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Silinmiş Konu   | CS:GO Radyo Komut Sesleri

Konu

#1
[Eklenti İsmi : CS:GO Radyo Komut Sesleri
Versiyon : v0.1
Değiştiren : -Thranduil;!

Eklenti hali hazırda bulunan Custom Radio V2 eklentisi üzerine yazılmıştır. Orijinal eklenti bilgisi aşağıda verilmiştir.
Eklenti İsmi : Custom Radio Commands
Versiyon : 0.6
Yazar : KaLoSZyFeR


WD İcon Eklentinin başarılı şekilde yüklediğinden emin olduktan sonra; plugins.ini içerisine radio_commands.amxx ekleyiniz.
WD İcon  Sound içerisindeki sesleri 'sound' içerisine ekleyiniz.
WD İcon  Configs içerisindeki radyo_komutları.cfg'yi 'configs' içerisine ekleyiniz.
WD İcon  9 adet'e kadar radyo sesi oluşturulabilir.
WD İcon Sesler, cfg ve sma CustomRadioCommands.rar dosyasının içerisinde verilmiştir.

İyi kullanımlar [Resim: icon_e_smile.gif]

Kod:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <csx>
#include <fakemeta>
#include <hamsandwich>

#if AMXX_VERSION_NUM > 182
    #define client_disconnect client_disconnected
#endif

#define RADIO_COMMAND    5

new const PLUGIN[]    = "Custom Radio Commands";
new const AUTHOR[]    = "KaLoSZyFeR";
new const VERSION[]    = "0.6";

new const PLUGINCFG[] = "radyo_komutlari.cfg";

new g_RadioTimer[33];

new MenuTitleColor[128];
new MenuColor[128];
new COMEBACK[128];
new GO[128];
new JOY[128];
new NEGATIVE[128];
new NICESHOT[128];
new HEGRENADE[128];
new FLASHBANG[128];
new SMOKEGRENADE[128];
new EXITMENU[128];

new const FB_SOUND_TE[]    = "csgoradyo/te/fb.wav";
new const HG_SOUND_TE[]    = "csgoradyo/te/hg.wav";
new const SG_SOUND_TE[]    = "csgoradyo/te/sg.wav";

new const FB_SOUND_CT[]    = "csgoradyo/ct/fb.wav";
new const HG_SOUND_CT[]    = "csgoradyo/ct/hg.wav";
new const SG_SOUND_CT[]    = "csgoradyo/ct/sg.wav";


/* 9 Adet Radyo Sesi Yuklenebilir!*/
stock const te_radio_sound[RADIO_COMMAND][] =
{  
    "csgoradyo/te/go.wav",
    "csgoradyo/te/comeback.wav",
    "csgoradyo/te/negative.wav",
    "csgoradyo/te/niceshot.wav",
    "csgoradyo/te/joy.wav"
}

stock const ct_radio_sound[RADIO_COMMAND][] =
{  
    "csgoradyo/ct/go.wav",
    "csgoradyo/ct/comeback.wav",
    "csgoradyo/ct/negative.wav",
    "csgoradyo/ct/niceshot.wav",
    "csgoradyo/ct/joy.wav"
}
/* 9 Adet Radyo Sesi Yuklenebilir!*/

public RadioMenu(id)
{
    if(is_user_alive(id) == 0)
        return PLUGIN_HANDLED;
        
    new user_team = get_user_team(id);
    
    switch (user_team)
    {
        case 1:
        {
            new key1 = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)
                
            new menu_body1[512]
            new len1 = format(menu_body1,511,"\%sRadio Commands(TE)\%s^n\ ", MenuTitleColor, MenuColor)
            len1 += format( menu_body1[len1], 511-len1, "^n\ " )
            len1 += format( menu_body1[len1], 511-len1, "1. %s^n\ ", GO)
            len1 += format( menu_body1[len1], 511-len1, "2. %s^n\ ", COMEBACK)
            len1 += format( menu_body1[len1], 511-len1, "3. %s^n\ ", NEGATIVE)
            len1 += format( menu_body1[len1], 511-len1, "4. %s^n\ ", NICESHOT)
            len1 += format( menu_body1[len1], 511-len1, "5. %s^n\ ", JOY)
            //len1 += format( menu_body1[len1], 511-len1, "6. %s^n\ ", HELP)            
            //len1 += format( menu_body1[len1], 511-len1, "7. %s^n\ ", CLEAR)            
            //len1 += format( menu_body1[len1], 511-len1, "8. %s^n\ ", NICE)
            //len1 += format( menu_body1[len1], 511-len1, "9. %s^n\ ", SNIPER)            
            len1 += format( menu_body1[len1], 511-len1, "^n\ " )
            len1 += format( menu_body1[len1], 511-len1, "0. %s", EXITMENU)
            
            show_menu(id,key1,menu_body1)
            return PLUGIN_HANDLED;
        
        }
        case 2:
        {
            new key2 = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)
            
            new menu_body2[512]
            new len2 = format(menu_body2,511,"\%sRadio Commands(CT)\%s^n\ ", MenuTitleColor, MenuColor)
            len2 += format( menu_body2[len2], 511-len2, "^n\ " )
            len2 += format( menu_body2[len2], 511-len2, "1. %s^n\ ", GO)
            len2 += format( menu_body2[len2], 511-len2, "2. %s^n\ ", COMEBACK)
            len2 += format( menu_body2[len2], 511-len2, "3. %s^n\ ", NEGATIVE)
            len2 += format( menu_body2[len2], 511-len2, "4. %s^n\ ", NICESHOT)
            len2 += format( menu_body2[len2], 511-len2, "5. %s^n\ ", JOY)
            //len2 += format( menu_body2[len2], 511-len2, "6. %s^n\ ", HELP)            
            //len2 += format( menu_body2[len2], 511-len2, "7. %s^n\ ", CLEAR)            
            //len2 += format( menu_body2[len2], 511-len2, "8. %s^n\ ", NICE)
            //len2 += format( menu_body2[len2], 511-len2, "9. %s^n\ ", SNIPER)            
            len2 += format( menu_body2[len2], 511-len2, "^n\ " )
            len2 += format( menu_body2[len2], 511-len2, "0. %s", EXITMENU)
            
            show_menu(id,key2,menu_body2)
            return PLUGIN_HANDLED;
        }
    }
    
    return PLUGIN_CONTINUE;
}

public RadioTE(id, key1)
{
    if(is_user_alive(id) == 0)
        return PLUGIN_HANDLED;
        
    if(g_RadioTimer[id] == 1)
        return PLUGIN_HANDLED;
        
    new players1[32],total1, team_name1[10]
    get_user_team(id,team_name1, 9)
    get_players(players1, total1 ,"ce", team_name1)
    new name1[32]
    get_user_name(id,name1,31)
    for(new a1=0; a1 < total1; ++a1)
    {
        client_cmd(players1[a1], "spk ^"%s^"", te_radio_sound[key1])
        
        new message1[150]
        
        switch (key1)
        {
            case 0: { // 1
            message1 = GO    
            }
            case 1: { // 2
            message1 = COMEBACK
            }
            case 2: { // 3
            message1 = NEGATIVE
            }
            case 3: { // 4
            message1 = NICESHOT
            }
            case 4: { // 5
            message1 = JOY
            }
            /*
            case 5: { // 6
            message1 = HELP
            }
            case 6: { // 7
            message1 = CLEAR
            }
            case 7: { // 8
            message1 = NICE
            }
            case 8: { // 9
            message1 = SNIPER
            }
            */
        }
        
        client_print(players1[a1],print_chat,"%s (RADIO): %s",name1, message1)        
        g_RadioTimer[id] = 1
        set_task(2.0,"radiotimer",id)
    }
    return PLUGIN_CONTINUE;
}


public RadioCT(id, key2)
{
    if(is_user_alive(id) == 0)
        return PLUGIN_HANDLED;
        
    if(g_RadioTimer[id] == 1)
        return PLUGIN_HANDLED;
        
    new players2[32],total2, team_name2[10]
    get_user_team(id,team_name2, 9)
    get_players(players2, total2 ,"ce", team_name2)
    new name2[32]
    get_user_name(id,name2,31)
    for(new a2=0; a2 < total2; ++a2)
    {
        client_cmd(players2[a2], "spk ^"%s^"", ct_radio_sound[key2])
        
        new message2[150]
        
        switch (key2)
        {
            case 0: { // 1
            message2 = GO    
            }
            case 1: { // 2
            message2 = COMEBACK
            }
            case 2: { // 3
            message2 = NEGATIVE
            }
            case 3: { // 4
            message2 = NICESHOT
            }
            case 4: { // 5
            message2 = JOY
            }
            /*
            case 5: { // 6
            message2 = HELP
            }
            case 6: { // 7
            message2 = CLEAR
            }
            case 7: { // 8
            message2 = NICE
            }
            case 8: { // 9
            message2 = SNIPER
            }
            */
        }
        
        client_print(players2[a2],print_chat,"%s (RADIO): %s",name2, message2)        
        g_RadioTimer[id] = 1
        set_task(2.0,"radiotimer",id)
    }
    return PLUGIN_CONTINUE;
}

public plugin_precache()
{
    precache_sound(te_radio_sound[0])
    precache_sound(te_radio_sound[1])
    precache_sound(te_radio_sound[2])
    precache_sound(te_radio_sound[3])
    precache_sound(te_radio_sound[4])
    //precache_sound(te_radio_sound[5])
    //precache_sound(te_radio_sound[6])
    //precache_sound(te_radio_sound[7])
    //precache_sound(te_radio_sound[8])
    precache_sound(ct_radio_sound[0])
    precache_sound(ct_radio_sound[1])
    precache_sound(ct_radio_sound[2])
    precache_sound(ct_radio_sound[3])
    precache_sound(ct_radio_sound[4])
    //precache_sound(ct_radio_sound[5])
    //precache_sound(ct_radio_sound[6])
    //precache_sound(ct_radio_sound[7])
    //precache_sound(ct_radio_sound[8])
    
    precache_sound(FB_SOUND_CT);
    precache_sound(FB_SOUND_TE);
    precache_sound(HG_SOUND_CT);
    precache_sound(HG_SOUND_TE);
    precache_sound(SG_SOUND_CT);
    precache_sound(SG_SOUND_TE);
    
    return PLUGIN_CONTINUE;
}

public plugin_init(){
    
    register_plugin(PLUGIN, VERSION, AUTHOR);
    
    register_clcmd("radio1", "RadioMenu", 0, "- Calls radio menu 1");
    register_clcmd("radio2", "RadioMenu", 0, "- Calls radio menu 2");
    register_clcmd("radio3", "RadioMenu", 0, "- Calls radio menu 3");
    
    register_menucmd(register_menuid("Radio Commands(TE)"),511,"RadioTE");
    register_menucmd(register_menuid("Radio Commands(CT)"),511,"RadioCT");

    register_event("SendAudio","GameNewRoundRandomPlay","b","2=%!MRAD_GO");
    
    register_cvar("GO", "radio")
    register_cvar("COMEBACK", "radio")
    register_cvar("HELP", "radio")
    register_cvar("NEGATIVE", "radio")
    register_cvar("CLEAR", "radio")
    register_cvar("NICESHOT", "radio")
    register_cvar("NICE", "radio")
    register_cvar("SNIPER", "radio")
    register_cvar("JOY", "radio")
    register_cvar("HEGRENADE", "radio")
    register_cvar("FLASHBANG", "radio")
    register_cvar("SMOKEGRENADE", "radio")
    
    register_cvar("EXITMENU", "radio")
    register_cvar("MenuTitleColor", "r")
    register_cvar("MenuColor", "w")
    
        
    register_message(get_user_msgid("TextMsg"), "message")
    register_message(get_user_msgid("SendAudio"), "msg_audio")
    
    register_clcmd("GO", "RadioCommands", 0, "- Quick radio command")
    register_clcmd("COMEBACK", "RadioCommands", 0, "- Quick radio command")
    register_clcmd("HELP", "RadioCommands", 0, "- Quick radio command")
    register_clcmd("NEGATIVE", "RadioCommands", 0, "- Quick radio command")
    register_clcmd("CLEAR", "RadioCommands", 0, "- Quick radio command")
    register_clcmd("NICESHOT", "RadioCommands", 0, "- Quick radio command")
    register_clcmd("NICE", "RadioCommands", 0, "- Quick radio command")
    register_clcmd("SNIPER", "RadioCommands", 0, "- Quick radio command")
    register_clcmd("JOY", "RadioCommands", 0, "- Quick radio command")
    
    server_cmd("exec addons/amxmodx/configs/%s",PLUGINCFG)
    server_exec()
}

public GameNewRoundRandomPlay(id)
{
    new UserTeam = get_user_team(id);
    
    switch(UserTeam)
    {
        case 1:
        {    
            client_cmd(id,"stopsound");
            client_cmd(id,"spk %s",te_radio_sound[0]);
        }
        case 2:
        {
            client_cmd(id,"stopsound");
            client_cmd(id,"spk %s",ct_radio_sound[0]);
        }
    }
}

public message()
{
    if(get_msg_args() != 5 || get_msg_argtype(3) != ARG_STRING || get_msg_argtype(5) != ARG_STRING)
    {
        return PLUGIN_CONTINUE
    }

    new arg2[16]
    get_msg_arg_string(3, arg2, 15)
    if(!equal(arg2, "#Game_radio"))
    {
        return PLUGIN_CONTINUE
    }
    
    new arg5[20];
    get_msg_arg_string(5, arg5, 19);
   
    if(equal(arg5, "#Fire_in_the_hole"))
        return PLUGIN_HANDLED
    
    return PLUGIN_CONTINUE;
}

public msg_audio()
{
    if(get_msg_args() != 3 || get_msg_argtype(2) != ARG_STRING)
    {
        return PLUGIN_CONTINUE
    }
    
    new arg2[20]
    get_msg_arg_string(2, arg2, 19)
    if(equal(arg2[1], "!MRAD_FIREINHOLE"))
    {
        return PLUGIN_HANDLED
    }
    
    return PLUGIN_CONTINUE;
}

public grenade_throw(id, grenid, wpnid)
{
    new UserTeam = get_user_team(id);
    
    new players[32],total, team_name[10]
    get_user_team(id,team_name, 9)
    get_players(players, total ,"ce", team_name) // No bots and Match team name
    new name[32]
    get_user_name(id,name,31)
    
    for(new a=0; a < total; ++a)
    {
        if (UserTeam == 1) // TE
        {
            switch(wpnid)
            {   
                case CSW_FLASHBANG:
                {
                    client_cmd(players[a], "spk %s",FB_SOUND_TE);
                    client_print(players[a],print_chat,"%s (RADIO): %s",name, FLASHBANG);
                }
                case CSW_HEGRENADE:
                {
                    client_cmd(players[a], "spk %s",HG_SOUND_TE);
                    client_print(players[a],print_chat,"%s (RADIO): %s",name, HEGRENADE);
                }
                case CSW_SMOKEGRENADE:
                {
                    client_cmd(players[a], "spk %s",SG_SOUND_TE);
                    client_print(players[a],print_chat,"%s (RADIO): %s",name, SMOKEGRENADE);
                }
            }
        }
        
        if (UserTeam == 2) // CT
        {
            switch(wpnid)
            {   
                case CSW_FLASHBANG:
                {
                    client_cmd(players[a], "spk %s",FB_SOUND_CT);
                    client_print(players[a],print_chat,"%s (RADIO): %s",name, FLASHBANG);
                }
                case CSW_HEGRENADE:
                {
                    client_cmd(players[a], "spk %s",HG_SOUND_CT);
                    client_print(players[a],print_chat,"%s (RADIO): %s",name, HEGRENADE);
                }
                case CSW_SMOKEGRENADE:
                {
                    client_cmd(players[a], "spk %s",SG_SOUND_CT);
                    client_print(players[a],print_chat,"%s (RADIO): %s",name, SMOKEGRENADE);
                }
            }
        }
    }
    return PLUGIN_CONTINUE;
}

public radiotimer(id)
{
    g_RadioTimer[id] = 0
    return PLUGIN_HANDLED
}

public client_connect(id)
{
    g_RadioTimer[id] = 0
}

public client_disconnect(id)
{
    g_RadioTimer[id] = 0
}

public plugin_cfg()
{
    get_cvar_string("GO", GO, charsmax(GO));
    get_cvar_string("COMEBACK", COMEBACK, charsmax(COMEBACK));
    //get_cvar_string("HELP", HELP, charsmax(HELP));
    get_cvar_string("NEGATIVE", NEGATIVE, charsmax(NEGATIVE));
    //get_cvar_string("CLEAR", CLEAR, charsmax(CLEAR));
    get_cvar_string("NICESHOT", NICESHOT, charsmax(NICESHOT));
    //get_cvar_string("NICE", NICE, charsmax(NICE));
    //get_cvar_string("SNIPER", SNIPER, charsmax(SNIPER));
    get_cvar_string("JOY", JOY, charsmax(JOY));
    get_cvar_string("HEGRENADE", HEGRENADE, charsmax(HEGRENADE));
    get_cvar_string("FLASHBANG", FLASHBANG, charsmax(FLASHBANG));
    get_cvar_string("SMOKEGRENADE", SMOKEGRENADE, charsmax(SMOKEGRENADE));
    
    get_cvar_string("EXITMENU", EXITMENU, charsmax(EXITMENU));
    get_cvar_string("MenuTitleColor", MenuTitleColor, charsmax(MenuTitleColor));
    get_cvar_string("MenuColor", MenuColor, charsmax(MenuColor));
}

new cmd_radio[RADIO_COMMAND][] =
{
    "GO",
    "COMEBACK",
    //"HELP",
    "NEGATIVE",
    //"CLEAR",
    "NICESHOT",
    //"NICE",
    //"SNIPER",
    "JOY"
}

public RadioCommands(id)
{
    new RadioCommand[16]
    read_argv ( 0, RadioCommand, 15 )
    
    for(new i = 0; i < 9; i++)
    {
        if(equal(RadioCommand, cmd_radio[i]))
        {
            if(is_user_alive(id) == 0)
                return PLUGIN_HANDLED;
            if(g_RadioTimer[id] == 1)
                return PLUGIN_HANDLED;
                
            new players[32],total, team_name[10], name[32];
            get_user_team(id,team_name, 9);
            get_players(players, total ,"ce", team_name);
            get_user_name(id,name,31);
            
            new UserTeam = get_user_team(id);

            if (UserTeam == 1) // TE
            {
            
                for(new a=0; a < total; ++a)
                {
                    client_cmd(players[a], "spk ^"%s^"", te_radio_sound[i])
                    new message3[150];
            
                    switch(i)
                    {
                        case 0: { // 1
                        message3 = GO    
                        }
                        case 1: { // 2
                        message3 = COMEBACK
                        }
                        case 2: { // 3
                        message3 = NEGATIVE
                        }
                        case 3: { // 4
                        message3 = NICESHOT
                        }
                        case 4: { // 5
                        message3 = JOY
                        }
                        /*
                        case 5: { // 6
                        message3 = HELP
                        }
                        case 6: { // 7
                        message3 = CLEAR
                        }
                        case 7: { // 8
                        message3 = NICE
                        }
                        case 8: { // 9
                        message3 = SNIPER
                        }
                        */
                    }
                    client_print(players[a],print_chat,"%s (RADIO): %s",name, message3)
                    g_RadioTimer[id] = 1
                    set_task(2.0,"radiotimer",id)
                }
            }
            if (UserTeam == 2) // CT
            {
                for(new a=0; a < total; ++a)
                {
                    client_cmd(players[a], "spk ^"%s^"", ct_radio_sound[i])
                    new message3[150];
            
                    switch(i)
                    {
                        case 0: { // 1
                        message3 = GO    
                        }
                        case 1: { // 2
                        message3 = COMEBACK
                        }
                        case 2: { // 3
                        message3 = NEGATIVE
                        }
                        case 3: { // 4
                        message3 = NICESHOT
                        }
                        case 4: { // 5
                        message3 = JOY
                        }
                        /*
                        case 5: { // 6
                        message3 = HELP
                        }
                        case 6: { // 7
                        message3 = CLEAR
                        }
                        case 7: { // 8
                        message3 = NICE
                        }
                        case 8: { // 9
                        message3 = SNIPER
                        }
                        */
                    }
                    client_print(players[a],print_chat,"%s (RADIO): %s",name, message3)
                    g_RadioTimer[id] = 1
                    set_task(2.0,"radiotimer",id)
                }
            }
            
            return PLUGIN_HANDLED
        }
    }
    
    return PLUGIN_CONTINUE
}




TANITIM
cs124.csduragi.com
#2
Konun Kurallara uygun olmadıgı için onaylanmamıştır.
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