelleyici yazılım kullandığınızı görüyoruz.
Sitemizin ayakta kalıp sizlere hizmet edebilmek için en büyük gelir kaynağı sayfamızda gösterilen reklamlardır.
Reklam gösterimde bizim sayfamıza ayrıcalık tanıyarak ayakta kalmamıza destek olmak ister misiniz ?
Konu
PHP Kod:
//#define engine
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <hamsandwich>
#if defined engine
#include <engine>
#else
#include <fakemeta>
#endif
#if defined _basebuilder_included
#endinput
#endif
#define _basebuilder_included
enum
{
COLOR_RED = 0, //200, 000, 000
COLOR_REDORANGE, //255, 083, 073
COLOR_ORANGE, //255, 117, 056
COLOR_YELLOWORANGE, //255, 174, 066
COLOR_PEACH, //255, 207, 171
COLOR_YELLOW, //252, 232, 131
COLOR_LEMONYELLOW, //254, 254, 034
COLOR_JUNGLEGREEN, //059, 176, 143
COLOR_YELLOWGREEN, //197, 227, 132
COLOR_GREEN, //000, 200, 000
COLOR_AQUAMARINE, //120, 219, 226
COLOR_BABYBLUE, //135, 206, 235
COLOR_SKYBLUE, //128, 218, 235
COLOR_BLUE, //000, 000, 200
COLOR_VIOLET, //146, 110, 174
COLOR_PINK, //255, 105, 180
COLOR_MAGENTA, //246, 100, 175
COLOR_MAHOGANY, //205, 074, 076
COLOR_TAN, //250, 167, 108
COLOR_LIGHTBROWN, //234, 126, 093
COLOR_BROWN, //180, 103, 077
COLOR_GRAY, //149, 145, 140
COLOR_BLACK, //000, 000, 000
COLOR_WHITE //255, 255, 255
}
enum
{
PUSHING = 1,
PULLING
}
enum
{
ATT_HEALTH = 0,
ATT_SPEED,
ATT_GRAVITY
}
/**
* Returns whether Base Builder is active.
*/
stock is_basebuilder_active()
{
if(!cvar_exists("bb_enabled"))
{
log_amx("Cvar: ^"bb_enabled^" does not exist.")
return 0
}
return get_cvar_num("bb_enabled")
}
/**
* Registers a custom class which will be added to the zombie classes menu of BB.
*
* Note: The returned zombie class ID can be later used to identify
* the class when calling the bb_get_user_zombie_class() natives.
*
* @param name Caption to display on the menu.
* @param info Brief description of the class.
* @param model Player model to be used.
* @param clawmodel Claws model to be used.
* @param hp Initial health points.
* @param speed Maximum speed.
* @param gravity Gravity multiplier.
* @param knockback Empty value.
* @param adminflags Set flag of admin only class, ADMIN_USER is normal players.
* @param credits Cost of unlocking this class (if credits is enabled).
* @return An internal zombie class ID, or -1 on failure.
*/
native bb_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback = 0.0, adminflags = ADMIN_ALL, credits = 0 )
native zp_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback = 0.0, adminflags = ADMIN_ALL, credits = 0 )
/**
* Returns a zombie classes cost.
*
* @param classid A valid zombie class ID.
*/
native bb_get_class_cost(classid)
/**
* Returns a player's current zombie class ID.
*
* @param id Player index.
* @return Internal zombie class ID, or -1 if not yet chosen.
*/
native bb_get_user_zombie_class(id)
native zp_get_user_zombie_class(id)
/**
* Returns a player's next zombie class ID (when they respawn).
*
* @param id Player index.
* @return Internal zombie class ID, or -1 if not yet chosen.
*/
native bb_get_user_next_class(id)
native zp_get_user_next_class(id)
/**
* Sets a player's next zombie class ID (when they respawn).
*
* @param id Player index.
* @param classid A valid zombie class ID.
* @return True on success, false otherwise.
*/
native bb_set_user_zombie_class(id, classid)
native zp_set_user_zombie_class(id, classid)
/**
* Returns whether a player is a zombie.
*
* @param id Player index.
* @return True if it is, false otherwise.
*/
native bb_is_user_zombie(id)
native zp_get_user_zombie(id)
/**
* Returns whether a player is banned from building.
*
* @param id Player index.
* @return True if it is, false otherwise.
*/
native bb_is_user_banned(id)
/**
* Returns whether the game is still in the build phase.
*
* @param id Player index.
* @return True if it is, false otherwise.
*/
native bb_is_build_phase()
/**
* Returns whether the game is in the preparation phase.
*
* @return True if it is, false otherwise.
*/
native bb_is_prep_phase()
/**
* Returns the current build time (in seconds).
*/
native bb_get_build_time()
/**
* Sets the build timer to a specified number.
*
* @param time Time to set build timer to. (integer)
*/
native bb_set_build_time(time)
/**
* Returns the players current color ENUM.
*
* @param id Player index.
*/
native bb_get_user_color(id)
/**
* Sets the build timer to a specified number.
*
* @param id Player index.
* @param color Color to set. (enum)
*/
native bb_set_user_color(id, color)
/**
* Drops the users entity (if he has one).
*
* @param id Player index.
*/
native bb_drop_user_block(id)
/**
* Returns the users entity..
*
* @param id Player index.
* @return Entity index if true, 0 if none
*/
native bb_get_user_block(id)
/**
* Sets the users current moving block to the entity specified.
*
* @param id Player index.
* @param entity Entity index.
*/
native bb_set_user_block(id, entity)
/**
* Returns whether a block is locked or not.
*
* @param entity Entity index.
* @return True if it is, false otherwise
*/
native bb_is_locked_block(entity)
/**
* Locks specified block if applicable.
*
* @param entity Entity index.
*/
native bb_lock_block(entity)
/**
* Unlocks specified block if applicable.
*
* @param entity Entity index.
*/
native bb_unlock_block(id, entity)
/**
* Releases the zombies if valid.
*/
native bb_release_zombies()
/**
* Sets their "primary weapon" (weapon that is drawn at round start).
*
* @param id Player index.
* @param csw_primary CSW_ primary to set to from CSW_P228 to CSW_P90.
*/
native bb_set_user_primary(id, csw_gun)
/**
* Returns their current primary weapon.
*
* @param id Player index.
* @return Returns primary weapon as CSW_ constant.
*/
native bb_get_user_primary(id)
/**
* Returns current mod admin flags for the following
*
* @return Returns the ADMIN flags for specified level
*/
native bb_get_flags_build()
native bb_get_flags_lock()
native bb_get_flags_buildban()
native bb_get_flags_swap()
native bb_get_flags_revive()
native bb_get_flags_guns()
native bb_get_flags_release()
native bb_get_flags_override()
/*------------------------------------------------------------------------------------------------*/
//Disabled until fixed
/**
* Sets a multiplier for a class (for use with credits add-on)
*
* @param id Player index.
* @param attribute Attribute enum to change
* @param amount Float value hat will multiply by
* @return Returns 1 if successful, 0 if not
*/
//native bb_set_user_mult(id, attribute, Float:amount)
/*------------------------------------------------------------------------------------------------*/
/**
* Called when the zombies are released
* at the end of the build or preparation phase
*/
forward bb_round_started()
/**
* Called when the preparation phase begins
* at the end of the build phase, before zombie release
*/
forward bb_prepphase_started()
/**
* Called when the build phase begins
* When the round starts (logevent)
*/
forward bb_buildphase_started()
/**
* Called when a player picks his NEXT zombie class
*
* @param id Player index forwarding the event.
* @param class Class index picked
*/
forward bb_zombie_class_picked(id, class)
/**
* Called when a player has his CURRENT class applied. (respawn)
*
* @param id Player index forwarding the event.
* @param class Class index picked
*/
forward bb_zombie_class_set(id, class)
/**
* Called when a player pushes or pulls an entity
*
* @param id Player index forwarding the event.
* @param entity The entity index being moved
* @param pushpull Whether it's being pushed or pulled
* 1 = pushing, 2 = pulling
*/
forward bb_block_pushpull(id, entity, pushpull)
/**
* Called when a player grabs an entity
* Before entity successfully grabbed
*
* @param id Player index forwarding the event.
* @param entity The entity index being grabbed
*/
forward bb_grab_pre(id, entity)
/**
* Called when a player grabs an entity
* After the entity is grabbed
*
* @param id Player index forwarding the event.
* @param entity The entity index being grabbed
*/
forward bb_grab_post(id, entity)
/**
* Called when a player drops an entity
* Before entity actually dropped
*
* @param id Player index forwarding the event.
* @param entity The entity index being dropped
*/
forward bb_drop_pre(id, entity)
/**
* Called when a player drops an entity
* After the entity is dropped
*
* @param id Player index forwarding the event.
* @param entity The entity index being dropped
*/
forward bb_drop_post(id, entity)
/**
* Called when a player receives a new color
* Only when they random or select from menu
*
* @param id Player index forwarding the event.
* @param color The entity index being dropped
*/
forward bb_new_color(id, color)
/**
* Called when a player locks an entity
* Before entity actually locked
*
* @param id Player index forwarding the event.
* @param entity The entity index being locked
*/
forward bb_lock_pre(id, entity)
/**
* Called when a player locks an entity
* After the entity is locked
*
* @param id Player index forwarding the event.
* @param entity The entity index being locked
*/
forward bb_lock_post(id, entity)
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
//Used for Hook
new bool:hook[33]
new hook_to[33][3]
new hook_speed_cvar
//Used for All
new beamsprite
/****************************
Register Commands and CVARs
****************************/
public plugin_init()
{
register_plugin("Hook","1.0","GHW_Chronic")
register_concmd("+hook","hook_on",ADMIN_KICK," - Use +hook")
register_concmd("-hook","hook_off")
register_concmd("hook_toggle","hook_toggle",ADMIN_LEVEL_G,"Toggles your hook on and off")
RegisterHam(Ham_Spawn, "player", "fwdHamPlayerSpawn", 1)
hook_speed_cvar = register_cvar("claw_degismeyenhook_hizi","7")
register_logevent("YeniTur",2,"1=Round_Start")
}
public fwdHamPlayerSpawn(id)
{
hook_off(id);
remove_task(id);
}
/**********************************
Register beam sprite + Hook Sound
**********************************/
public plugin_precache()
{
beamsprite = precache_model("sprites/dot.spr")
precache_sound("weapons/xbow_hit2.wav")
}
/*****************************
Reset VARs on client connect
*****************************/
public YeniTur() {
new players[32], inum
static id
get_players(players, inum)
for(new i;i<inum; i++) {
id = players[i]
if(get_user_flags(id) & ADMIN_LEVEL_G) {
remove_task(id);
}
}
}
public client_putinserver(id)
{
hook_off(id)
}
/*****
Hook
*****/
public hook_toggle(id,level,cid)
{
if(hook[id]) hook_off(id)
else hook_on(id,level,cid)
return PLUGIN_HANDLED
}
public hook_on(id,level,cid)
{
if(!cmd_access(id,level,cid,1))
{
return PLUGIN_HANDLED
}
if(bb_is_build_phase())
{
if(hook[id])
{
return PLUGIN_HANDLED
}
set_user_gravity(id,0.0)
set_task(0.1,"hook_prethink",id+10000,"",0,"b")
hook[id]=true
hook_to[id][0]=999999
hook_prethink(id+10000)
console_cmd(id, "spk weapons/xbow_hit2.wav")
return PLUGIN_HANDLED
}
else
{
hook_off(id)
remove_task(id)
}
return PLUGIN_HANDLED
}
public hook_off(id)
{
if(is_user_alive(id))
hook[id]=false
return PLUGIN_HANDLED
}
public hook_prethink(id)
{
id -= 10000
if(!is_user_alive(id))
{
hook[id]=false
}
if(!hook[id])
{
remove_task(id+10000)
return PLUGIN_HANDLED
}
//Get Id's origin
static origin1[3]
get_user_origin(id,origin1)
if(hook_to[id][0]==999999)
{
static origin2[3]
get_user_origin(id,origin2,3)
hook_to[id][0]=origin2[0]
hook_to[id][1]=origin2[1]
hook_to[id][2]=origin2[2]
}
//Create blue beam
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(1) //TE_BEAMENTPOINT
write_short(id) // start entity
write_coord(hook_to[id][0])
write_coord(hook_to[id][1])
write_coord(hook_to[id][2])
write_short(beamsprite)
write_byte(1) // framestart
write_byte(1) // framerate
write_byte(2) // life in 0.1's
write_byte(5) // width
write_byte(0) // noise
write_byte(0) // red
write_byte(0) // green
write_byte(255) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
//Calculate Velocity
static Float:velocity[3]
velocity[0] = (float(hook_to[id][0]) - float(origin1[0])) * 3.0
velocity[1] = (float(hook_to[id][1]) - float(origin1[1])) * 3.0
velocity[2] = (float(hook_to[id][2]) - float(origin1[2])) * 3.0
static Float:y
y = velocity[0]*velocity[0] + velocity[1]*velocity[1] + velocity[2]*velocity[2]
static Float:x
x = (get_pcvar_float(hook_speed_cvar) * 120.0) / floatsqroot(y)
velocity[0] *= x
velocity[1] *= x
velocity[2] *= x
set_velo(id,velocity)
return PLUGIN_CONTINUE
}
public get_origin(ent,Float:origin[3])
{
#if defined engine
return entity_get_vector(id,EV_VEC_origin,origin)
#else
return pev(ent,pev_origin,origin)
#endif
}
public set_velo(id,Float:velocity[3])
{
#if defined engine
return set_user_velocity(id,velocity)
#else
return set_pev(id,pev_velocity,velocity)
#endif
}
public get_velo(id,Float:velocity[3])
{
#if defined engine
return get_user_velocity(id,velocity)
#else
return pev(id,pev_velocity,velocity)
#endif
}
public is_valid_ent2(ent)
{
#if defined engine
return is_valid_ent(ent)
#else
return pev_valid(ent)
#endif
}
public get_solidity(ent)
{
#if defined engine
return entity_get_int(ent,EV_INT_solid)
#else
return pev(ent,pev_solid)
#endif
}
stock set_rendering2(index, fx=kRenderFxNone, r=255, g=255, b=255, render=kRenderNormal, amount=16)
{
#if defined engine
return set_rendering(index,fx,r,g,b,render,amount)
#else
set_pev(index, pev_renderfx, fx);
new Float:RenderColor[3];
RenderColor[0] = float(r);
RenderColor[1] = float(g);
RenderColor[2] = float(b);
set_pev(index, pev_rendercolor, RenderColor);
set_pev(index, pev_rendermode, render);
set_pev(index, pev_renderamt, float(amount));
return 1;
#endif
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1055\\ f0\\ fs16 \n\\ par }
14-) Konu başlığı acıklayıcı olsun.Acil.Lütfen Bakın, Yardım Edin gibi konu başlığıyla açılan konular çöpe taşınır.
Konu Kilitlenip Çöp Kutusuna Taşınmıştır
Konu Kilitlenip Çöp Kutusuna Taşınmıştır
Son Düzenleme: 07-07-2017, Saat: 23:47, Düzenleyen: Mariachi.
Konu Kilitlenip çöpe taşındı
Konu Kilitlenip çöpe taşındı
Konu Kilitlenip çöpe taşındı
Konuyu Okuyanlar: 1 Ziyaretçi