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Valve Hammer Editor, map yaparken oluşan sorun!

Konu

#1
Daha bugün haritaya yapmayı öğrendim. youtube dan videoya bakıyorum, adam birkaç birşey ekliyor, çalıştırıyor. cs çalışıyor. ama ben çalıştırıyorum hata veriyor : 
"failed to initialize authentication interface. exiting"

** Executing...
** Command: Change Directory
** Parameters: C:\Games\Counter Strike Steam Edition


** Executing...
** Command: Copy File
** Parameters: "C:\Users\pc\Desktop\kare.map" "C:\Games\Counter Strike Steam Edition\cstrike\maps\kare.map"


** Executing...
** Command: C:\Users\pc\Desktop\Hersey\1 - Oyunlar\Valve Hammer Editor\ZHLT\hlcsg.exe
** Parameters: "C:\Games\Counter Strike Steam Edition\cstrike\maps\kare"

Unknown option "-"
hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])

-= hlcsg Options =-

    -nowadtextures  : include all used textures into bsp
    -wadinclude file : place textures used from wad specified into bsp
    -noclip          : don't create clipping hull
    -noclipeconomy  : turn clipnode economy mode off
    -cliptype value  : set to smallest, normalized, simple, precise, or legacy (default)
    -nullfile file  : specify list of entities to retexture with NULL
    -onlyents        : do an entity update from .map to .bsp
    -noskyclip      : disable automatic clipping of SKY brushes
    -tiny #          : minmum brush face surface area before it is discarded
    -brushunion #    : threshold to warn about overlapping brushes

    -hullfile file  : Reads in custom collision hull dimensions
    -texdata #      : Alter maximum texture memory limit (in kb)
    -lightdata #    : Alter maximum lighting memory limit (in kb)
    -chart          : display bsp statitics
    -low | -high    : run program an altered priority level
    -nolog          : don't generate the compile logfiles
    -threads #      : manually specify the number of threads to run
    -estimate        : display estimated time during compile
    -verbose        : compile with verbose messages
    -noinfo          : Do not show tool configuration information
    -nonulltex      : Turns off null texture stripping
    -dev #          : compile with developer message

    -wadconfig name  : Specify a configuration to use from wad.cfg
    -wadcfgfile path : Manually specify a path to the wad.cfg file
    -wadautodetect  : Force auto-detection of wadfiles
    mapfile          : The mapfile to compile


** Executing...
** Command: C:\Users\pc\Desktop\Hersey\1 - Oyunlar\Valve Hammer Editor\ZHLT\hlbsp.exe
** Parameters: "C:\Games\Counter Strike Steam Edition\cstrike\maps\kare"

Unknown option "-"
hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])

-= hlbsp Options =-

    -leakonly      : Run BSP only enough to check for LEAKs
    -subdivide #  : Sets the face subdivide size
    -maxnodesize # : Sets the maximum portal node size

    -notjunc      : Don't break edges on t-junctions    (not for final runs)
    -noclip        : Don't process the clipping hull      (not for final runs)
    -nofill        : Don't fill outside (will mask LEAKs) (not for final runs)
-noopt        : Don't optimize planes on BSP write  (not for final runs)

    -texdata #    : Alter maximum texture memory limit (in kb)
    -lightdata #  : Alter maximum lighting memory limit (in kb)
    -chart        : display bsp statitics
    -low | -high  : run program an altered priority level
    -nolog        : don't generate the compile logfiles
    -threads #    : manually specify the number of threads to run
    -estimate      : display estimated time during compile
    -nonulltex    : Don't strip NULL faces
    -verbose      : compile with verbose messages
    -noinfo        : Do not show tool configuration information
    -dev #        : compile with developer message

    mapfile        : The mapfile to compile


** Executing...
** Command: C:\Games\Counter Strike Steam Edition\hl.exe
** Parameters:  +map "kare"


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