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Konu

#1
PHP Kod:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <zombieplague>
#include <fun>
#include <engine>
#include <hamsandwich>
#include <cstrike>

#define PLUGIN "Hemsire Zombi"
#define VERSION "1.0"
#define AUTHOR "murat aras [zeus]"    

#define H_HEALTASKOFFSET 1500        // Offset for healing tasks
#define H_RANGE 290            // Range for healing
#define H_HPSTEP 50            // HP gained at once
#define H_HPGAINDELAY 3.0        // HP gaining delay, in seconds
#define H_LOWHPMUL 2.0            // HP gaining multiplier when target HP is lower than default
#define H_HEALBARRIER    1225.0
#define H_HEALHPFORPACK 2500.0
#define H_HEALREWARD 1

#define H_DEFAULTMAXMP 1666.0        // Default max. MP, increased when healer's HP goes lower than default
#define H_MPCPHS 10            // MP Consumed per HP Step

#define H_REGENERATEHPSTEP 6
#define H_REGENERATEMPSTEP 3
#define H_REGENERATEDELAY 0.5

#define H_EXPLOSIONBORDER 66.0
#define H_EXPLOSIONRADIUS 600
#define H_EXPLOSIONCOREHP 3000
#define H_EXPLOSIONHPFORBONUS 1666
//#define H_EXPLOSIONFRAGBONUS 1
#define H_EXPLOSIONPACKBONUS 1

#define H_ASSISTPACKREWARD 1
#define H_ASSISTFRAGREWARD 1

#define H_EFFECTDIST 60.0

#define MAXPLAYERS 33

new const zclass_name[] = { "Hemsire Zombi [ADMIN OZEL]" }
new const 
zclass_info[] = { "Can Doldurur " }
new const 
zclass_model[] = { "hemsirezombi" }
new const 
zclass_clawmodel[] = { "v_hemsireel.mdl" }
const 
zclass_health 6000
const zclass_speed 480
const Float:zclass_gravity 0.70
const Float:zclass_knockback 1.35
const zclass_adminflags ADMIN_KICK

new h_hclass                // h_hclass for being able to check if we belong to Healer class.
new h_phid[33               
new h_player_healed[33           // flags for checking if any of players is being healed...
new h_healer_working[33       // ...and if any player is healing someone right now.
new h_players_healer[33] = 0        // who's my healer?

new Float:h_curmp[33           // current MP amount
new Float:h_curmaxmp[33       // current maximum MP
new Float:h_curhealmul[33       // healing multiplier on healer's low HP
new h_prevhealth[33           // stored healer's health
new Float:h_healed[33]

new 
h_cancelled[33] = 0            // has our healing process been cancelled?
new h_playername[33][32]

new 
h_expsprh_healspr

public plugin_init()
{
 
   register_plugin(PLUGINVERSIONAUTHOR           // Kawaiiiiiiiiii!
}

public 
plugin_precache()
{
 
   h_hclass zp_register_zombie_class(zclass_namezclass_infozclass_modelzclass_clawmodelzclass_healthzclass_speedzclass_gravityzclass_knockback)
 
   register_clcmd("zp_h_exp""h_explode")
 
   register_forward(FM_PlayerPreThink"h_playerprethink")
 
   h_expspr engfunc(EngFunc_PrecacheModel"sprites/shockwave.spr")
 
   //h_healbeamspr = engfunc(EngFunc_PrecacheModel, "sprites/laserbeam.spr")
 
   h_healspr precache_model("sprites/3dmflaora.spr")
 
   precache_sound("zombie_plague/h_healstart.wav")
}

public 
zp_user_infected_post(idinfector)
{
 
   new a_id[1]
 
   a_id[0] = id
    h_assistcheck
(idinfector)
 
   if(zp_get_user_zombie_class(id) == h_hclass)
 
   {
 
       h_hudtask(a_id)
 
       h_regenerate(a_id)
 
       h_curmp[id] = H_DEFAULTMAXMP
        h_curmaxmp
[id] = H_DEFAULTMAXMP
        client_print
(idprint_chat"[HemsireZombi] mouse2 Tusuyla Can Doldurur¸.")
 
       client_print(idprint_chat"[NothingMan] HP Düsük oldugundan patlayabilir %i"floatround(H_EXPLOSIONBORDER))
 
   }
}

public 
client_putinserver(id)
{
 
   get_user_name(idh_playername[id], charsmax(h_playername[]))
}

public 
h_playerprethink(id               // FM_PlayerPreThink
{
 
   new ubut get_user_button(id)
 
   new oubut get_user_oldbutton(id)
 
   if((ubut IN_ATTACK2) && !(oubut IN_ATTACK2) && is_user_alive(id))            // secondary attack button pressed?
 
   {
 
       if(h_healer_working[id] == 1               // if we're healing...
 
       {
 
           h_cancelled[id] = 1
            h_healer_working
[id] = 0            // ...we're doing so no more.
 
           h_player_healed[h_phid[id]] = 0            
            h_players_healer
[h_phid[id]] = 0
            
//console_print(id, "Cancelled healing")        // PURGE
 
       }
 
       else if(h_healer_working[id] == 0           // And if we do not heal anyone...
 
       {
 
           h_healcmd(id                   // ...proceed.
 
       }
 
   }
 
   if(pev(idpev_health) != h_prevhealth[id])
 
   {
 
       h_calcmaxmp(id)
 
   }
 
   h_prevhealth[id] = pev(idpev_health)
 
   return FMRES_IGNORED
}

public 
h_healcmd(id)
{
 
   if(!zp_get_user_zombie(id) || (zp_get_user_zombie_class(id) != h_hclass))
 
   {
 
       return PLUGIN_CONTINUE
    
}
 
   /*new vec[3]
    new aimvec[3]
    get_user_origin(id, vec)
    get_user_origin(id, aimvec, 3)
    new dist = get_distance(vec, aimvec)                // Getting distance to our target
    console_print(id, "Distance: %d", dist)                // PURGE*/
 
   h_checktarget(id                       // check if we pointed at someone
 
   return PLUGIN_CONTINUE
}

public 
h_checktarget(id)
{
 
   new aimed_idaimed_body
    get_user_aiming
(idaimed_idaimed_bodyH_RANGE 1)
 
   if(aimed_id && aimed_id MAXPLAYERS           // Is any player targeted?
 
   {
 
       //console_print(id, "Target: %s", h_playername[aimed_id])                // PURGE
 
       if(!zp_get_user_zombie(aimed_id))
 
       {
 
           //console_print(id, "Not a zombie target, unable to proceed")        // PURGE
 
           return PLUGIN_CONTINUE                            // Pity human, gtfo
 
       }
 
       if((h_healer_working[id] == 0) && (h_player_healed[aimed_id] == 0) && (pev(aimed_idpev_health) <= H_HEALBARRIER))        // if we're not busy and so is our target...
 
       {
 
           h_cancelled[id] = 0
            
//console_print(id, "Healing starts...")                    // PURGE
 
           new args[2]
 
           args[0] = id
            args
[1] = aimed_id
            set_task
(H_HPGAINDELAY"h_healtask"id+H_HEALTASKOFFSETargssizeof(args))    // ...start heal task
 
           client_print(idprint_chat"[NM] Healing: %s"h_playername[aimed_id])
 
           h_healer_working[id] = 1
            h_player_healed
[aimed_id] = 1                        // we're busy now
 
           h_players_healer[aimed_id] = id                        // id of my healer
 
           h_phid[id] = aimed_id            
            
            emit_sound
(idCHAN_AUTO"zombie_plague/h_healstart.wav"1.0ATTN_NORM0PITCH_NORM)
 
       }
 
   }
 
   return PLUGIN_CONTINUE
}

public 
h_healtask(args[])    // Adds HP portion, consumes MP, calls healing visual effect function
{
 
   new fwargs[2]
 
   fwargs[0] = args[0]
 
   fwargs[1] = args[1]
 
   
    new vec
[3], tvec[3], dist
    
    get_user_origin
(args[0], vec)
 
   get_user_origin(args[1], tvec)
 
   dist get_distance(vectvec   // Distance to target, needs to be verified every time our target gains HP.
 
   
    if
(h_cancelled[args[0]] == && zp_get_user_zombie(args[0]) && (zp_get_user_zombie_class(args[0]) == h_hclass) && is_user_alive(args[0]) && is_user_alive(args[1]) && zp_get_user_zombie(args[1]) && (pev(args[1], pev_health) <= H_HEALBARRIER))                                    // if we're not healing fellow zombie now
 
   {
 
       if(h_curmp[args[0]] >= H_MPCPHS && dist H_RANGE)
 
       {
 
           h_curhealmul[args[0]] = floatdiv(h_curmaxmp[args[0]], H_DEFAULTMAXMP)
 
           h_curmp[args[0]] = h_curmp[args[0]] - H_MPCPHS
            
            if
(float(pev(args[1], pev_health)) < zp_get_zombie_maxhealth(args[1]))
 
           {
 
               new Float:addhp floatmul(floatmul(float(H_HPSTEP), H_LOWHPMUL), h_curhealmul[args[0]])
 
               set_pev(args[1], pev_healthfloat(pev(args[1], pev_health)) + floatmul(floatmul(float(H_HPSTEP), H_LOWHPMUL), h_curhealmul[args[0]]))    // low target HP
 
               // Add HP portion * low HP multiplier
 
               h_healed[args[0]] = h_healed[args[0]] + addhp
            
}
 
           else
            
{
 
               new Float:addhp floatmul(float(H_HPSTEP), h_curhealmul[args[0]])
 
               set_pev(args[1], pev_healthfloat(pev(args[1], pev_health)) + floatmul(float(H_HPSTEP), h_curhealmul[args[0]]))    // add HP portion
 
               //console_print(args[0], "Low healer's HP healing multiplier: %i * (%f / 1666.0) = %i * %.2f", H_HPSTEP, h_curmaxmp[args[0]], H_HPSTEP, h_curhealmul[args[0]])
 
               h_healed[args[0]] = h_healed[args[0]] + addhp
            
}
 
           
            h_healeffect
(vectvec)
 
           
            h_showhealeronhud
(args[0], args[1])
 
           
            
//console_print(args[0], "Distance to target: %i", dist)
 
           
            set_task
(H_HPGAINDELAY"h_healtask"args[0] + H_HEALTASKOFFSETfwargssizeof(fwargs))        // set this task again
 
       }
 
       else if(h_curmp[args[0]] < H_MPCPHS)
 
       {
 
           client_print(args[0], print_chat"[NM] Yeterli MP Yok")
 
           h_cancelled[args[0]] = 1
            h_healer_working
[args[0]] = 0
            h_player_healed
[args[1]] = 0
            h_players_healer
[args[1]] = 0
            
//console_print(args[0], "MP az olduğundan iptal edildi")        // PURGE
 
       }
 
       else if(dist >= H_RANGE)
 
       {
 
           client_print(args[0], print_chat"[NM] MP"),
 
           h_cancelled[args[0]] = 1
            h_healer_working
[args[0]] = 0
            h_player_healed
[args[1]] = 0
            h_players_healer
[args[1]] = 0
        
}
 
       
        return PLUGIN_CONTINUE
    
}
 
   else
    
{
 
       client_print(args[0], print_chat"[NM] Doldurma İptal Edildi")
 
       h_cancelled[args[0]] = 1
        h_healer_working
[args[0]] = 0
        h_player_healed
[args[1]] = 0
        h_players_healer
[args[1]] = 0
    
}
 
   
    return PLUGIN_CONTINUE
}

public 
h_hudtask(hid[1])    // Shows current/max MP. In further versions will also inform of target's name HP. For now, I'm too lazy to do it.
{
 
   if(((zp_get_user_zombie(hid[0])) || zp_get_user_nemesis(hid[0])) && (zp_get_user_zombie_class(hid[0]) == h_hclass) && (is_user_alive(hid[0])))
 
   {
 
       set_hudmessage(252552550.4750.820.51.50.00.02)
 
       show_hudmessage(hid[0], "MP: %i/%i"floatround(h_curmp[hid[0]]), floatround(h_curmaxmp[hid[0]]))
 
       set_task(1.0"h_hudtask"900hidsizeof(hid))
 
   }
 
   return PLUGIN_CONTINUE
}

public 
h_showhealeronhud(healerhealed   // Shows healer's name to his target. Not tested.
{
 
   /*set_hudmessage(255, 150, 30, 0.475, 0.77, 2, 0.5, 1.5, 0.0, 0.0, 2)
    show_hudmessage(healed, "Healer: %s", h_playername[healer])*/
 
   
    client_print
(healedprint_center"You healer: %s"h_playername[healer])
}

public 
h_regenerate(hid[1])                // Regenerate my HP and MP
{
 
   if((is_user_alive(hid[0])) && (zp_get_user_zombie(hid[0]) || zp_get_user_nemesis(hid[0])) && (zp_get_user_zombie_class(hid[0]) == h_hclass))
 
   {
 
       if(pev(hid[0], pev_health) < zclass_health)
 
       {
 
           set_pev(hid[0], pev_healthfloat(pev(hid[0], pev_health)) + H_REGENERATEHPSTEP)
 
       }
 
       if(float:h_curmp[hid[0]] < float:h_curmaxmp[hid[0]])
 
       {
 
           new Float:h_curmpregmul
            h_curmpregmul 
floatdiv(h_curmaxmp[hid[0]], H_DEFAULTMAXMP)
 
           h_curmp[hid[0]] = h_curmp[hid[0]] + floatmul(float(H_REGENERATEMPSTEP), h_curmpregmul)
 
       }
 
       
        h_healrewardcheck
(hid[0])
 
       
        set_task
(H_REGENERATEDELAY"h_regenerate"800hidsizeof(hid))
 
   }
}

public 
h_calcmaxmp(id   // Is called when HP changes, recalculates max. MP
{
 
   new h_curhp pev(idpev_health)
 
   if(zclass_health h_curhp)
 
   {
 
       new h_deltahp zclass_health h_curhp
        h_curmaxmp
[id] = H_DEFAULTMAXMP + (power(h_deltahp2) / 2048)
 
   }
}

// Self-sacrificing explosion on healer's low HP (command 'zp_h_exp'), charges nearby zombies with HP dramatically.
// The closer zombie is to healer, the more HP he will gain.
public h_explode(id)
{
 
   if(zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == h_hclass) && is_user_alive(id) && (pev(idpev_health) <= H_EXPLOSIONBORDER))
 
   {
 
       user_silentkill(id)
 
       
        new hvec
[3]
 
       new tvec[3]
 
       new Float:evec[3]
 
       
        get_user_origin
(idhvec)
 
       
        evec
[0] = float(hvec[0])
 
       evec[1] = float(hvec[1])
 
       evec[2] = float(hvec[2])
 
       
        h_expeffect
(evec   // calling explosion visual effect
 
       
        
//console_print(id, "Your origin: %i %i %i", hvec[0], hvec[1], hvec[2])
 
       
        static h_target
        h_target 
= -1
        
        
// Tried to use here FindEntityInSphere, but it's behaviour was kind of inadequate...
 
       while((h_target engfunc(EngFunc_FindEntityByStringh_target"classname""player")) != 0)
 
       {
 
           
            if
((h_target 0) && (h_target != id) && (h_target MAXPLAYERS))
 
           {
 
               get_user_origin(h_targettvec)
 
               new h_dist get_distance(hvectvec)
 
               if(h_dist 700 && zp_get_user_zombie(h_target))
 
               {
 
                   /*console_print(id, "Target: %i", h_target)
                    console_print(id, "Target's origin: %i %i %i", tvec[0], tvec[1], tvec[2])
                    
                    console_print(id, "Distance to target: %d", h_dist)*/
 
                   
                    new h_prevhp
h_gainedhpFloat:h_distdelta
                    h_prevhp 
pev(h_targetpev_health)
 
                   h_distdelta floatdiv(float(h_dist), float(H_EXPLOSIONRADIUS))
 
                   console_print(id"Dist. delta: %f"h_distdelta)
 
                   
                    h_gainedhp 
H_EXPLOSIONCOREHP floatround(float(H_EXPLOSIONCOREHP) * h_distdelta)
 
                   
                    set_pev
(h_targetpev_healthfloat(h_prevhp h_gainedhp))
 
                   
                    if
(h_gainedhp >= H_EXPLOSIONHPFORBONUS)
 
                   {
 
                       zp_set_user_ammo_packs(idzp_get_user_ammo_packs(id) + H_EXPLOSIONPACKBONUS)
 
                   }
 
                   //console_print(id, "Gave %i HP to %i, prev. HP: %i", h_gainedhp, h_target, h_prevhp)
 
               }
 
           }
 
       }
 
   }
}

// Checks if infector has been assisted by any healer, and gives him reward.
public h_assistcheck(victimattacker)
{
 
   new h_assistant_id h_players_healer[attacker]
 
   
    
//console_print(0, "Assistant id: %i", h_assistant_id)

 
   if(h_assistant_id && h_assistant_id MAXPLAYERS)
 
   {
 
       new h_newfrags get_user_frags(h_assistant_id) + H_ASSISTFRAGREWARD
        
// console_print(0, "Setting %i frags to %i, prev. frags: %i, reward: %i", h_assistant_id, h_newfrags, get_user_frags(h_assistant_id), H_ASSISTFRAGREWARD)
 
       set_user_frags(h_assistant_idh_newfrags)
 
       
        
// Updating scoreboard
 
       message_begin(MSG_BROADCASTget_user_msgid("ScoreInfo"))
 
       write_byte(h_assistant_id)
 
       write_short(h_newfrags)
 
       write_short(cs_get_user_deaths(attacker))
 
       write_short(0)
 
       write_short(get_pdata_int(attacker1145))
 
       message_end()
 
       
        zp_set_user_ammo_packs
(h_assistant_idzp_get_user_ammo_packs(h_assistant_id) + H_ASSISTPACKREWARD)
 
       
        
// Informing everyone of healer's assist, yellow-colored message right below red-colored infection one.
 
       set_hudmessage(255125250.050.4820.56.00.01.03)
 
       show_hudmessage(0"%s killed %s with help of %s"h_playername[attacker], h_playername[victim], h_playername[h_assistant_id])
 
   }
}

public 
h_healrewardcheck(healer       // Called from h_regenerate
{
 
   if(h_healed[healer] >= H_HEALHPFORPACK)
 
   {
 
       h_healed[healer] = h_healed[healer] - H_HEALHPFORPACK
        zp_set_user_ammo_packs
(healerzp_get_user_ammo_packs(healer) + H_HEALREWARD)
 
   }
}

// Visual effect of healer's explosion. Three beamcylinders, just like ZP nade explosion has. Yellow-colored.
// Radius of the largest one = radius of healing explosion (H_EXPLOSIONRADIUS).
public h_expeffect(const Float:origin[3])
{
 
   engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin0)
 
   write_byte(TE_BEAMCYLINDER// TE id
 
   engfunc(EngFunc_WriteCoordorigin[0]) // x
 
   engfunc(EngFunc_WriteCoordorigin[1]) // y
 
   engfunc(EngFunc_WriteCoordorigin[2]) // z
 
   engfunc(EngFunc_WriteCoordorigin[0]) // x axis
 
   engfunc(EngFunc_WriteCoordorigin[1]) // y axis
 
   engfunc(EngFunc_WriteCoordorigin[2] + float(H_EXPLOSIONRADIUS)) // z axis
 
   write_short(h_expspr// sprite
 
   write_byte(0// startframe
 
   write_byte(0// framerate
 
   write_byte(10// life
 
   write_byte(80// width
 
   write_byte(0// noise
 
   write_byte(255// red
 
   write_byte(75// green
 
   write_byte(45// blue
 
   write_byte(165// brightness
 
   write_byte(0// speed
 
   message_end()
 
   
    engfunc
(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin0)
 
   write_byte(TE_BEAMCYLINDER)
 
   engfunc(EngFunc_WriteCoordorigin[0])
 
   engfunc(EngFunc_WriteCoordorigin[1])
 
   engfunc(EngFunc_WriteCoordorigin[2])
 
   engfunc(EngFunc_WriteCoordorigin[0])
 
   engfunc(EngFunc_WriteCoordorigin[1])
 
   engfunc(EngFunc_WriteCoordorigin[2] + (float(H_EXPLOSIONRADIUS) * 0.75))
 
   write_short(h_expspr)
 
   write_byte(0)
 
   write_byte(0)
 
   write_byte(10)
 
   write_byte(96)
 
   write_byte(0)
 
   write_byte(255)
 
   write_byte(125)
 
   write_byte(35)
 
   write_byte(210)
 
   write_byte(0)
 
   message_end()
 
   
    engfunc
(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin0)
 
   write_byte(TE_BEAMCYLINDER)
 
   engfunc(EngFunc_WriteCoordorigin[0])
 
   engfunc(EngFunc_WriteCoordorigin[1])
 
   engfunc(EngFunc_WriteCoordorigin[2])
 
   engfunc(EngFunc_WriteCoordorigin[0])
 
   engfunc(EngFunc_WriteCoordorigin[1])
 
   engfunc(EngFunc_WriteCoordorigin[2] + (float(H_EXPLOSIONRADIUS) * 0.5))
 
   write_short(h_expspr)
 
   write_byte(0)
 
   write_byte(0)
 
   write_byte(10)
 
   write_byte(112)
 
   write_byte(0)
 
   write_byte(255)
 
   write_byte(175)
 
   write_byte(25)
 
   write_byte(255)
 
   write_byte(0)
 
   message_end()
 
   
    
/* Beamdisk - looks too phailed in game, lol
    
    engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin, 0)
    write_byte(TE_BEAMDISK)
    engfunc(EngFunc_WriteCoord, origin[0])
    engfunc(EngFunc_WriteCoord, origin[1])
    engfunc(EngFunc_WriteCoord, origin[2])
    engfunc(EngFunc_WriteCoord, origin[0])
    engfunc(EngFunc_WriteCoord, origin[1])
    engfunc(EngFunc_WriteCoord, origin[2] + float(H_EXPLOSIONRADIUS))
    write_short(h_expspr)
    write_byte(0)
    write_byte(0)
    write_byte(10)
    write_byte(112)
    write_byte(0)
    write_byte(255)
    write_byte(175)
    write_byte(25)
    write_byte(125)
    write_byte(0)
    message_end()*/
}

// Visual effect, called every time healer gives portion of HP to his target.
// Current: TE_SPRITETRAIL (Most likely the one that Shadow strike in WC3 mod uses)
public h_healeffect(h_hpos[3], h_tpos[3])
{
 
   //console_print(0, "Showing effect, hpos %i %i %i tpos %i %i %i", h_hpos[0], h_hpos[1], h_hpos[2], h_tpos[0], h_tpos[1], h_tpos[2])
 
   
    message_begin
(MSG_ALLSVC_TEMPENTITY)
 
   write_byte(TE_SPRITETRAIL)
 
   write_coord(h_hpos[0])
 
   write_coord(h_hpos[1])
 
   write_coord(h_hpos[2])
 
   write_coord(h_tpos[0])
 
   write_coord(h_tpos[1])
 
   write_coord(h_tpos[2])
 
   write_short(h_healspr)
 
   write_byte(floatround(float(get_distance(h_hposh_tpos)) / H_EFFECTDIST))
 
   write_byte(1)
 
   write_byte(1)
 
   write_byte(32)
 
   write_byte(4)
 
   message_end()
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/ 

Arkadaşlar KİCK yetkili olmadı herkes alabiliyor. Yardım eder misiniz nerede hata var?  Benim Şeklim Ney Böyle ?


İnsan Hacı yatmaz gibi olmalı hiç bir zaman yere düşsede vazgeçmemeli.
#3
@nothingman_zeus ilgileniyorum


                                   {Hakuna Matata Gaming}

                      
#4
Bekliyorum Gülücük


İnsan Hacı yatmaz gibi olmalı hiç bir zaman yere düşsede vazgeçmemeli.


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