Kod:
hlcsg v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\VALVEH~1\tools\VLUZAC~1\hlcsg.exe c:\users\samsung\desktop\unrea\unreal -wadinclude jail.wad
Arguments: c:\users\samsung\desktop\unrea\unreal -wadinclude jail.wad -low -wadautodetect
Entering c:\users\samsung\desktop\unrea\unreal.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfg by file [ None ] [ None ]
wadcfg by name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[jail.wad]
CreateBrush:
(0.65 seconds)
CSGBrush:
(1.10 seconds)
Using Wadfile: \program files (x86)\csduragics16\valve\halflife.wad
- Contains 22 used textures, 75.86 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\csduragics16\cstrike\cstrike.wad
- Contains 1 used texture, 3.45 percent of map (123 textures in wad)
Using Wadfile: \unreal_map\untitled1.wad
- Contains 5 used textures, 17.24 percent of map (5 textures in wad)
Wad files required to run the map: "halflife.wad;cstrike.wad;untitled1.wad;"
added 17 additional animating textures.
Texture usage is at 0.98 mb (of 32.00 mb MAX)
2.04 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\VALVEH~1\tools\VLUZAC~1\hlbsp.exe c:\users\samsung\desktop\unrea\unreal
Arguments: c:\users\samsung\desktop\unrea\unreal -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0]
3500...4000...4500...5000...5500...5958 (0.54 seconds)
Reduced 16747 clipnodes to 14291
Reduced 91 texinfos to 88
Reduced 45 texdatas to 45 (1984 bytes to 1984)
Reduced 14632 planes to 4993
FixBrinks:
Increased 14291 clipnodes to 14403.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/512 960/32768 ( 2.9%)
planes 4993/32768 99860/655360 (15.2%)
vertexes 16984/65535 203808/786420 (25.9%)
nodes 5149/32767 123576/786408 (15.7%)
texinfos 88/32767 3520/1310680 ( 0.3%)
faces 12216/65535 244320/1310700 (18.6%)
* worldfaces 12204/32768 0/0 (37.2%)
clipnodes 14403/32767 115224/262136 (44.0%)
leaves 2917/32760 81676/917280 ( 8.9%)
* visleafs 2832/8192 0/0 (34.6%)
marksurfaces 14454/65535 28908/131070 (22.1%)
surfedges 58912/512000 235648/2048000 (11.5%)
edges 29586/256000 118344/1024000 (11.6%)
texdata [variable] 1984/33554432 ( 0.0%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 21586/2097152 ( 1.0%)
* AllocBlock 68/64 0/0 (106.3%)
45 textures referenced
=== Total BSP file data space used: 1279414 bytes ===
Wad files required to run the map: "halflife.wad;cstrike.wad;untitled1.wad;"
5.28 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\VALVEH~1\tools\VLUZAC~1\hlvis.exe c:\users\samsung\desktop\unrea\unreal
Arguments: c:\users\samsung\desktop\unrea\unreal -low
2832 portalleafs
9608 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(4.48 seconds)
LeafThread:
(1121.18 seconds)
average leafs visible: 330
g_visdatasize:397858 compressed from 1002528
1125.85 seconds elapsed [18m 45s]
----- END hlvis -----
hlrad v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\VALVEH~1\tools\VLUZAC~1\hlrad.exe c:\users\samsung\desktop\unrea\unreal
Arguments: c:\users\samsung\desktop\unrea\unreal -low
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.001 ] [ 0.001 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.000 ] [ 1.000 ]
no emitter range [ off ] [ off ]
Load Textures:
Using Wadfile: c:\users\samsung\desktop\unrea\unreal.wa_
45 textures referenced
Reading texlights from 'C:\VALVEH~1\tools\VLUZAC~1\lights.rad'
0 opaque models
0 opaque faces
12216 faces
Create Patches : 65143 base patches
1096245 square feet [157859296.00 square inches]
51 direct lights and 16386 fast direct lights
1 light styles
BuildFacelights:
(161.80 seconds)
BuildVisLeafs:
(76.99 seconds)
visibility matrix : 32.1 megs
MakeScales:
(145.95 seconds)
Transfer Lists : 77243519 : 77.24M transfers
Indices : 36655688 : 34.96M bytes
Data : 154669906 : 147.50M bytes
Bounce 1 GatherLight:
(1.89 seconds)
Bounce 2 GatherLight:
(1.91 seconds)
Bounce 3 GatherLight:
(1.84 seconds)
Bounce 4 GatherLight:
(1.83 seconds)
Bounce 5 GatherLight:
(1.85 seconds)
Bounce 6 GatherLight:
(1.85 seconds)
Bounce 7 GatherLight:
(1.85 seconds)
Bounce 8 GatherLight:
(1.86 seconds)
FinalLightFace:
(6.05 seconds)
407.35 seconds elapsed [6m 47s]
----- END hlrad -----
